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}} | }} | ||
== Special Moves == | |||
{{MoveData | |||
|image= Fulgore 236Khb.png|thumb | |||
|caption= Test Caption | |||
|name= Blade Dash | |||
|linkname= 236K | |||
|input= QCF+K/236K | |||
|data= | |||
{{AttackData-KI2013 | |||
|version= LK | |||
|damage= 18(5%) / 26(7%) Charged | |||
|counter-hit damage= 28(7%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 8 / 71 | |||
|active= 9 / 7 | |||
|recovery= 29 | |||
|total duration= 45f/106f | |||
|on hit= +2/+4 | |||
|on counter-hit= +8 | |||
|on block= -2/+1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= MK | |||
|damage= 20(5%)/30(8%) Charged | |||
|counter-hit damage= 30(8%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 10 / 73 | |||
|active= 13 / 11 | |||
|recovery= 29 | |||
|total duration= 51f/112f | |||
|on hit= +3/+5 | |||
|on counter-hit= +9 | |||
|on block= -3/0 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
{{AttackData-KI2013 | |||
|version= HK | |||
|damage= 24(6%)/34(9%) Charged | |||
|counter-hit damage= 34(9%) | |||
|potential damage= -- | |||
|shadow on hit= ?? | |||
|shadow on block= ?? | |||
|guard= Mid | |||
|startup= 12 / 75 | |||
|active= 16 | |||
|recovery= 29 | |||
|total duration= 56f/119f | |||
|on hit= +4/+6 | |||
|on counter-hit= +10 | |||
|on block= -4/-1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{KI2013_Navbox}} | {{KI2013_Navbox}} |
Revision as of 17:46, 22 July 2023
Introduction
Fulgore PLACEHOLDER CHARACTER STORY
Fulgore PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Blast Core: Fulgore can cancel his special moves into other special moves without spending a pip, and can build a pip by pressing HP+HK.
Combat Traits
Auto-Triples: Fulgore can follow up an auto-double with a manual of the same strength. These manuals increase Fulgore's spin speed.
Reactor Gauge: Fulgore's shadow meter is uniquely divided into 10 pips that fill up over time. Fulgore gains pips faster by using physical hits, and gains pips slower by using projectiles or suffering a knockdown. Fulgore can use these pips to chain together special moves. Shadow moves cost 4 pips.
Character Data | |
---|---|
Forward Walk Speed | 60f to cross two large training mode squares
|
Backwards Walk Speed | 100f to cross two large training mode squares
|
Forward Dash Duration | 18f |
Backdash Duration | 18f |
Pre-Jump Frames | 5f |
Jump Duration | 37f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | 0 |
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 10 | 16f | +3 | +5 | -1 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 2 | 18 | 26f | +2 | +5 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 40(11%) | -- | 4 | 4.5 | Mid | 11 | 4 | 25 | 39f | -2 | +2 | -5 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 10 | 17f | +5 | +10 | +2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 8 | 4 | 21 | 32f | +3 | +6 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 12 | 4 | 19 | 34f | 0 / +24 (Wall Splat) | +4 / +25 | -6 | Wall Splat, HKD vs. airborne |
To Do |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 8 | 14f | +4 | +6 | +2 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 2 | 19 | 27f | +1 | +4 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 5 | 16 | 29f | -4 | 0 | -7 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Low | 5 | 2 | 10 | 16f | +4 | +6 | -1 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Low | 7 | 4 | 16 | 26f | +2 | +5 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Low | 9 | 3 | 21 | 32f | +48 | +48 | -9 | Hard knockdown |
Standard sweep. |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28.1(8%) | 40.1(11%) | 2.7(0.7%) | 4 | 9 | Mid | 9 | 2 [12] 2 | 17 | 41f | +3 | +3 | +2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 9 | High | 19 | 2 | 20 | 40f | -2 | +2 | -6 | -- |
To Do |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 7 | 7 | 4 | 17+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 8 | 8 | 4 | 19+f | +16 | +19 | +12 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 10 | 4 | 4 | 17+f | +20 | +24 | +17 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 1.6 | 2.4 | High | 8 | 8 | 4 | 19+f | +15 | +17 | +8 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24(6%) | 30(8%) | -- | 2.4 | 4 | High | 9 | 9 | 4 | 21+f | +16 | +19 | +12 | Cross-up |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | High | 11 | 7 | 4 | 21+f | +20 | +24 | +17 | -- |
To Do |
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40 (11%) | - | - | - | - | - | 5 | 2 | 29 | 35f | - | - | - | Hard Knockdown |
To Do |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 18(5%) / 26(7%) Charged | 28(7%) | -- | ?? | ?? | Mid | 8 / 71 | 9 / 7 | 29 | 45f/106f | +2/+4 | +8 | -2/+1 | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 20(5%)/30(8%) Charged | 30(8%) | -- | ?? | ?? | Mid | 10 / 73 | 13 / 11 | 29 | 51f/112f | +3/+5 | +9 | -3/0 | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 24(6%)/34(9%) Charged | 34(9%) | -- | ?? | ?? | Mid | 12 / 75 | 16 | 29 | 56f/119f | +4/+6 | +10 | -4/-1 | -- |
To Do |