The King of Fighters '98/Billy

From SuperCombo Wiki

Introduction

Winners Dont Use Drugs.png

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Billy98 colorA.png Billy98 colorB.png Billy98 colorC.png Billy98 colorD.png

Gameplay Overview

Billy Kane its a poking and rushdown character focused on low rush and high zoning tactics.

Low-tier character.

In-depth Analysis

Movelist

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 6/4/8 0/-2 C HL
Billy98 clA.png

vs short-hop. Cancelable

Snkb.gif 5/3/7 +2/0 C L
Billy98 clB.png

Low and cancelable. Used after a cr.B to combo.

Snkc.gif 5/9/19 -8/-10 C HL
Billy98 clC.png

Meaty Attack (very useful after D Throw on corner). Cancelable.

Snkd.gif 5/10/19 -9/-11 C HL
Billy98 clD.png
Meaty Attack (very useful after D Throw on corner). Cancelable.
Standing Far
Snka.gif 8/6/10 -4/-6 C HL
Billy98 stA.png
close poke
Snkb.gif 9/3/13 -4/-6 - HL
Billy98 stB.png
close poke
Snkc.gif 11/13/24 -17/-19 - HL
Billy98 stC.png

long range poke. Good as meaty.

Snkd.gif 12/4+4/16 -5/-7 -/- HL/HL
Billy98 stD1.png
Billy98 stD2.png
Billy98 stD3.png
Used vs high jump. must be well used cause punishable easily.
Snkc.gif+Snkd.gif 15/2/31 KD/-12 S HL
Billy98 stCD.png

Good priority move.

Crouching
Snka.gif 7/5/9 -2/-4 - HL
Billy98 crA.png
long range poke. Not cancelable.
Snkb.gif 3/3/7 +2/0 - L
Billy98 crB.png
Main combo starter (to cl.B or cr.C). Can do "footsie" with this move.
Snkc.gif 2/3/31 -14/-16 C HL
Billy98 crC.png

anti-air move. Good priority. Cancelable.

Snkd.gif 8/4(11)3+3/25 KD/-13 -/- L/L
Billy98 crD1.png
Billy98 crD2.png
Billy98 crD3.png
Billy's sweep. Can be punishable if the opponent does a forward Guard Cancel Roll thus must be well used.
Jump
Snka.gif 4/9/- -/- - H
Billy98 jA.png
air-to-air move.
Snkb.gif 4/9/- -/- - H
Billy98 jB.png
Snkc.gif 6/7/- -/- - H
Billy98 jC.png
air-to-ground move.
Snkd.gif 9/7/- -/- - H
Billy98 jD.png

Cross-up. air-to-ground move.

Snkc.gif+Snkd.gif 17/4/- KD/- - HL
Billy98 jCD.png
Good jump-in.
Neutral Jump
Snka.gif 4/9/- -/- - H
Billy98 njA.png
Good vs early anti-air.
Snkb.gif 4/9/- -/- - H
Billy98 njB.png
Instant overhead.
Snkc.gif 7/2+4/- -/- - H
Billy98 njC1.png
Billy98 njC2.png
Instant overhead.
Snkd.gif 9/7/- -/- - H
Billy98 njD.png
Command Normals
f+Snka.gif 7/2(11)2/17 +1/-1 -/- HL/HL
Billy98 fA1.png
Billy98 fA2.png
One of best moves of Billy. Good to rushdown.
f+Snkb.gif 20/12/17 -9/-11 - HL
Billy98 fB.png
Don't use this move...

Special Moves

Senpuu Kon Tap A rapidly -

Shuuten Renpa Kon ap C rapidly -

San Setsu Kon Chu Dan Uchi hcf + P -

Kaen San Setsu Kon Chu Dan Tsuki qcf + P from Sansetsu Kon Chu dan Uchi -

Kyou Shuu Hishou Kon f,d,df + K, move b / f -

Senen Satsu Kon f,d,df + P

Ka Ryuu Tsuigeki Kon qcb + B - Reverse high moves

Sui Ryuu Tsuigeki Kon qcb + D - Reverse low moves

Super Moves

Chou Kaen Senpuu Kon qcf,hcb + P

Dai Senpuu qcf,qcf + P

Combos

Without super :

  • cr.B , cl.B xx Sen'en Sakkon (dp.A)
  • cr.B , cr.B , cr.A (link combo)
  • cr.B , cr.C xx Sansetsu Kon Chuudan Uchi (hcf + A) / Sen'en Sakkon (dp.A)
  • j.B / j.C / j.D , cl.C / cr.C , f+A
  • j.B / j.C / j.D , cl.C / cr.C xx hcf + A / dp.A

In corner :

  • j.B / j.C / j.D , cl.C / cr.C xx Kyoushuu Hishou Kon (dp+B) + follow-up

With super :

  • j.B / j.C / j.D , cl.C / cr.C xx Dai Senpuu (qcf,qcf + P)

use qcf + C, qcf + P to buffer this combo.

In corner :

  • j.B / j.C / j.D , cl.C xx Kyoushuu Hishou Kon (dp+B) + Chou Kaen Senpuu Kon (qcf,hcb + A)