Line 720: | Line 720: | ||
== Special Moves == | == Special Moves == | ||
{{MoveData | {{MoveData | ||
|image= Shin Rekka1.png|thumb | |||
|caption= Test Caption | |caption= Test Caption | ||
|name= Rekka | |name= Rekka 1 | ||
|linkname= 236P | |linkname= 236P | ||
|input= QCF+P/236P | |input= QCF+P/236P | ||
|data= | |data= Shin Hisako's primary opener, a high-pushback, safe, low risk-low return special that sets up counter hitting opportunities with rekka extensions | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= | |version= LP | ||
|damage= | |damage= 14 (3%) | ||
|counter-hit damage= | |counter-hit damage= 18 (5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= 11 | |startup= 11 | ||
|active= | |active= 2 | ||
|recovery= 24(1,13) | |recovery= 24 (1,13) | ||
|total duration= 36f | |total duration= 36f | ||
|on hit= +3 | |on hit= +3 | ||
|on counter-hit= +10 | |on counter-hit= +10 | ||
|on block= -2 | |on block= -2 | ||
|special properties= whiff cancellable into rekka extensions and other special during recovery(first whiff cancellable frame,last whiff cancellable frame) | |special properties= whiff cancellable into rekka extensions and other special during recovery (first whiff cancellable frame, last whiff cancellable frame) | ||
|description= | |description= | ||
* Light rekka is the fastest and safest version rekka at a cozy -2 on block, making it the go to for cancels; very plus on counter hit, granting shin easy manuals after and makes mashing after certain Shin Hisako normals (Crouch LK, Crouch MK, Far HP) as a defender scary. | * Light rekka is the fastest and safest version rekka at a cozy -2 on block, making it the go to for cancels; very plus on counter hit, granting shin easy manuals after and makes mashing after certain Shin Hisako normals (Crouch LK, Crouch MK, Far HP) as a defender scary. | ||
* Medium Rekka is slower, ''slightly'' more damaging, ''slightly'' less safe than the light version and is mainly used as a late cancel to frame trap after normals where L rekka would be too fast or to catch backdashes after normals where L rekka isnt too fast. Combos into all versions of Spirit Slice and Greed Sever | * Medium Rekka is slower, ''slightly'' more damaging, ''slightly'' less safe than the light version and is mainly used as a late cancel to frame trap after normals where L rekka would be too fast or to catch backdashes after normals where L rekka isnt too fast. Combos into all versions of Spirit Slice and Greed Sever | ||
Line 747: | Line 748: | ||
* All version are cancellable into 2nd rekka or any of Shin Hisako's other specials, giving her potent oki and a poke she can pip I mean whiff cancel into an anti air | * All version are cancellable into 2nd rekka or any of Shin Hisako's other specials, giving her potent oki and a poke she can pip I mean whiff cancel into an anti air | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= Shin Rekka2.png|thumb | |||
|caption= Test Caption | |||
|name= Rekka 2 | |||
|linkname= 236P | |||
|input= QCF+P > P/236P > P | |||
|data= | |||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= | |version= LP | ||
|damage= 14 | |damage= 14 (3%) | ||
|counter-hit damage= 18 | |counter-hit damage= 18 (5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup=16 | |startup= 16 | ||
|active= 3(2,3 | |active= 3 (2,3) | ||
|recovery= 20 | |recovery= 20 (0, 18) | ||
|total duration= 38 | |total duration= 38 | ||
|on hit= +3 | |on hit= +3 | ||
|on counter-hit= ''+21'' | |on counter-hit= ''+21'' | ||
|on block= -6 | |on block= -6 | ||
|special properties= | |special properties= | ||
|description=* 2nd rekka is Shin Hisako main counter hit tool after 1st rekka. The main edge it has over choosing to special chain into the high damage Greed Sever is that Shin can easily gamble to make the defender regret trying to punish 2nd rekka. | |description=* 2nd rekka is Shin Hisako main counter hit tool after 1st rekka. The main edge it has over choosing to special chain into the high damage Greed Sever is that Shin can easily gamble to make the defender regret trying to punish 2nd rekka. | ||
Line 767: | Line 777: | ||
* Medium 2nd Rekka and Heavy 2nd Rekka are not as good as L 2nd, being more unsafe and losing the unreactable crossup threat. It serves 2 important role in catching backdash after 1st rekka and getting M/H spirit slice special chains and H greed sever special chains to combo after L 1st rekka | * Medium 2nd Rekka and Heavy 2nd Rekka are not as good as L 2nd, being more unsafe and losing the unreactable crossup threat. It serves 2 important role in catching backdash after 1st rekka and getting M/H spirit slice special chains and H greed sever special chains to combo after L 1st rekka | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= Shin Rekka3.png|thumb | |||
|caption= Test Caption | |||
|name= Rekka 3 | |||
|linkname= 236P | |||
|input= QCF+P>P>P/236P>P>P | |||
|data= | |||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|version= | |version= LP | ||
|damage= 14 | |damage= 14 (3%) | ||
|counter-hit damage= 18 | |counter-hit damage= 18 (5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= ?? | |shadow on hit= ?? | ||
|shadow on block= ?? | |shadow on block= ?? | ||
|guard= Mid | |guard= Mid | ||
|startup= 17 | |startup= 17 | ||
|active= 4 | |active= 4 | ||
|recovery= 34 | |recovery= 34 | ||
|total duration= | |total duration= | ||
|on hit= -14 | |on hit= -14 | ||
|on counter-hit= -8 | |on counter-hit= -8 | ||
|on block= -17 | |on block= -17 | ||
|special properties= Opener | |special properties= Opener | ||
|description= "Just use H 3rd Rekka"- Shin Hisako God Infilament (To DO) | |description= "Just use H 3rd Rekka"- Shin Hisako God Infilament (To DO) |
Revision as of 01:11, 19 February 2025
Introduction
Shin Hisako PLACEHOLDER CHARACTER STORY
Shin Hisako PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Character Data | |
---|---|
Forward Walk Speed | 51f to cross two large training mode squares |
Backwards Walk Speed | 68f to cross two large training mode squares |
Forward Dash Duration | 33f
|
Backdash Duration | 17f |
Pre-Jump Frames | 5f |
Jump Duration | 40f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | -3 |
Universal Mechanics
Instinct
Eternal Descent (Creepy Hands): Summons a bunch of hands that can catch opponents who stand on them and hit them for 17% (Unscaled by guts modifier) and a hard knockdown that grants workable oki situation.
Combat Traits
Drifting Spirits: Shin can summons a drifting spirit that either slowly moves across the screen or stays in place. Shin can summon a spirit shot, a giant,high durability projectile that causes a lot of blockstun/hitstun by whacking the drifting spirit with her sword. What move Shin Hisako uses to wack the move affects the speed and trajectory of the giant firebal
Special Chains: Shin Hisako rekka is cancelable into dp, overhead and slice on hit block and whiff granting her a funky tool to use in neutral, pressure and oki
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 10 (2%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 10 | 17f | +2 | +4 | 0 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 (4%) | 18 (5%) | -- | 2.4 | 4 | Mid | 6 | 3 | 16 | 24f | +2 | +5 | +0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | 4 | 4.5 | Mid | 11 | 3 | 20 | 33f | +2 | +7 | -3 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26.8 (7%) | 34.8 (9%) | -- | ?? | ?? | Mid | 9 | 2 [12] 2 | 16 | 40f | +8 | +8 | +3 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | ?? | ?? | Mid | 8 | 3 | 18 | 28f | +1 | +2 | -2 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 5 | 10 | 19f | +2 | +2 | 0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 8 | 5 | 18 | 30f | +8 | +13 | +3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | -- | -- | Mid | 6 | 2 | 17 | 24f | +1 | +5 | +1 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | 4 | 4.5 | Mid | 20 | 3 | 12 | 34 | +14 | +18 | +6 | Stagger |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | ?? | ?? | Mid | 9 | 3 | 16 | 27 | +3 | +7 | +1 | -- |
|
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 10 (2%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 14 | 20f | +2 | +4 | 0 | Chain |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 7 | 3 | 16 | 25f | +3 | +7 | 0 | -- |
- Can manual into M DP on hit |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 36 (10%) | -- | 4 | 4.5 | Mid | 11 | 6 | 24 | 40f | +4 | +4 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 36 (10%) | -- | 4 | 4.5 | Mid | 11 | 6 | 24 | 40f | +4 | +4 | -3 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Low | 5 | 3 | 8 | 15f | +2 | +7 | 0 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Low | 7 | 4 | 16 | 26f | -1 | +2 | -2 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 36 (10%) | -- | 4 | 4.5 | Low | 9 | 4 | 21 | 33f | +66 | +66 | -3 | Hard Knockdown |
|
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 7 | 8 | 4 | 18+f | +15 | +17 | +8 | -- |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 8 | 5 | 4 | 16+f | +16 | +19 | +12 | - |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 13 | 5 | 4 | 21+f | +20 | +24 | +16 | Crossup |
* Its so plus that the opponent can interrupt dash after blocking this
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 1.6 | 2.4 | High | 7 | 8 | 4 | 18+f | +15 | +17 | +4 | Crossup |
|
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | High | 10 | 3 | 4 | 16+f | +16 | +19 | +10 | - |
- farthest reaching "down AND forward" jump in * Quick to hit after dash (27 frames) and not minus so probably the go to air to ground option from dash |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | High | 15 | 4 | 4 | 22+f | +20 | +24 | +12 | Crossup |
|
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | - | - | - | - | - | 5 | 2 | 29 | 36f | +59 | - | - | Hard Knockdown |
Builds a lot of meter and curses the opponent a with a tracking drifting spirit which can be used for setups or saved as a quick get in tool in neutral later |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid | 11 | 2 | 24 (1,13) | 36f | +3 | +10 | -2 | whiff cancellable into rekka extensions and other special during recovery (first whiff cancellable frame, last whiff cancellable frame) |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid | 16 | 3 (2,3) | 20 (0, 18) | 38 | +3 | +21 | -6 | - |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | 14 (3%) | 18 (5%) | -- | ?? | ?? | Mid | 17 | 4 | 34 | - | -14 | -8 | -17 | Opener |
"Just use H 3rd Rekka"- Shin Hisako God Infilament (To DO) |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | -- | -- | -- | ?? | ?? | Mid (crossup) | 10 | 2 | 40 | 51f | 14 (soft KD) | 14 (soft KD) | -26 | upper body invul frames 3-5;
can pass through frames 1-11 |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 | 22 | -- | ?? | ?? | Mid(crossup) | 29 | 2 | 30 | 61f | -- | -- | -- | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 22 | 26 | -- | ?? | ?? | Mid (crossup) | 29 | 2 | 30 | 61f | 47(17) | 47(17) | -15 | upper body invul frames 5-9;
can pass through frames 1-11 |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Orb HP | 22 | 26 | -- | ?? | ?? | Mid (crossup) | 22 | 5 | 4 | 61f | 47(18) | 47(18) | -16 | Crossup,Airborne on frame 6,Can Pass Through 1-17f |
|
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | -- | -- | -- | ?? | ?? | Mid | 10 | 2 | 40 | 51f | 14 (soft KD) | 14 (soft KD) | -26 | Floaty gravity |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 | 22 | -- | ?? | ?? | Mid | 29 | 2 | 30 | 61f | -- | -- | -- | -- |
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 22 | 26 | -- | ?? | ?? | Mid | 29 | 2 | 30 | 61f | 47(17) | 47(17) | -15 | - |
Invincible 3 frame reversal - tied with H Tigers Fury and H Puddle Punch for hardest hitting invincible reversal although it doesn't gain as much damage from counter hits - Is NOT shadow cancelable - Has an angle;covers the top of shin hisakos head very poorly |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 28(7%) | 36(10%) | -- | ?? | ?? | High | 24 | 3 | 30 | 56f | +9{20} | +16 | -10 | lower body invul/ground bounce on air connect/stagger |
- overhead
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 36(10%) | 44 | -- | ?? | ?? | High | 25 | 4 | 32 | -- | +6{17} | +13 | -9 | -- |
*gains some LBI frame 11 so its very prediction based
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 44 | 52 | -- | ?? | ?? | High | 29 | 4 | 29 | 61f | +6 | +13 | --6 | - |
- Overhead
| ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Orb HK | 44 | 52 | -- | ?? | ?? | High | 29 | 4 | 29 | 61f | +6 | +13 | --6 | - |
- Overhead
|