Killer Instinct (2013)/Riptor

From SuperCombo Wiki


Introduction

Riptor PLACEHOLDER CHARACTER STORY

Riptor PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • THE READS!!! (High Reward):
  • Setplay Gals "R" Dinosaurs:
  • In Progress
  • 'No Whammies (High Risk)' :

Universal Mechanics

Instinct

Rage: Riptor's fire breath and tail normals have increased range, and her run speed is massively buffed.

KI2013 Riptor CSS.png
Character Data
Forward Walk Speed 47f to cross two large training mode squares

Forward run: 18f to cross two large training mode squares
Instinct run: 10f to cross two large training mode squares

Backwards Walk Speed 71f to cross two large training mode squares

Back run: 22f to cross two large training mode squares

Forward Dash Duration Has a Forward Run (Primal Stance). Cancellable into stance attacks on frame 4.
  • Has a standard forward dash in Predator Stance= 18f
Backdash Duration Has a Back Run (Survival Stance). Cancellable into stance attacks on frame 6.
  • Has a standard backdash in Predator Stance= 23f
    • Uniquely has 11f of full invul.
Pre-Jump Frames 5f
  • Primal Stance Pre-jump= 11f
  • Survival Stance Pre-jump= 11f
  • Predator Stance Pre-jump= 0f
Jump Duration 38f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1


Normal Moves

Each of Riptor's buttons is linked to a different body part:

  • LP: Claws
  • MP: Teeth
  • HP: Fire breath
  • LK: Talons
  • MK: Forehead
  • HK: Tail

Far Normals

Standing Light Punch
Stand LP/5LP
Riptor SLP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 9 15f 0 +5 0 Chain

To Do


Far Standing Medium Punch
Stand MP/5MP
Riptor SMPhbV2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 6 3 18 26f +4 +7 0 --

To Do


Far Standing Heavy Punch
Stand HP/5HP
Riptor SHPhbV2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 11 23 24 57f -21 -21 -23 Projectile Hitbox

To Do


Standing Light Kick
Stand LK/5LK
Riptor SLKhbV2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12(3%) 16(4%) -- 1.6 2.4 Mid 6 4 12 21f +4 +6 +2 Flipout

To Do


Far Standing Medium Kick
Stand MK/5MK
Riptor SMKhbV2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 Mid 7 3 12 21f +4 +15 +3 --

To Do


Far Standing Heavy Kick
Stand HK/5HK
Riptor SHKhbV2.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
26.3(7%) 54.3(15%) 3.4(0.9%) 4 4.5 Mid 12 2 x3 22 43f -1 -1 -3 --

Riptor pulls the opponent in with this 3-hit tail stab.


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Riptor CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 11 17f -1 +6 +2 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Riptor CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 7 6 12 24f +4 +7 +2 --

Perhaps Riptor's best meaty; hits low, highly active, and supremely plus.


Crouching Heavy Punch
Crouch HP/2HP
Riptor CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
38 (10%) 38 (10%) -- 4 4.5 Low 8 23 24 54f -21 -21 -23 Instead of an anti-air or sweep, Riptor's 2HP is a low-hitting target combo.

To Do


Crouching Light Kick
Crouch LK/2LK
Riptor CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12 (3%) 16 (4%) -- 1.6 2.4 Low 5 2 14 20f +3 +5 +2 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Riptor CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 30 (8%) -- 2.4 4 Mid 7 3 20 29f +2 +5 0 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Riptor CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36 (10%) 44 (12%) -- 4 4.5 Low 8 2 25 34f +69 +69 -5 Hard knockdown

A fast sweep with huge range.

Close Normals

Close Medium Punch
Stand MP/5MP
Riptor NMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 6 3 14 22f +2 +5 -1 --

To Do


Close Heavy Punch
Stand HP/5HP
Riptor NHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 (8%) 38 (10%) -- 4 4.5 Mid 9 3 26 37f +2 +6 -3 --

To Do


Close Medium Kick
Stand MK/5MK
Riptor NMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22 (6%) 26 (7%) -- 2.4 4 Mid 6 2 15 22f +7 +9 +1 --

To Do


Close Heavy Kick
Stand HK/5HK
Riptor NHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24.1 (6%) 24.1 (6%) -- 8 9 Mid 9 2[5]2 14 31f +1 +1 -2 --

To Do

Command Normals

Back Heavy Punch
Back HP/4HP
Riptor 4HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 (8%) 30 (8%) -- 4 4.5 Mid 11 23 10 43f -7 -7 -5 --

To Do


Flame Carpet
DB HP/1HP
Riptor 1HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
19.7 (5%) 19.7 (5%) 2.6 (0.7%) ?? ?? Mid 31 60 11 41f +63 +63 +35 --

Riptor's premier oki tool, guaranteed after sweeps and Tail Flip enders.

  • Looks a lot like a low. It isn't.


Flame Mortar
LMHP/PPP
Riptor PPPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 20 (5%) -- 4 4.5 Mid 14 -- 29 42f -11 -11 -11 --

Riptor launches a volley of fireballs at the opponent's position.

  • The mortars do not combo into themselves or cause a true blockstring.

Jumping Normals

Stance Moves

Primal Normals

Survival Normals

Tail Fling
Survival Run HK/44HK
Riptor 44HKhb.png
a.k.a. "Run Back Tail"
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 36(10%) -- 4 4.5 Mid 11 7 33 40f +102 +102 -21 Launcher, Throw invul 1-11f

A strong anti-air that doubles as a pseudo-reversal.

Predator Normals

Throws

Special Moves

Instinct

Enders

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