Killer Instinct (2013)/Orchid: Difference between revisions

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== Moves ==


==== Normal Attacks ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} {{speccancel}} }}
{{KI2013MoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}}  }}
{{KI2013MoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}}  }}
{{KI2013MoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }}
{{KI2013MoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }}
{{KI2013MoveListRow | Standing Hard Kick | {{hk}} | {{speccancel}} }}
{{KI2013MoveListRow | Close Light Punch | (near opponent) {{lp}} |  }}
{{KI2013MoveListRow | Close Medium Punch | (near opponent) {{mp}} |  }}
{{KI2013MoveListRow | Close Hard Punch | (near opponent) {{hp}} |  }}
{{KI2013MoveListRow | Close Light Kick | (near opponent) {{lk}} | }}
{{KI2013MoveListRow | Close Medium Kick | (near opponent) {{mk}} |  }}
{{KI2013MoveListRow | Close Hard Kick | (near opponent) {{hk}} |  }}
{{KI2013MoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} {{speccancel}} }}
{{KI2013MoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{low}} {{speccancel}} }}
{{KI2013MoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }}
{{KI2013MoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} {{rpdfire}} {{speccancel}} }}
{{KI2013MoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }}
{{KI2013MoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} {{hardknockdown}} }}
{{KI2013MoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} |  }}
{{KI2013MoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} |  }}
{{KI2013MoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} |  }}
{{KI2013MoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} |  }}
{{KI2013MoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} |  }}
{{KI2013MoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} |  }}
{{KI2013MoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} |  }}
{{KI2013MoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} |  }}
{{KI2013MoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} |  }}
{{KI2013MoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} |  }}
{{KI2013MoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} |  }}
{{KI2013MoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} |  }}
{{MoveListFooter}}
==== Command Attacks ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Whiplash | {{f}} + {{hk}} | {{high}} {{speccancel}} }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Instinct Mode ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Cat's Call | {{hp}} + {{hk}} | ? }}
{{MoveListFooter}}
==== Special Moves ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Flick Flack | {{qcb}} + {{k}} | {{lowerbodyinv}} }}
{{KI2013MoveListRow | Ichi Ni San 1st Hit | {{qcf}} + {{p}} | ? }}
{{KI2013MoveListRow | Ichi Ni San 2nd Hit | {{p}} | ? }}
{{KI2013MoveListRow | Ichi Ni San 3rd Hit | {{p}} | ? }}
{{KI2013MoveListRow | Blockade Runner | {{qcf}} + {{k}} | {{low}} }}
{{KI2013MoveListRow | Air Buster | {{dp}} + {{k}} | {{knockdown}} {{startupinv}} }}
{{MoveListFooter}}
==== Combo Openers ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Combo Linkers ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Combo Enders ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Manuals ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Ultra Combo ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Ultra Combo | {{qcb}} + {{3k}} | ? }}
{{KI2013MoveListRow | Stage Ultra | {{qcb}} + {{3p}} | ? }}
{{MoveListFooter}}
== Move Analysis ==
=== Normal Moves ===
N/A
=== Command Attacks ===
N/A
=== Throws ===
N/A
=== Instinct Mode ===
N/A
=== Special Moves ===
N/A
=== Shadow Moves ===
N/A
=== Combo Openers ===
N/A
=== Combo Linkers ===
N/A
=== Combo Enders ===
N/A
=== Manuals ===
N/A
=== Ultra Combos ===
N/A
== The Basics ==
== Combos ==
== Strategy ==
== Costumes and Colors ==
== Matchups ==
* <u>'''Vs. Glacius'''</u>
TBW
* <u>'''Vs. Jago'''</u>
TBW
* <u>'''Vs. Orchid'''</u>
TBW
* <u>'''Vs. Sabrewulf'''</u>
TBW
* <u>'''Vs. Sadira'''</u>
TBW
* <u>'''Vs. Spinal'''</u>
TBW
* <u>'''Vs. Thunder'''</u>
TBW





Revision as of 14:37, 26 March 2024


Introduction

Orchid PLACEHOLDER CHARACTER STORY

Orchid PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • In Progress


Universal Mechanics

Instinct

Cat's Call: Orchid can summon an army of Firecat projectiles by pressing HP+HK.

KI2013 Orchid CSS.png
Character Data
Forward Walk Speed 42f to cross two large training mode squares
Backwards Walk Speed 50f to cross two large training mode squares
Forward Dash Duration 18f
Backdash Duration 23f
Pre-Jump Frames 5f
Jump Duration 34f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +2



KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle