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{{MoveData | {{MoveData | ||
|image= Hisako SLPhb.png|thumb | |image= Hisako SLPhb.png|thumb | ||
|caption= | |caption= (Agony) | ||
|name= Standing Light Punch | |name= Standing Light Punch | ||
|linkname= 5LP | |linkname= 5LP | ||
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{{MoveData | {{MoveData | ||
|image= Hisako SHKhb.png|thumb | |image= Hisako SHKhb.png|thumb | ||
|caption= | |caption= (Mourning) | ||
|name= Far Heavy Kick | |name= Far Heavy Kick | ||
|linkname= 5HK | |linkname= 5HK | ||
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|special properties= Stagger on CH | |special properties= Stagger on CH | ||
|description= To Do | |description= To Do | ||
}} | |||
}} | |||
=== Crouching Normals === | |||
{{MoveData | |||
|image= Hisako CLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Light Punch | |||
|linkname= 2LP | |||
|input= Crouch LP/2LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10 (2%) | |||
|counter-hit damage= 14 (3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 14 | |||
|total duration= 20f | |||
|on hit= 0 | |||
|on counter-hit= +1 | |||
|on block= 0 | |||
|special properties= Chain | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Hisako CMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= Crouch MP/2MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 22 (6%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 7 | |||
|recovery= 14 | |||
|total duration= 28f | |||
|on hit= +1 | |||
|on counter-hit= +10 | |||
|on block= -2 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Hisako CHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Heavy Punch | |||
|linkname= 2HP | |||
|input= Crouch HP/2HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30 (8%) | |||
|counter-hit damage= 32 (8%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 11 | |||
|active= 6 | |||
|recovery= 27 | |||
|total duration= 43f | |||
|on hit= +38 | |||
|on counter-hit= +59 | |||
|on block= -15 | |||
|special properties= Launcher, Jump cancel on hit | |||
|description= Jugglable for 8 frames (29 on CH). | |||
}} | }} | ||
}} | }} |
Revision as of 15:42, 22 August 2024
Introduction
Hisako PLACEHOLDER CHARACTER STORY
Hisako Hisako is a hybrid grappler who controls a large space around her with her naginata. With her Vengeance parry, she can start a combo off the opponent's offense, heavily rewarding players with a lot of daring.
Strengths | Weaknesses |
---|---|
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Universal Mechanics
Instinct
Tosoushin: Hisako's Wrath gauge stays topped up and can't be depleted.
Combat Traits
Wrath Gauge: A green bar that sits above Hisako's shadow meter. When the gauge is full, neutral hits act as counter hits, Air On Ryo Zan and Influence become openers, and she can spend 50% of the gauge to cancel any non-shadow move into Vengeance or Descent.
Wind-Up Doubles: Hisako can delay the second hit of her medium and heavy auto-doubles.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 8 | 15f | +4 | +6 | 0 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 8 | 3 | 18 | 28f | -1 | +12 | -4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | 4 | 4.5 | Mid | 16 | 3 | 20 | 38f | +2 | +7 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 5 | 8 | 17f | 0 | +2 | -2 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 8 | 6 | 16 | 29f | -2 | +14 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | 4 | 4.5 | Mid | 20 | 3 | 12 | 34f | +6 | +50 | +6 | Stagger on CH |
To Do |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 14 | 20f | 0 | +1 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 8 | 7 | 14 | 28f | +1 | +10 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | 4 | 4.5 | Mid | 11 | 6 | 27 | 43f | +38 | +59 | -15 | Launcher, Jump cancel on hit |
Jugglable for 8 frames (29 on CH). |