JoJo's Bizarre Adventure: Heritage for the Future/Rubber Soul/Strategy

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General Strategy

Overview

For all intents and purposes, Rubber Soul plays like a grappler character okizeme-oriented with a variety of medium and long range tools to help him at longer distances.

He compensates his awful mobility with some meterless defensive options that are unmatched among the cast that can instantly turn the flow of the fight to his favour such as 214+S and his Guard Cancel. These two options alone grant Rubber the ability to nullify most kinds of pressure on him as well as make the opponent hesitant to throw out moves in neutral and give up completely on a rushdown or agressive playstyle against Rubbber. Grabs are extremely powerful options in this game and Rubber happens to have the best of them all. It works as Rubber's primary way of getting okizeme, which means the opponent will avoid fighting at close quarters for too long.

Ultimately, Rubber's gameplan revolves around a very specific situation, his Okizeme/Vortex. Rubber has different ways of starting his Okizeme, as a matter of fact, he is the character with most ways of getting a hard knockdown in the game. The moves are:

-Grab -j.S (against airborne Stand OFF/Passive Stand opponents) -5S (5th hit in a combo onwards) -4S (7th hit in a combo onwards) -2C -214+A/B/C -214+S -Guard Cancel -Backbreaker… sometimes.

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