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=== Command Normals === | |||
{{MoveData | |||
|image= KanRa 4MPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Back Medium Punch | |||
"Pinwheel" | |||
|linkname= 4MP | |||
|input= Back MP/4MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 17.3(4%) | |||
|counter-hit damage= 21.3(5%) | |||
|potential damage= 2.4(0.6%) | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 2 x5 | |||
|recovery= 12 | |||
|total duration= 41f | |||
|on hit= +8 | |||
|on counter-hit= +8 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= KanRa 4HPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Back Heavy Punch | |||
|linkname= 4HP | |||
|input= Back HP/4HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 32(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 13 | |||
|active= 3 | |||
|recovery= 25 | |||
|total duration= 40f | |||
|on hit= +31 | |||
|on counter-hit= +31 | |||
|on block= -3 | |||
|special properties= Stagger | |||
|description= To Do | |||
}} | |||
}} | |||
{{KI2013_Navbox}} | {{KI2013_Navbox}} |
Revision as of 15:48, 19 February 2023
Introduction
Kan Ra PLACEHOLDER CHARACTER STORY
Kan Ra PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Curse of Drought: Kan-Ra can perform super-jumps, super-dashes, Sacrifice, and cast tornadoes without needing a sand trap.
Combat Traits
Curse of Weight: After throws or Stings, the opponent will have reduced movement speed, attack speed, and jump speed for a short time.
Spike Linkers: Kan-Ra can start a combo off his long-range bandage normals by cancelling into the linker version of Spike.
Character Data | |
---|---|
Forward Walk Speed | 75f to cross two large training mode squares |
Backwards Walk Speed | 107f to cross two large training mode squares |
Forward Dash Duration | 23f
|
Backdash Duration | 23f |
Pre-Jump Frames | 5f |
Jump Duration | 47f
|
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | -1 |
Ground Normals
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 6 | 3 | 18 | 26f | +1 | +3 | +1 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 24(6%) | -- | 2.4 | 4 | Mid | 13 | 3 | 17 | 32f | -1 | +1 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 36(10%) | -- | 4 | 4.5 | Mid | 16 | 2 | 24 | 41f | -1 | +1 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18(2%) | 12(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 15 | 21f | +1 | +3 | +0 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 14 | 2 | 16 | 31f | +% | +8 | +2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 16 | 4 | 18 | 37f | +40 | +40 | +1 | Stagger, Creates Sand Trap |
To Do |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17.3(4%) | 21.3(5%) | 2.4(0.6%) | 2.4 | 4 | Mid | 9 | 2 x5 | 12 | 41f | +8 | +8 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 13 | 3 | 25 | 40f | +31 | +31 | -3 | Stagger |
To Do |