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|advantage post grounded combo breaker= +1 | |advantage post grounded combo breaker= +1 | ||
}} | }} | ||
== Normal Moves == | |||
=== Standing Normals === | |||
{{MoveData | |||
|image= Hisako SLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Light Punch | |||
|linkname= 5LP | |||
|input= Stand LP/5LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 8 (2%) | |||
|counter-hit damage= 12 (3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 3 | |||
|recovery= 8 | |||
|total duration= 15f | |||
|on hit= +4 | |||
|on counter-hit= +6 | |||
|on block= 0 | |||
|special properties= Flipout | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Hisako SMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Far Medium Punch | |||
|linkname= 5MP | |||
|input= Stand MP/5MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 22 (6%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 3 | |||
|recovery= 18 | |||
|total duration= 28f | |||
|on hit= -1 | |||
|on counter-hit= +12 | |||
|on block= -4 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Hisako SHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Far Heavy Punch | |||
|linkname= 5HP | |||
|input= Stand HP/5HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30 (8%) | |||
|counter-hit damage= 32 (8%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 16 | |||
|active= 3 | |||
|recovery= 20 | |||
|total duration= 38f | |||
|on hit= +2 | |||
|on counter-hit= +7 | |||
|on block= -2 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Hisako SLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Light Kick | |||
|linkname= 5LK | |||
|input= Stand LK/5LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 8 (2%) | |||
|counter-hit damage= 12 (3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 5 | |||
|recovery= 8 | |||
|total duration= 17f | |||
|on hit= 0 | |||
|on counter-hit= +2 | |||
|on block= -2 | |||
|special properties= Chain | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
[[File:Hisako SMKhb.png|thumb]] | |||
|caption= Test Caption | |||
|name= Far Medium Kick | |||
|linkname= 5MK | |||
|input= Stand MK/5MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 22 (6%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 6 | |||
|recovery= 16 | |||
|total duration= 29f | |||
|on hit= -2 | |||
|on counter-hit= +14 | |||
|on block= -1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Hisako SHKhb.png|thumb | |||
|caption= -- | |||
|name= Far Heavy Kick | |||
|linkname= 5HK | |||
|input= Stand HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30 (8%) | |||
|counter-hit damage= 32 (8%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 20 | |||
|active= 3 | |||
|recovery= 12 | |||
|total duration= 34f | |||
|on hit= +6 | |||
|on counter-hit= +50 | |||
|on block= +6 | |||
|special properties= Stagger on CH | |||
|description= To Do | |||
}} | |||
}} | |||
{{KI2013_Navbox}} | {{KI2013_Navbox}} |
Revision as of 15:32, 22 August 2024
Introduction
Hisako PLACEHOLDER CHARACTER STORY
Hisako Hisako is a hybrid grappler who controls a large space around her with her naginata. With her Vengeance parry, she can start a combo off the opponent's offense, heavily rewarding players with a lot of daring.
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Tosoushin: Hisako's Wrath gauge stays topped up and can't be depleted.
Combat Traits
Wrath Gauge: A green bar that sits above Hisako's shadow meter. When the gauge is full, neutral hits act as counter hits, Air On Ryo Zan and Influence become openers, and she can spend 50% of the gauge to cancel any non-shadow move into Vengeance or Descent.
Wind-Up Doubles: Hisako can delay the second hit of her medium and heavy auto-doubles.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 8 | 15f | +4 | +6 | 0 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 8 | 3 | 18 | 28f | -1 | +12 | -4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | 4 | 4.5 | Mid | 16 | 3 | 20 | 38f | +2 | +7 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 5 | 8 | 17f | 0 | +2 | -2 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 8 | 6 | 16 | 29f | -2 | +14 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 32 (8%) | -- | 4 | 4.5 | Mid | 20 | 3 | 12 | 34f | +6 | +50 | +6 | Stagger on CH |
To Do |