Killer Instinct (2013)/Rash: Difference between revisions

From SuperCombo Wiki
Line 579: Line 579:
== Special Moves ==
== Special Moves ==
{{MoveData
{{MoveData
|image= Rash 236Phb.png|thumb
|image= Rash 236PhbV2.png|thumb
|caption= CHARGE!
|caption= CHARGE!
|name= Battering Ram
|name= Battering Ram
Line 587: Line 587:
{{AttackData-KI2013
{{AttackData-KI2013
   |version= LP
   |version= LP
   |damage= 20(5%)
   |damage= 16 (4%)
   |counter-hit damage= 26(7%)
   |counter-hit damage= 22 (6%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 1.6
   |shadow on hit= 1.6
Line 605: Line 605:
{{AttackData-KI2013
{{AttackData-KI2013
   |version= MP
   |version= MP
   |damage= 26(7%)
   |damage= 18 (5%)
   |counter-hit damage= 32(8%)
   |counter-hit damage= 24 (6%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 2.4
   |shadow on hit= 2.4
Line 623: Line 623:
{{AttackData-KI2013
{{AttackData-KI2013
   |version= HP
   |version= HP
   |damage= 32(8%)
   |damage= 20 (5%)
   |counter-hit damage= 38(10%)
   |counter-hit damage= 26 (7%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 4
   |shadow on hit= 4
Line 651: Line 651:
{{AttackData-KI2013
{{AttackData-KI2013
   |version= LK
   |version= LK
   |damage= 32(8%)
   |damage= 32 (8%)
   |counter-hit damage= 38(10%)
   |counter-hit damage= 38 (10%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 1.6
   |shadow on hit= 1.6
Line 669: Line 669:
{{AttackData-KI2013
{{AttackData-KI2013
   |version= MK
   |version= MK
   |damage= 36(10%)
   |damage= 36 (10%)
   |counter-hit damage= 42(11%)
   |counter-hit damage= 42 (11%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 2.4
   |shadow on hit= 2.4
Line 687: Line 687:
{{AttackData-KI2013
{{AttackData-KI2013
   |version= HK
   |version= HK
   |damage= 40(11%)
   |damage= 40 (11%)
   |counter-hit damage= 48(13%)
   |counter-hit damage= 48 (13%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 4
   |shadow on hit= 4
Line 715: Line 715:
{{AttackData-KI2013
{{AttackData-KI2013
   |version= LK
   |version= LK
   |damage= 32(8%)
   |damage= 28 (7%)
   |counter-hit damage= 32(8%)
   |counter-hit damage= 28 (7%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 1.6
   |shadow on hit= ??
   |shadow on block= 2.4
   |shadow on block= ??
   |guard= Mid
   |guard= Mid
   |startup= 19
   |startup= 19
   |active= 12
   |active= 12
   |recovery= 30
   |recovery= 30
   |total duration= 31f
   |total duration= 60f
   |on hit= -11/+13(Splat)
   |on hit= -11/+13 (Splat)
   |on counter-hit= -11/+13
   |on counter-hit= -11/+13
   |on block= -27
   |on block= -27
Line 733: Line 733:
{{AttackData-KI2013
{{AttackData-KI2013
   |version= MK
   |version= MK
   |damage= 36(10%)
   |damage= 28 (7%)
   |counter-hit damage= 36(10%)
   |counter-hit damage= 28 (7%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 2.4
   |shadow on hit= ??
   |shadow on block= 4
   |shadow on block= ??
   |guard= Mid
   |guard= Mid
   |startup= 22
   |startup= 22
Line 743: Line 743:
   |recovery= 33
   |recovery= 33
   |total duration= 67f
   |total duration= 67f
   |on hit= -15/+14(Splat)
   |on hit= -15/+14 (Splat)
   |on counter-hit= -15/+14
   |on counter-hit= -15/+14
   |on block= -27
   |on block= -27
Line 751: Line 751:
{{AttackData-KI2013
{{AttackData-KI2013
   |version= HK
   |version= HK
   |damage= 40(11%)
   |damage= 28 (7%)
   |counter-hit damage= 40(11%)
   |counter-hit damage= 28 (7%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 4
   |shadow on hit= ??
   |shadow on block= 4.5
   |shadow on block= ??
   |guard= Mid
   |guard= Mid
   |startup= 25
   |startup= 25
Line 761: Line 761:
   |recovery= 31
   |recovery= 31
   |total duration= 71f
   |total duration= 71f
   |on hit= -16/+18(Splat)
   |on hit= -16/+18 (Splat)
   |on counter-hit= -16/+18
   |on counter-hit= -16/+18
   |on block= -28
   |on block= -28
Line 768: Line 768:
  }}
  }}
}}
}}


== Shadow Moves ==
== Shadow Moves ==

Revision as of 15:17, 14 February 2025


Introduction

Lore

Originally a software programmer named Dave Shar, Rash was transformed into an anthropomorphic amphibian after being sucked into his computer. Along with his buddies Zitz and Pimple, this bodacious toad fights to protect the virtual world from the Dark Queen and her minions.

Rash PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • Not great defense: While Rash has a metered reversal, he'd rather use it when his Instinct is full to back it up. If you can pin Rash down, you can make him hold your offense.

Universal Mechanics

Instinct

Turbo Tunnel: Rash summons a bevy of bikes that drive in from off-screen. After the initial bike, call more with HP+HK. Bikes cause stagger on grounded hit and recap on air hit.

Combat Traits

Battlemaniac: Rash can do an automatic opener by mashing St. LP or St. LK.

KI2013 Rash CSS.png
Character Data
Forward Walk Speed 53f to cross two large training mode squares

Run speed: 22f to cross two large training mode squares

Backwards Walk Speed 59f to cross two large training mode squares
Forward Dash Duration Has a Forward Run
Backdash Duration 24f
Pre-Jump Frames 5f
Jump Duration 39f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1


Ground Normals

Standing Normals

Standing Light Punch
Stand LP/5LP
Rash LTChb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 5 2 13 19f +1 +7 -1 Chain

To Do


Standing Medium Punch
Stand MP/5MP
Rash 5MPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 9 3 23 34f +1 +4 0 --

To Do


Standing Heavy Punch
Stand HP/5HP
Rash 5HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
27.4 (7%) 41.4 (11%) 1.1 (0.3%) 4 4.5 Mid 11 3[9]2 17 41f +6 +6 +2 --

Rash does an extremely fast spin punch, hitting twice


Standing Light Kick
Stand LK/5LK
Rash 5LKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 6 2 15 2f +1 +5 -2 Chain

Long-range light that starts a combo by itself.


Standing Medium Kick
Stand MK/5MK
Rash 5MKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 9 2 22 32f -2 +4 -3 --

Rash turns his foot into a morning star while performing a roundhouse kick.


Standing Heavy Kick
Stand HK/5HK
Rash 5HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28 (7%) 34 (9%) -- 4 4.5 Mid 11 3 25 38f +2 +7 -3 --

Rash turns his leg into a battle-axe while hopping forward.

  • Special Cancel Window: 19-21f

Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Rash CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 6 2 12 19f +3 +4 0 Flipout

To Do


Crouching Medium Punch
Crouch MP/2MP
Rash CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Mid 9 4 20 32f +6 +11 +1 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Rash CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 Mid 10 6 16 31f +42 +42 -3 --

To Do


Crouching Light Kick
Crouch LK/2LK
Rash CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Low 6 3 8 16f +5 +5 +2 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Rash CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 26(7%) -- 2.4 4 Low 9 2 16 26f 0 +2 -2 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Rash CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36(10%) 44(12%) -- 4 4.5 Low 13 2 21 35f +53 +53 -6 Hard knockdown

To Do


Command Normals

Rash Bash
Back HP/4HP
Rash 4HPhb.png
Bold and Brash
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32(8%) 32(8%) -- 4 4.5 High 21 3 11 34f +21 +21 -3 Overhead, Recapture

To Do


Wicked Tongue
3P/PPP
Rash 3K1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
0(0%) 0(0%) -- ?? ?? Mid 12 ?? 23 ??f +8 +8 -5 Destroys projectiles

To Do

Air Normals

Jumping Light Punch
Jump LP/8LP
Rash JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 6 8 4 17+f +15 +17 +8 Flipout

To Do


Jumping Medium Punch
Jump MP/8MP
Rash JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 8 4 4 15+f +16 +19 +12 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Rash JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 14 3 4 20+f +20 +24 +17 --

To Do


Jumping Light Kick
Jump LK/8LK
Rash JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 1.6 2.4 High 8 6 4 24+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Rash JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 High 9 7 4 19+f +16 +19 +12 Cross-up

To Do

Jumping Heavy Kick
Jump HK/8HK
Rash JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30(8%) 38(10%) -- 4 4.5 High 12 3 4 18+f +20 +24 +17 --

Sends airborne opponents straight down.

Throws

Throw
5LPLK/4LPLK
Rash LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
45.0 (12%) - - - - - 5 2 29 35f - - - Hard Knockdown

The only bad thing about this throw is the range. Big damage, obscene corner carry, and Rash can throw you onto a bike for a recap opener.


Special Moves

Battering Ram
QCF+P/236P
Rash 236PhbV2.png
CHARGE!
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 16 (4%) 22 (6%) -- 1.6 2.4 Mid 10 9 35 53f -1 +3 -2 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 18 (5%) 24 (6%) -- 2.4 4 Mid 10 9 35 53f +2 +6 -4 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 20 (5%) 26 (7%) -- 4 4.5 Mid 10 8 35 52f +4 +8 -8 --


Big Bad Boot
QCF+K/236K
Rash 236Khb.png
Das Boot
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 32 (8%) 38 (10%) -- 1.6 2.4 Mid 7 8 17 31f +29 +29 -2 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 36 (10%) 42 (11%) -- 2.4 4 Mid 10 8 16 33f +49 +49 -5 --
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 40 (11%) 48 (13%) -- 4 4.5 Mid 12 8 16 35f +49 +49 -8 --


Wrecking Ball
QCB+K/214K
Rash 214Khb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 28 (7%) 28 (7%) -- ?? ?? Mid 19 12 30 60f -11/+13 (Splat) -11/+13 -27 Wall Splat
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 28 (7%) 28 (7%) -- ?? ?? Mid 22 13 33 67f -15/+14 (Splat) -15/+14 -27 Wall Splat
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 28 (7%) 28 (7%) -- ?? ?? Mid 25 16 31 71f -16/+18 (Splat) -16/+18 -28 Wall Splat

Shadow Moves

Shadow Battering Ram
QCF+PP/236PP
Rash 236PPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2(9%) 35.2(9%) 6.4(1%) 0 0 Mid 2+4(6) 2[1]2[1]

2[1]2[1]2

20 39f +6 +6 -2 Projectile invul 1-19f

To Do


Shadow Big Bad Boot
QCF+KK/236KK
Rash 236KKhb.png
Just try jumping this
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 51.8(14%) 51.8(14%) 12.6(3%) 0 0 Mid 5+1(6) 20 74 99f +3 +3 -46 Hard Knockdown, Juggle Cashout, Full invul 1-7f

To Do


Shadow Wrecking Ball
QCB+KK/214KK
Rash 214KKhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 35.2(9%) 35.2(9%) 6.4(1%) 0 0 Mid 2+18(20) 10 28 57f +5/+25(Splat) +5/+25 0 Wall Splat

To Do

Instinct

Turbo Tunnel
HP+HK
Killer Instinct-2023 02 09-20 39 12.png
Test Caption
To Do


Enders

Battering Ram Ender
QCF+HP/236HP
Rash 236Pnv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Exchange +78 --
Version Ender Type On Hit Special Properties
Level 2 Exchange +77 --
Version Ender Type On Hit Special Properties
Level 3 Exchange +78 --
Version Ender Type On Hit Special Properties
Level 4 Exchange +78 --


Big Bad Boot Ender
QCF+HK/236HK
Rash 236Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Damage +10 --
Version Ender Type On Hit Special Properties
Level 2 Damage +10 --
Version Ender Type On Hit Special Properties
Level 3 Damage +10 --
Version Ender Type On Hit Special Properties
Level 4 Damage +10 --
Version Ender Type On Hit Special Properties
Shadow Damage +20 --


Wrecking Ball Ender
QCB+K/214K
Rash 214Knv.png
Test Caption
Version Ender Type On Hit Special Properties
Level 1 Wall Splat -14/+14 (Splat) --
Version Ender Type On Hit Special Properties
Level 2 Wall Splat -15/+13 (Splat) --
Version Ender Type On Hit Special Properties
Level 3 Wall Splat -9/+13 (Splat) --
Version Ender Type On Hit Special Properties
Level 4 Wall Splat -9/+13 (Splat) --
Version Ender Type On Hit Special Properties
Shadow Wall Splat +5/+25 (Splat) --


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle