Killer Instinct (2013)/Kan Ra

From SuperCombo Wiki


Introduction

Kan Ra PLACEHOLDER CHARACTER STORY

Kan Ra PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Corner Lockdown: It can be extremely difficult to escape Kan's pressure when you're at the wall, sitting on sand while he pins you down with Swarm and Clutch.
  • Crumbles on Defense: Kan has no invincible reversal until he has a sand trap up, and it costs health to use. S Whirl has among the shortest reach of all shadow counters.


Universal Mechanics

Instinct

Curse of Drought: Kan-Ra can perform super-jumps, super-dashes, Sacrifice, and cast tornadoes without needing a sand trap.

Combat Traits

Curse of Weight: After throws or Stings, the opponent will have reduced movement speed, attack speed, and jump speed for a short time.

Spike Linkers: Kan-Ra can start a combo off his long-range bandage normals by cancelling into the linker version of Spike.

KI2013 Kan Ra CSS.png
Character Data
Forward Walk Speed 75f to cross two large training mode squares
Backwards Walk Speed 107f to cross two large training mode squares
Forward Dash Duration 23f
  • While Standing on Sand Trap (SS)= 36f
    • Airborne Frame 1
Backdash Duration 23f
Pre-Jump Frames 5f
Jump Duration 47f
  • Jump (SS)= 48f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker -1


Ground Normals

Standing Normals

Standing Light Punch
Stand LP/5LP
KanRa SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 6 3 18 26f +1 +3 +1 Chain

To Do


Standing Medium Punch
Stand MP/5MP
KanRa SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 2.4 4 Mid 13 3 17 32f -1 +1 -2 --

To Do


Standing Heavy Punch
Stand HP/5HP
KanRa SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 36(10%) -- 4 4.5 Mid 16 2 24 41f -1 +1 -2 --

To Do


Standing Light Kick
Stand LK/5LK
KanRa SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(2%) 12(3%) -- 1.6 2.4 Mid 5 2 15 21f +1 +3 +0 --

To Do


Standing Medium Kick
Stand MK/5MK
KanRa SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 14 2 16 31f +% +8 +2 --

To Do


Standing Heavy Kick (Sand Punt)
Stand HK/5HK
KanRa SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(8%) 38(10%) -- 4 4.5 Mid 16 4 18 37f +40 +40 +1 Stagger, Creates Sand Trap

To Do


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle