Killer Instinct (2013)/Sadira: Difference between revisions

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(Undo revision 284360 by MetropolisEightfield (talk))
Tag: Undo
(Replaced content with "{{KI2013 Character Infobox |name=Sadira |image=KI2013_Sadira_CSS.png |forward walk speed= 49f to cross two large training mode squares |backwards walk speed= 57f to cross two large training mode squares |forward dash duration= 18f |backdash duration= 31f |pre-jump frames= 5f |jump duration= 40f |landing recovery= 4f |advantage post grounded combo breaker= 0 }} == Universal Mechanics == === Instinct === '''Widow's Edge:''' Can activate in air. Sadira can jump cancel...")
Tag: Replaced
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'''Air Combos:''' Sadira can target combo any j.L attack into any j.M. She can cancel air attacks into Widow's Bite, Shadow Widow's Bite, and Web Cling.
'''Air Combos:''' Sadira can target combo any j.L attack into any j.M. She can cancel air attacks into Widow's Bite, Shadow Widow's Bite, and Web Cling.


== Frame Data At A Glance ==
{{KI2013FrameDataGlanceTableHeader}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|LP|[[File:Lp.png]]|8|15|1.6%|M|ch/sp/sh|4|2|7|5|2||}}
{{KI2013FrameDataGlanceRow|Close MP|Close [[File:Mp.png]]|20|10|2.4%|M|sp/sh|6|2|10|4|1||}}
{{KI2013FrameDataGlanceRow|Close HP|Close [[File:Hp.png]]|30|5|4.0%|M|sp/sh|7|3|13|3|0||}}
{{KI2013FrameDataGlanceRow|LK|[[File:Lk.png]]|8|15|1.6%|M|ch/sp/sh|5|2|12|4|1||}}
{{KI2013FrameDataGlanceRow|Close MK|Close [[File:Mk.png]]|20|10|2.4%|M|sp/sh|6|3|12|3|0||}}
{{KI2013FrameDataGlanceRow|Close HK|Close [[File:Hk.png]]|30|5|4.0%|M|sp/sh|8|3|15|0|-4||}}
{{KI2013FrameDataGlanceRow|Far MP|Far [[File:Mp.png]]|20|10|2.4%|M|sp/sh|6|3|11|4|1||}}
{{KI2013FrameDataGlanceRow|Far HP|Far [[File:Hp.png]]|30|5|4.0%|M|sp/sh|8|3|18|1|-2||}}
{{KI2013FrameDataGlanceRow|Far MK|Far [[File:Mk.png]]|20|10|2.4%|M|sp/sh|7|2|14|1|-2||}}
{{KI2013FrameDataGlanceRow|Far HK|Far [[File:Hk.png]]|30|5|4.0%|M|sp/sh|9|4|18|-1|-6||}}
{{KI2013FrameDataGlanceRow|Crouch LP|[[File:Down.gif]][[File:Lp.png]]|8|15|1.6%|M|ch/sp/sh|4|2|9|5|2||}}
{{KI2013FrameDataGlanceRow|Crouch MP|[[File:Down.gif]][[File:Mp.png]]|20|10|2.4%|M|sp/sh|6|3|11|3|-1||}}
{{KI2013FrameDataGlanceRow|Crouch HP|[[File:Down.gif]][[File:Hp.png]]|30|5|4.0%|M|sp/sh|8|4|17|-1|-7||}}
{{KI2013FrameDataGlanceRow|Crouch LK|[[File:Down.gif]][[File:Lk.png]]|8|15|1.6%|L|ch/sp/sh|5|2|11|4|1||}}
{{KI2013FrameDataGlanceRow|Crouch MK|[[File:Down.gif]][[File:Mk.png]]|20|10|2.4%|L|sp/sh|7|2|14|2|-2||}}
{{KI2013FrameDataGlanceRow|Crouch HK|[[File:Down.gif]][[File:Hk.png]]|36|-|4.0%|L|-|9|2|21|63|-10|Hard Knockdown|}}
{{KI2013FrameDataGlanceRow|Jump LP|Jumping [[File:Lp.png]]|20|15|?|H|sp/sh|5|10|4|15|7|Opener|}}
{{KI2013FrameDataGlanceRow|Jump MP|Jumping [[File:Mp.png]]|24|10|?|H|sp/sh|6|10|4|16|12|Opener|}}
{{KI2013FrameDataGlanceRow|Jump HP|Jumping [[File:Hp.png]]|30|5|?|H|sp/sh|9|7|4|20|17|Opener|}}
{{KI2013FrameDataGlanceRow|Jump LK|Jumping [[File:Lk.png]]|20|15|1.6%|H|sp/sh|5|9|4|15|8|Opener|}}
{{KI2013FrameDataGlanceRow|Jump MK|Jumping [[File:Mk.png]]|24,5.4|20|2.4%|H|sp/sh|7|11|4|13|12|Opener|}}
{{KI2013FrameDataGlanceRow|Jump HK|Jumping [[File:Hk.png]]|30|5|4.0%|H|sp/sh|10|8|4|20|17|Opener, Crossup|}}
{{KI2013FrameDataGlanceRow|Widow's Drop|Jumping [[File:Down.gif]][[File:Mk.png]]|30|20|?|H|sp/sh|10|0|26|2|-6|Opener|}}
{{KI2013FrameDataGlanceRow|Fang|[[File:Right.gif]][[File:Hk.png]]|36|10|?|H|sp/sh|8|6|16|61|-2|Opener, Launcher, Jump Cancelable|}}
{{KI2013FrameDataGlanceRow|Crawl Strike|[[File:Mp.png]],[[File:Hk.png]]|20,12.1|30|?|M|sp/sh|6|8|16|61|-2|Opener, Launcher, Jump Cancelable|}}


{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Forward Throw|[[File:Lp.png]][[File:Lk.png]]|20|50|?|TH|-|4|2|29|82|-|Launcher, Jump Cancelable|}}
{{KI2013FrameDataGlanceRow|Backward Throw|[[File:Left.gif]][[File:Lp.png]][[File:Lk.png]]|20|50|?|TH|sh|4|2|29|75|-|Launcher, Jump Cancelable|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Blade Demon|[[File:Qcf.png]][[File:Lp.png]]|20|10|?|M|sh|7|6|22|4|-3|Projectile|}}
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Mp.png]]|24|10|?|M|sh|8|7|26|2|-4|Projectile|}}
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Hp.png]]|30|10|?|M|sh|9|8|31|1|-5|Projectile|}}
{{KI2013FrameDataGlanceRow|Recluse|[[File:Qcb.png]][[File:Lk.png]]|30|10|?|M|sh|6|3|21|2|-5|Startup Invulnerable|}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mk.png]]|38|10|?|M|sh|7|4|30|5|-7|Startup Invulnerable|}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Hk.png]]|52|-|?|M|sh|8|4|40|38|-20|Startup Invulnerable|}}
{{KI2013FrameDataGlanceRow|Widow's Bite|Jumping [[File:Qcf.png]][[File:Lp.png]]|12-24|-|?|M|sh|5|0|41|-|-|Projectile, continues Sadira's momentum|}}
{{KI2013FrameDataGlanceRow||Jumping [[File:Qcf.png]][[File:Mp.png]]|12-24|-|?|M|sh|5|0|49|-|-|Projectile, makes Sadira air-hop forward|}}
{{KI2013FrameDataGlanceRow||Jumping [[File:Qcf.png]][[File:Hp.png]]|12-24,9.4|25|?|M|sh|5|8|23|-|-|Follows up on hit/block|}}
{{KI2013FrameDataGlanceRow|Web Cling|Jumping [[File:Qcb.png]][[File:Lp.png]]|-|-|?|-|sh|23|0|-|-|-|Covers shortest distance|}}
{{KI2013FrameDataGlanceRow||Jumping [[File:Qcb.png]][[File:Mp.png]]|-|-|?|-|sh|23|0|-|-|-|Covers medium distance|}}
{{KI2013FrameDataGlanceRow||Jumping [[File:Qcb.png]][[File:Hp.png]]|-|-|?|-|sh|23|0|-|-|-|Covers longest distance|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Shadow Blade Demon|[[File:Qcf.png]][[File:P.png]]x2|12 + 3.6x3 + 10.8|0|?|M|sh|2,2|6|20|6|0|Opener, Lower & Projectile Invulnerable|}}
{{KI2013FrameDataGlanceRow|Shadow Recluse|[[File:Qcb.png]][[File:K.png]]x2|16 + 4.8x3 + 14.4|0|?|M|sh|4,0|9|17|74|-19|Throw & Upper Invulnerable|}}
{{KI2013FrameDataGlanceRow|Shadow Widow's Bite|Jumping [[File:Qcf.png]][[File:P.png]]x2|18 + 5.4x2 + 16.2|0|?|M|sh|11,0|8|25|-1|-33|Opener, Projectile|}}
{{KI2013FrameDataGlanceRow|Shadow Web Cling|Jumping [[File:Qcb.png]][[File:P.png]]x2|-|-|?|-|-|6,47|0|-|-|-|Invulnerable until wall bounce|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|LP Auto-Double|[[File:Lp.png]]|1.8,2.4|20|-|M|HP/HK/linker/ender|4|2|13|2|-||}}
{{KI2013FrameDataGlanceRow|MP Auto-Double|[[File:Mp.png]]|3.6,4.9|16|-|M|LP/LK/linker/ender|6|2|22|3|-||}}
{{KI2013FrameDataGlanceRow|HP Auto-Double|[[File:Hp.png]]|5.4,6.5|12|-|M|MP/MK/linker/ender|8|2|31|5|-||}}
{{KI2013FrameDataGlanceRow|LK Auto-Double|[[File:Lk.png]]|1.8,2.4|20|-|M|HP/HK/linker/ender|4|2|14|2|-||}}
{{KI2013FrameDataGlanceRow|MK Auto-Double|[[File:Mk.png]]|3.6,4.9|16|-|M|LP/LK/linker/ender|6|2|22|3|-||}}
{{KI2013FrameDataGlanceRow|HK Auto-Double|[[File:Hk.png]]|5.4,6.5|12|-|M|MP/MK/linker/ender|8|5|31|5|-||}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Blade Demon Linker|[[File:Qcf.png]][[File:Lp.png]]|3.9|12|?|M|sh/auto-double|7|1|25|1|-|Carry|}}
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Mp.png]]|2.9x2|14|?|M|sh/auto-double|7|2|21|2|-|Carry|}}
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]]hold [[File:Lp.png]]/[[File:Mp.png]]|2.9x3|16|?|M|sh/auto-double|8|2|19|4|-|Carry|}}
{{KI2013FrameDataGlanceRow|Recluse Linker|[[File:Qcb.png]][[File:Lk.png]]|5.8|16|?|M|sh/auto-double|7|2|32|2|-|Damage|}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mk.png]]|4.4x2|18|?|M|sh/auto-double|9|2|28|4|-|Damage|}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]]hold [[File:Lk.png]]/[[File:Mk.png]]|3.9x3|21|?|M|sh/auto-double|10|1|29|5|-|Damage|}}
{{KI2013FrameDataGlanceRow|Shadow Blade Demon Linker|[[File:Qcf.png]][[File:P.png]]x2|3.6x4 + 10.8|0|?|M|sh/auto-double|2,2|6|20|6|-|Carry|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Blade Demon Ender|[[File:Qcf.png]][[File:Hp.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Launcher, Jump Cancelable|}}
{{KI2013FrameDataGlanceRow|Recluse Ender|[[File:Qcb.png]][[File:Hk.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Exchange, Launcher, Jump Cancelable|}}
{{KI2013FrameDataGlanceRow|Shadow Recluse Ender|[[File:Qcb.png]][[File:K.png]]x2|varies|N/A|varies|M|-|-|-|-|-|-|Exchange, Launcher, Jump Cancelable|}}
|}
== Moves ==
==== Normal Attacks ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Standing Light Punch | {{lp}} |  }}
{{KI2013MoveListRow | Standing Medium Punch | {{mp}} |  }}
{{KI2013MoveListRow | Standing Hard Punch | {{hp}} |  }}
{{KI2013MoveListRow | Standing Light Kick | {{lk}} | }}
{{KI2013MoveListRow | Standing Medium Kick | {{mk}} |  }}
{{KI2013MoveListRow | Standing Hard Kick | {{hk}} |  }}
{{KI2013MoveListRow | Close Light Punch | (near opponent) {{lp}} |  }}
{{KI2013MoveListRow | Close Medium Punch | (near opponent) {{mp}} |  }}
{{KI2013MoveListRow | Close Hard Punch | (near opponent) {{hp}} |  }}
{{KI2013MoveListRow | Close Light Kick | (near opponent) {{lk}} | }}
{{KI2013MoveListRow | Close Medium Kick | (near opponent) {{mk}} |  }}
{{KI2013MoveListRow | Close Hard Kick | (near opponent) {{hk}} |  }}
{{KI2013MoveListRow | Crouching Light Punch | {{d}} + {{lp}} |  }}
{{KI2013MoveListRow | Crouching Medium Punch | {{d}} + {{mp}} |  }}
{{KI2013MoveListRow | Crouching Hard Punch | {{d}} + {{hp}} |  }}
{{KI2013MoveListRow | Crouching Light Kick | {{d}} + {{lk}} |  }}
{{KI2013MoveListRow | Crouching Medium Kick | {{d}} + {{mk}} |  }}
{{KI2013MoveListRow | Crouching Hard Kick | {{d}} + {{hk}} |  }}
{{KI2013MoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} |  }}
{{KI2013MoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} |  }}
{{KI2013MoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} |  }}
{{KI2013MoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} |  }}
{{KI2013MoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} |  }}
{{KI2013MoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} |  }}
{{KI2013MoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} |  }}
{{KI2013MoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} |  }}
{{KI2013MoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} |  }}
{{KI2013MoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} |  }}
{{KI2013MoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} |  }}
{{KI2013MoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} |  }}
{{MoveListFooter}}
==== Command Attacks ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Instinct Mode ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | {{hp}} + {{hk}} | ? }}
{{MoveListFooter}}
==== Special Moves ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Combo Openers ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Combo Linkers ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Combo Enders ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Manuals ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Ulra Combo ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Ultra Combo | ? | ? }}
{{MoveListFooter}}
== Move Analysis ==
=== Normal Moves ===
N/A
=== Command Attacks ===
N/A
=== Throws ===
N/A
=== Instinct Mode ===
N/A
=== Special Moves ===
N/A
=== Shadow Moves ===
N/A
=== Combo Openers ===
N/A
=== Combo Linkers ===
N/A
=== Combo Enders ===
N/A
=== Manuals ===
N/A
=== Ultra Combos ===
N/A
== The Basics ==
== Combos ==
== Strategy ==
== Costumes and Colors ==
== Matchups ==
* <u>'''Vs. Glacius'''</u>
TBW
* <u>'''Vs. Jago'''</u>
TBW
* <u>'''Vs. Orchid'''</u>
TBW
* <u>'''Vs. Sabrewulf'''</u>
TBW
* <u>'''Vs. Sadira'''</u>
TBW
* <u>'''Vs. Spinal'''</u>
TBW
* <u>'''Vs. Thunder'''</u>
TBW


{{KI2013_Navbox}}
{{KI2013_Navbox}}

Revision as of 15:37, 5 March 2024


Introduction

Sadira PLACEHOLDER CHARACTER STORY

Sadira PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Jumping Spider: Sadira can use her excellent jump arc and suite of anti-anti-airs to make anti-airing her a difficult task and turn matches kind of a mess with how much stress the task of anti-airing exherts on the mental stack of the opponent.
  • Widow's Edge: Sadira's face-to-foot style gameplan is supported by one of the better instinct's in the game. Web traps enable Sadira with safe and multi-layered mixups and advantage after Demon Blade and she get swaggy hard to break jump cancel combos and the very practical Auto Double jc Damage loop
  • Going Up: Sadira has a lot of launchers so at any point in her mixup she can go into her signature juggles to build PD or setup an oki situation
  • StLK jc Goated: StLK is a jump cancellable normal that gives access to tricky combos that are useful and hard to break
  • Hate to See Her Whiff, Love to See Her Recover: ASW Game Legend Lord Knight has 2 famous pieces of advice. "You should want to hug your main" and "Look at the entire screen". Sadira players seem to do well at the prior, at the expense of the later
  • Delicate on defense: Sadira has a pretty poor defensive toolkit. Her backdash is among the slowest in the game at 31 frames and she lacks a true reversal attack either spending a bar on shadow web cling, guessing with H Blade Demon/H recluse/Shadow Counter or booking up on Under Night Throw Tech Option Selects, blocking and praying
  • Anti-Anti Airs are risky: There is usually an answer to challenge every single anti-anti air move Sadira has. Sadira ability to mix up these options to make it confusing to guess the right answer,but when the defender is right, they can often bring the hurt to Sadira
  • What goes up,Must come down: Sadira reliance on juggles can sometimes be a hinderance since juggles build pd slower than grounded combos with auto doubles and getting combo broken causes a soft KD i.e. the risk becomes higher while the reward is lower than staying on the ground.
  • Instinct Reliant: Sadira Instinct being such a vital trump card means clever opponent will do their best to circumvent the impact of instinct. Aggressively fishing for counter breaks after winning round 1 with a sliver of health, desperation DP/SC/backdash to get out of blocking crazy mix, disengaging for as long as possible. Sadira not getting enough value from Instinct can put her on the back foot often
KI2013 Sadira CSS.png
Character Data
Forward Walk Speed 49f to cross two large training mode squares
Backwards Walk Speed 57f to cross two large training mode squares
Forward Dash Duration 18f
Backdash Duration 31f
Pre-Jump Frames 5f
Jump Duration 40f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker 0


Universal Mechanics

Instinct

Widow's Edge: Can activate in air. Sadira can jump cancel moves on hit or block. She can press Hp.png+Hk.png to place a web trap during most moves. The web trap inflicts hitstun/blockstun on contact with the enemy.

Combat Trait

Air Combos: Sadira can target combo any j.L attack into any j.M. She can cancel air attacks into Widow's Bite, Shadow Widow's Bite, and Web Cling.


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle