Killer Instinct (2013)/Tusk

From SuperCombo Wiki


Introduction

Tusk PLACEHOLDER CHARACTER STORY

Tusk PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Chunky Damage: Tusk's damage output in and out of combos is among the highest in the game.
  • Large Buttons: Tusk's has some of the longest range buttons in the game.
  • Big Confirm Windows: Tusk's buttons have a large amount of hitstun allowing easy confirms.
  • Very Difficult to Zone: Tusk's run and long range buttons allow him to get around zoning very effectively.
  • Easy to Break: Tusk's linkers have an extra hit allowing for easier reaction breaks and he has distinctive and slow autodoubles.
  • High Execution Instinct: Getting the most out of Tusk's instinct demands a significantly higher execution investment than most characters.
  • Weak Light Confirms: Tusk can't confirm into anything except Moose Jaw off his lights without meter and can't punish certain moves with a combo due to his 2LK not confirming unless point blank.
KI2013 Tusk CSS.png
Character Data
Forward Walk Speed 59f to cross two large training mode squares
Backwards Walk Speed 74f to cross two large training mode squares
Forward Dash Duration 25f
Backdash Duration 25f
Pre-Jump Frames 5f
Jump Duration 38f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1

Universal Mechanics

Instinct

One Thousand Years of Training: Tusk can cancel St.MP and St.HP into special moves at the cost of some of his remaining instinct meter. He is also able to cancel any special move into any other special move also at the cost of his instinct bar.

Combat Traits

Deflect: During certain moves Tusk will flash white, this allows him to "deflect" any strike that hits him during this time. A deflect will recapture and stagger the opponent allowing whatever move he was doing at the time to connect.

Normal Moves

Far Normals

Standing Light Punch
Stand LP/5LP
Tusk SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 3 14 21f +1 +5 +0 Chain

To Do


Far Standing Medium Punch
Stand MP/5MP
Tusk SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
40(11%) 50(13%) -- 2.4 4 Mid 23 2 26 50f +21 +21 -3 Stagger, Deflect 7-9f

Tusk steps forward, slams his sword down, then retreats, giving this normal even greater range than the hitbox alone implies.


Far Standing Heavy Punch
Stand HP/5HP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
70(19%) 80(22%) -- 4 4.5 Mid 27 8 34 68f +24 +24 -5 Stagger, Deflect 6-10f

Tusk does a mammoth underhand swing that's pretty much impossible to jump over, and does so much pushback that most 5-framers can't reach to punish it. It also hits behind him. It's hard to whiff this move, but if it does Tusk is very open.


Standing Light Kick
Stand LK/5LK
Tusk SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 6 3 11 19f +4 +3 +8 --

To Do


Far Standing Medium Kick
Stand MK/5MK
Tusk SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(6%) -- 2.4 4 Mid 8 3 23 33f +4 +7 -1 --

To Do


Far Standing Heavy Kick
Stand HK/5HK
Tusk SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Mid 11 5 20 47f +10 +13 -1 --

To Do

Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Tusk CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 10 16f +1 +5 0 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Tusk CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
34(9%) 44(12%) -- 2.4 4 Mid 22 5 21 47f +21 +21 -3 Stagger, Deflect 6-11f

To Do


Crouching Heavy Punch
Crouch HP/2HP
Tusk CHPhb.png
Lol
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
60(16%) 70(19%) -- 4 4.5 Mid 18 4 39 60f +32 -17 +32 Soft Knockdown, Deflect 6-12

Anti-air for dummies. Don't let Tusk swat you or it's bye-bye health bar.


Crouching Light Kick
Crouch LK/2LK
Tusk CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Low 5 2 8 14f +4 +6 +1 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Tusk CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 9 3 22 33f 0 0 -8 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Tusk CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Low 12 3 24 38f +49 +49 -5 Hard knockdown

Standard sweep.


Command Normals

Far Back Stab
Forward MP/6MP
Tusk 6MPhb.png
Falcon Punch!
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
80(22%) 80(22%) -- 2.4 4 Mid 41 3 29 72f +29 +29 -6 Stagger

Sheesh, that is an eye-popping amount of damage! Good luck hitting anyone with this, though; it's one of the slowest attacks in KI.

Air Normals

Jumping Light Punch
Jump LP/8LP
Gargos JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16(4%) 20(5%) -- 1.6 2.4 High 7 5 4 15+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Gargos JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 2.4 4 High 7 5 4 17+f +3 +2 -4 Crossup

To Do


Jumping Heavy Punch
Jump HP/8HP
Gargos JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28(7%) 32(8%) -- 4 4.5 Mid 22 3/17 4/42 28+f/80+f +61/+15 +61/+15 0/-58 Launcher

To Do


Jumping Light Kick
Jump LK/8LK
Gargos JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16(4%) 20(5%) -- 1.6 2.4 High 8 8 4 19+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Gargos JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 2.4 4 High 13 7 4 23+f +16 +19 +8 Cross-up

To Do


Jumping Heavy Kick
Jump HK/8HK
Gargos JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 4 4.5 Mid 21 4 4 28+f +40 +40 -1 Soft knockdown

To Do


Throws

Throw
5LPLK/4LPLK
Gargos LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30.4 (8%) - - - - - - - - 36f - - - Hard Knockdown

Builds 10.1(2%) Potential Damage and sets up a minion summon.

Special Moves

Devil's Divide (Grab)
QCB+P/214P
[[File:
Gargos 214LPhb.png
Gargos 214MPhb.png
Gargos 214HPhb.png
Gargos 214JPhb.png
|175x250px|center|class=move-image]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP -- -- -- ?? ?? -- 5 2 28 34f -- -- -- --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP -- -- -- ?? ?? -- 23 2 36 60f -- -- -- --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP -- -- -- ?? ?? -- 11 6 20 36f -- -- -- --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
JP -- -- -- ?? ?? -- 11 2 4 16+f -- -- -- --

Automatically performs Sadistic Drop.


Devil's Divide
2P/4P/6P/8P
[[File:
Sadistic Drop.png
Sadistic Hurl.png
Sadistic Appetite.png
Sadistic Intent.png
|175x250px|center|class=move-image]] Test Caption


Reckoning
QCF+K/236K
[[File:
Gargos 236LKhb.png
Gargos 236MKhb.png
Gargos 236HKhb.png
|175x250px|center|class=move-image]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 28(7%) 34(9%) -- ?? ?? Mid 23 14 23 59f +20 +20 -38 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 38(10%) 44(12%) -- ?? ?? Mid 8 24 36 67f +4 +4 -44 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 50(13%) 54(15%) -- ?? ?? Mid 48 11 22 80f +31 +31 -12 Full invul 1-47f

A very slow reversal, if you can even call it that. Instinct cancel this to be plus, armored, and close.

KI2013 Navigation

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