Killer Instinct (2013)/General Raam

From SuperCombo Wiki


Introduction

General Raam PLACEHOLDER CHARACTER STORY

General Raam PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Fastest Grab in the West: RAAM has the fastest attack in the game with S Dominance, a frame 1 command grab that he can slip through otherwise tight offense.
  • Comeback Potential: RAAM's Instinct cranks his high damage up to 11 and beyond, if he can land an opener.
  • Easy Target: It's difficult for RAAM to amble through a zoning obstacle course with his tall frame and floaty jump. He can only get in with a lot of patience or a well-timed Kryll Rush.
  • Easily Combo Broken: With only a single linker and 3 autos, RAAM can struggle to stay in the combo state.
  • Weak to Throws: Ironically, RAAM's options for beating grabs are limited to his slow jump, Shadow Dominance (throw invul for only one frame), or his surprisingly excellent backdash.

Universal Mechanics

Instinct

Kryllstorm: A huge swarm of Kryll covers the screen, building Potential Damage on the opponent all the while. RAAM can shimmy back and forward while holding Kryll Shield.

Combat Traits

Deadly Stomps: RAAM can tack extra damage on a downed opponent with MK and LK. These stomps can be broken, and counter-broken.

Kryll Swarm: Kryll Shield, Emergence, and Kryll Rush all inflict the opponent with a poison debuff that drains 14% over 10 seconds. The effect goes away if RAAM is hit.

KI2013 General Raam CSS.png
Character Data
Forward Walk Speed 76f to cross two large training mode squares
Backwards Walk Speed 119f to cross two large training mode squares
Forward Dash Duration 25f
Backdash Duration 25f
Pre-Jump Frames 5f
Jump Duration 39f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker 0

Universal Mechanics

Instinct

Kryllstorm: A huge swarm of Kryll covers the screen, building Potential Damage on the opponent all the while. RAAM can shimmy back and forward while holding Kryll Shield.

Combat Traits

Deadly Stomps: RAAM can tack extra damage on a downed opponent with MK and LK. These stomps can be broken, and counter-broken.


Normal Moves

Standing Normals

Standing Light Punch
Stand LP/5LP
RAAM SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 8 14f +3 +5 +2 Chain

To Do


Standing Medium Punch
Stand MP/5MP
RAAM SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 6 2 14 21f +1 +4 -1 --

To Do


Standing Heavy Punch
Stand HP/5HP
RAAM SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 9 3 17 28f +4 +6 +1 --

To Do


Standing Light Kick
Stand LK/5LK
RAAM SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 6 3 7 15f +4/+6 +15 +3 Flipout OTG

To Do


Standing Medium Kick
Stand MK/5MK
RAAM SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 14 7 15 35f +9/+67 +13 +2 Hard Knockdown OTG

To Do


Standing Heavy Kick
Stand HK/5HK
RAAM SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(8%) 38(10%) -- 4 4.5 Mid 16 5 21 41f +15 +20 +1 --

To Do


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
RAAM CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 19 15f +2 +4 0 Chain

To Do

Crouching Medium Punch
Crouch MP/2MP
RAAM CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 8 2 14 23f 0 +3 -1 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
RAAM CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 9 4 19 31f 0 +2 -3 --

To Do


Crouching Light Kick
Crouch LK/2LK
RAAM CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Low 5 2 10 16f +2 +4 0 --

To Do


Crouching Medium Kick
Crouch MK/2MK
RAAM CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 8 6 13 26f -3 -1 -5 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
RAAM CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Low 12 3 33 47f +54 +54 -5 Hard knockdown

Standard sweep.


Air Normals

Jumping Light Punch
Jump LP/8LP
RAAM JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 7 4 18+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
RAAM JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 9 4 4 16+f +16 +19 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
RAAM JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 11 10 4 24+f +20 +24 +17 Cross-up

To Do


Jumping Light Kick
Jump LK/8LK
RAAM JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 13 4 24+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
RAAM JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 10 9 4 22+f +16 +19 +12 Cross-up

To Do


Jumping Heavy Kick
Jump HK/8HK
RAAM JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 16 5 4 24+f +20 +24 +17 --

A slow dropkick that's huge like Xbox.


Special Moves

Decimation
QCF+P/236P
RAAM 236Phb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 24(6%) 36(10%) -- 1.6 2.4 Mid 11 3 33 46f -2 0 -9 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 26(7%) 38(10%) -- 2.4 4 Mid 15 5 20 39f +7 +9 -3 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 28(7%) 40(11%) -- 4 4.5 Mid 19 6 22 46f +10 +10 -1 --


Dominance
QCB+P/214P
[[File:
RAAM 214LPhb.png
RAAM 214MPhb.png
RAAM 214HPhb.png
|175x250px|center|class=move-image]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 44.5(12%) 44.5(12%) -- ?? ?? -- 4 2 39 44f +92 +92 -- Throw Invul 4-5f, Hard Knockdown

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 58.5(16%) 58.5(16%) -- ?? ?? -- 4 2 39 44f +48 +48 -- Throw Invul 4-5f, Hard Knockdown

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 69.6(19%) 69.6(19%) -- ?? ?? -- 4 2 39 44f +51 +51 -- Throw Invul 4-5f, Hard Knockdown

To Do


Emergence
QCF+K/236K
[[File:
RAAM 236LKhb.png
RAAM 236MKhb.png
RAAM 236HKhb.png
|175x250px|center|class=move-image]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 0(0%) 0(0%) -- ?? ?? Mid 8 20 21 48f +2 +2 -21 Applies Kryll, Low Invul 4-28f
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 0(0%) 0(0%) -- ?? ?? Mid 8 20 21 48f +18 +18 -21 Applies Kryll, High Invul 1-27f
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 0(0%) 0(0%) -- ?? ?? Mid 19 18 20 56f +63 +63 -20 Applies Kryll, Strike Invul 1-18f


Kryll Rush
QCB+K/214K
RAAM 214Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
K 17.3(7%) 17.3(7%) -- ?? ?? -- 22 2 34 57f +4 +4 -- Applies Kryll, Kryll Armored

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