Movelist
Normals
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 4 | 5 | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
Good and quick poke. Doesn't actually hit low. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | 13 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+2 | {{{block}}} | - | SP, SU | IPS=yes Scales=Yes | ||||
While slower than 5a, 5b is still a fairly quick poke with good range. Doesn't hit low. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 3 | 24 | 14 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+38 (Can be increased with a wall bounce) | {{{block}}} | - | SP, SU | IPS=Yes Scales=yes | ||||
Has nice range but some characters can duck under it. Causes a hard knockdown and a wall bounce if close enough to a wall, which can lead into a tod. Won't cause a wallbounce against characters in stand on mode as they can't be knocked down. Not a bad anti air but the hitbox is shorter than it seems, so using it as one can be risky. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 3 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
Hol throws sand at his opponent. Pretty quick to start up and has good recovery. Causes a small amount of chip damage and stand damage. Can delete projectiles, hits low. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 3 | 14 | 8 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+1 | {{{block}}} | - | SP, SU | IPS=Yes Scales=Yes | ||||
Hol slams his opponent with a brick. don't ask where he found it. Decent range but pretty slow. Not too useful. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 18 | 10 | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+46 | {{{block}}} | - | None | IPS=Yes Scales=Yes | ||||
A sliding kick with long range. Causes knockdown if the opponent isn't in stand on mode. Cannot be cancelled and very negative on block, which means it can be punished easily on block. |