Killer Instinct (2013)/Kim Wu: Difference between revisions

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=== Far Normals ===
=== Far Normals ===
{{MoveData
{{MoveData
|image= KimWu SLPhb.png|thumb
|image= Kim SLPhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Standing Light Punch
|name= Standing Light Punch
Line 23: Line 23:
|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 12(3%)
   |damage= 12 (3%)
   |counter-hit damage= 16(4%)
   |counter-hit damage= 16 (4%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 1.6
   |shadow on hit= 1.6
Line 43: Line 43:


{{MoveData
{{MoveData
|image= KimWu SMPhb.png|thumb
|image= Kim SMPhb.png|thumb
|caption= Test Caption
|caption= Test Caption
|name= Far Standing Medium Punch
|name= Far Standing Medium Punch
Line 50: Line 50:
|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 22(6%)
   |damage= 22 (6%)
   |counter-hit damage= 28(7%)
   |counter-hit damage= 28 (7%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 2.4
   |shadow on hit= 2.4
Line 63: Line 63:
   |on counter-hit= +7
   |on counter-hit= +7
   |on block= -2
   |on block= -2
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Kim SHPhb.png|thumb
|caption= Test Caption
|name= Far Heavy Punch
|linkname= 5HP
|input= Stand HP/5HP
|data=
{{AttackData-KI2013
  |damage= 24 (6%)
  |counter-hit damage= 34 (9%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 13
  |active= 2
  |recovery= 20
  |total duration= 34f
  |on hit= +3
  |on counter-hit= +5
  |on block= -4
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Kim SLKhb.png|thumb
|caption= Test Caption
|name= Standing Light Kick
|linkname= 5LK
|input= Stand LK/5LK
|data=
{{AttackData-KI2013
  |damage= 8 (2%)
  |counter-hit damage= 12 (3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 3
  |recovery= 14
  |total duration= 21f
  |on hit= +3
  |on counter-hit= +3
  |on block= +2
  |special properties= Chain
  |description= To Do
}}
}}
{{MoveData
|image= TJ SMKhb.png|thumb
|caption= Test Caption
|name= Far Medium Kick
|linkname= 5MK
|input= Stand MK/5MK
|data=
{{AttackData-KI2013
  |damage= 18 (5%)
  |counter-hit damage= 24 (6%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 7
  |active= 3
  |recovery= 22
  |total duration= 31f
  |on hit= +1
  |on counter-hit= +3
  |on block= -2
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Kim SHKhb.png|thumb
|caption= Test Caption
|name= Far Heavy Kick
|linkname= 5HK
|input= Stand HK/5HK
|data=
{{AttackData-KI2013
  |damage= 20 (5%)
  |counter-hit damage= 30 (8%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 11
  |active= 2
  |recovery= 19
  |total duration= 31f
  |on hit= +3
  |on counter-hit= +12
  |on block= -1
   |special properties= --
   |special properties= --
   |description= To Do
   |description= To Do

Revision as of 18:07, 28 December 2024


Introduction

Kim Wu PLACEHOLDER CHARACTER STORY

Kim Wu PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Explosive Damage: Kim's damage enders are the most powerful in KI in terms of numbers.
  • Cloud Jump: Without dragons, Kim's jump arc is one of the floatiest and most committal in KI.
  • Stubby Shadow Counter: Kim is cursed with a SC that doesn't move her forward, meaning she has to hold well-spaced offense.

Universal Mechanics

Instinct

Dragon Spirit: Kim automatically gets dragons every few seconds. She can additionally fire a Dragon Cannon via HP+HK.

Combat Traits

Dragon Grasp: Kim can use her command grab as an opener and linker, similar to Thunder.

Dragons: Kim earns her unique resource from Firecracker enders and successful Dragon Parries. She can spend these Dragons to perform a Dragon Cancel.

KI2013 Kim Wu CSS.png
Character Data
Forward Walk Speed 42f to cross two large training mode squares
Backwards Walk Speed 50f to cross two large training mode squares
Forward Dash Duration 18f
Backdash Duration 23f
Pre-Jump Frames 5f
Jump Duration 46f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker -1


Far Normals

Standing Light Punch
Stand LP/5LP
Kim SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12 (3%) 16 (4%) -- 1.6 2.4 Mid 5 3 8 15f +4 +6 +1 Chain

To Do


Far Standing Medium Punch
Stand MP/5MP
Kim SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22 (6%) 28 (7%) -- 2.4 4 Mid 9 2 13 23f +4 +7 -2 --

To Do


Far Heavy Punch
Stand HP/5HP
Kim SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 34 (9%) -- 4 4.5 Mid 13 2 20 34f +3 +5 -4 --

To Do


Standing Light Kick
Stand LK/5LK
Kim SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8 (2%) 12 (3%) -- 1.6 2.4 Mid 5 3 14 21f +3 +3 +2 Chain

To Do


Far Medium Kick
Stand MK/5MK
TJ SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18 (5%) 24 (6%) -- 2.4 4 Mid 7 3 22 31f +1 +3 -2 --

To Do


Far Heavy Kick
Stand HK/5HK
Kim SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 30 (8%) -- 4 4.5 Mid 11 2 19 31f +3 +12 -1 --

To Do


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle