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=== Crouching Normals === | |||
=== Close Normals === | === Close Normals === | ||
=== | {{MoveData | ||
|image= Riptor NMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Close Medium Punch | |||
|linkname= 5MP | |||
|input= Stand MP/5MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20 (5%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 3 | |||
|recovery= 14 | |||
|total duration= 22f | |||
|on hit= +2 | |||
|on counter-hit= +5 | |||
|on block= -1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Riptor NHPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Close Heavy Punch | |||
|linkname= 5HP | |||
|input= Stand HP/5HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 30 (8%) | |||
|counter-hit damage= 38 (10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 3 | |||
|recovery= 26 | |||
|total duration= 37f | |||
|on hit= +2 | |||
|on counter-hit= +6 | |||
|on block= -3 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Riptor NMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Close Medium Kick | |||
|linkname= 5MK | |||
|input= Stand MK/5MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 22 (6%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 2 | |||
|recovery= 15 | |||
|total duration= 22f | |||
|on hit= +7 | |||
|on counter-hit= +9 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
=== Command Normals === | === Command Normals === | ||
=== Jumping Normals === | === Jumping Normals === |
Revision as of 21:40, 17 August 2024
Introduction
Riptor PLACEHOLDER CHARACTER STORY
Riptor PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Rage: Riptor's fire breath and tail normals have increased range, and her run speed is massively buffed.
Character Data | |
---|---|
Forward Walk Speed | 47f to cross two large training mode squares Forward run: 18f to cross two large training mode squares |
Backwards Walk Speed | 71f to cross two large training mode squares Back run: 22f to cross two large training mode squares |
Forward Dash Duration | Has a Forward Run (Primal Stance). Cancellable into stance attacks on frame 4.
|
Backdash Duration | Has a Back Run (Survival Stance). Cancellable into stance attacks on frame 6.
|
Pre-Jump Frames | 5f
|
Jump Duration | 38f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +1 |
Normal Moves
Each of Riptor's buttons is linked to a different body part:
- LP: Claws
- MP: Teeth
- HP: Fire breath
- LK: Talons
- MK: Forehead
- HK: Tail
Far Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 9 | 15f | 0 | +5 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 6 | 3 | 18 | 26f | +4 | +7 | 0 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 11 | 23 | 24 | 57f | -21 | -21 | -23 | Projectile Hitbox |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12(3%) | 16(4%) | -- | 1.6 | 2.4 | Mid | 6 | 4 | 12 | 21f | +4 | +6 | +2 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | Mid | 7 | 3 | 12 | 21f | +4 | +15 | +3 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26.3(7%) | 54.3(15%) | 3.4(0.9%) | 4 | 4.5 | Mid | 12 | 2 x3 | 22 | 43f | -1 | -1 | -3 | -- |
Riptor pulls the opponent in with this 3-hit tail stab. |
Crouching Normals
Close Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 26 (7%) | -- | 2.4 | 4 | Mid | 6 | 3 | 14 | 22f | +2 | +5 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 (8%) | 38 (10%) | -- | 4 | 4.5 | Mid | 9 | 3 | 26 | 37f | +2 | +6 | -3 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22 (6%) | 26 (7%) | -- | 2.4 | 4 | Mid | 6 | 2 | 15 | 22f | +7 | +9 | +1 | -- |
To Do |
Command Normals
Jumping Normals
Stance Moves
Primal Normals
Survival Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36(10%) | 36(10%) | -- | 4 | 4.5 | Mid | 11 | 7 | 33 | 40f | +102 | +102 | -21 | Launcher, Throw invul 1-11f |
A strong anti-air that doubles as a pseudo-reversal. |