Killer Instinct (2013)/Shin Hisako: Difference between revisions

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|advantage post grounded combo breaker= -3
|advantage post grounded combo breaker= -3
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== Universal Mechanics ==
=== Instinct ===
'''Stoneskin:''' Gargos sacrifices movement speed, dashes, extra jumps, and the ability to block for infinite armor.  At any time, he can perform '''Eruption''' to remove the armor and keep half of his remaining Instinct meter.
=== Combat Traits ===
'''Ranged Autos & Linkers:''' Gargos can start a combo from any distance after a long-range L Oblivion opener.
== Normal Moves ==
=== Standing Normals ===
{{MoveData
|image= Gargos SLPhb.png|thumb
|caption= Test Caption
|name= Standing Light Punch
|linkname= 5LP
|input= Stand LP/5LP
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 10(2%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 6
  |active= 2
  |recovery= 9
  |total duration= 16f
  |on hit= +4
  |on counter-hit= +6
  |on block= +2
  |special properties= Chain
  |description= To Do
}}
}}
{{MoveData
|image= Gargos SMPhb.png|thumb
|caption= Test Caption
|name= Standing Medium Punch
|linkname= 5MP
|input= Stand MP/5MP
|data=
{{AttackData-KI2013
  |damage= 18(5%)
  |counter-hit damage= 22(6%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 8
  |active= 2
  |recovery= 19
  |total duration= 28f
  |on hit= +5
  |on counter-hit= +8
  |on block= +0
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Gargos SHPhb.png|thumb
|caption= Test Caption
|name= Standing Heavy Punch
|linkname= 5HP
|input= Stand HP/5HP
|data=
{{AttackData-KI2013
  |damage= 28(7%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 14
  |active= 5
  |recovery= 21
  |total duration= 39f
  |on hit= +15
  |on counter-hit= +33
  |on block= -1
  |special properties= Stagger
  |description= To Do
}}
}}
{{MoveData
|image= Gargos SLKhb.png|thumb
|caption= Test Caption
|name= Standing Light Kick
|linkname= 5LK
|input= Stand LK/5LK
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 4
  |recovery= 16
  |total duration= 24f
  |on hit= 0
  |on counter-hit= +2
  |on block= -1
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Gargos SMKhb.png|thumb
|caption= Test Caption
|name= Standing Medium Kick
|linkname= 5MK
|input= Stand MK/5MK
|data=
{{AttackData-KI2013
  |damage= 18(5%)
  |counter-hit damage= 22(6%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 10
  |active= 2
  |recovery= 26
  |total duration= 37f
  |on hit= -1
  |on counter-hit= +2
  |on block= -4
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Gargos SHKhb.png|thumb
|caption= Test Caption
|name= Standing Heavy Kick
|linkname= 5HK
|input= Stand HK/5HK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 17
  |active= 8
  |recovery= 23
  |total duration= 47f
  |on hit= +33
  |on counter-hit= +33
  |on block= -22
  |special properties= --
  |description= Utterly enormous anti-air.
}}
}}
=== Crouching Normals ===
{{MoveData
|image= Gargos CLPhb.png|thumb
|caption= Test Caption
|name= Crouching Light Punch
|linkname= 2LP
|input= Crouch LP/2LP
|data=
{{AttackData-KI2013
  |damage= 8(2%)
  |counter-hit damage= 10(2%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 6
  |active= 2
  |recovery= 9
  |total duration= 16f
  |on hit= +4
  |on counter-hit= +6
  |on block= +1
  |special properties= Chain
  |description= To Do
}}
}}
{{MoveData
|image= Gargos CMPhb.png|thumb
|caption= Test Caption
|name= Crouching Medium Punch
|linkname= 2MP
|input= Crouch MP/2MP
|data=
{{AttackData-KI2013
  |damage= 18(5%)
  |counter-hit damage= 22(6%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Mid
  |startup= 7
  |active= 3
  |recovery= 17
  |total duration= 26f
  |on hit= +5
  |on counter-hit= +8
  |on block= +1
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Gargos CHPhb.png|thumb
|caption= Test Caption
|name= Crouching Heavy Punch
|linkname= 2HP
|input= Crouch HP/2HP
|data=
{{AttackData-KI2013
  |damage= 24(6%)
  |counter-hit damage= 28(7%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 13
  |active= 5
  |recovery= 17
  |total duration= 34f
  |on hit= +5
  |on counter-hit= +8
  |on block= -3
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Gargos CLKhb.png|thumb
|caption= Test Caption
|name= Crouching Light Kick
|linkname= 2LK
|input= Crouch LK/2LK
|data=
{{AttackData-KI2013
  |damage= 12(3%)
  |counter-hit damage= 16(4%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Low
  |startup= 6
  |active= 5
  |recovery= 7
  |total duration= 17f
  |on hit= +2
  |on counter-hit= +4
  |on block= -2
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Gargos CMKhb.png|thumb
|caption= Test Caption
|name= Crouching Medium Kick
|linkname= 2MK
|input= Crouch MK/2MK
|data=
{{AttackData-KI2013
  |damage= 24(6%)
  |counter-hit damage= 30(8%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Low
  |startup= 11
  |active= 2
  |recovery= 24
  |total duration= 36f
  |on hit= -1
  |on counter-hit= +2
  |on block= -4
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Gargos CHKhb.png|thumb
|caption= Test Caption
|name= Crouching Heavy Kick
|linkname= 2HK
|input= Crouch HK/5HK
|data=
{{AttackData-KI2013
  |damage= 28(7%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Low
  |startup= 18
  |active= 2
  |recovery= 28
  |total duration= 47f
  |on hit= +53
  |on counter-hit= +53
  |on block= -10
  |special properties= Hard knockdown
  |description= To Do
}}
}}
=== Air Normals ===
{{MoveData
|image= Gargos JLPhb.png|thumb
|caption= Test Caption
|name= Jumping Light Punch
|linkname= 8LP
|input= Jump LP/8LP
|data=
{{AttackData-KI2013
  |damage= 16(4%)
  |counter-hit damage= 20(5%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 7
  |active= 5
  |recovery= 4
  |total duration= 15+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Gargos JMPhb.png|thumb
|caption= Test Caption
|name= Jumping Medium Punch
|linkname= 8MP
|input= Jump MP/8MP
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 7
  |active= 5
  |recovery= 4
  |total duration= 17+f
  |on hit= +3
  |on counter-hit= +2
  |on block= -4
  |special properties= Crossup
  |description= To Do
}}
}}
{{MoveData
|image= Gargos JHPhb.png|thumb
|caption= Test Caption
|name= Jumping Heavy Punch
|linkname= 8HP
|input= Jump HP/8HP
|data=
{{AttackData-KI2013
  |damage= 28(7%)
  |counter-hit damage= 32(8%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 22
  |active= 3/17
  |recovery= 4/42
  |total duration= 28+f/80+f
  |on hit= +61/+15
  |on counter-hit= +61/+15
  |on block= 0/-58
  |special properties= Launcher
  |description= To Do
}}
}}
{{MoveData
|image= Gargos JLKhb.png|thumb
|caption= Test Caption
|name= Jumping Light Kick
|linkname= 8LK
|input= Jump LK/8LK
|data=
{{AttackData-KI2013
  |damage= 16(4%)
  |counter-hit damage= 20(5%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= High
  |startup= 8
  |active= 8
  |recovery= 4
  |total duration= 19+f
  |on hit= +15
  |on counter-hit= +17
  |on block= +8
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Gargos JMKhb.png|thumb
|caption= Test Caption
|name= Jumping Medium Kick
|linkname= 8MK
|input= Jump MK/8MK
|data=
{{AttackData-KI2013
  |damage= 20(5%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= High
  |startup= 13
  |active= 7
  |recovery= 4
  |total duration= 23+f
  |on hit= +16
  |on counter-hit= +19
  |on block= +8
  |special properties= Cross-up
  |description= To Do
}}
}}
{{MoveData
|image= Gargos JHKhb.png|thumb
|caption= Test Caption
|name= Jumping Heavy Kick
|linkname= 8HK
|input= Jump HK/8HK
|data=
{{AttackData-KI2013
  |damage= 10(2%)
  |counter-hit damage= 14(3%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 21
  |active= 4
  |recovery= 4
  |total duration= 28+f
  |on hit= +40
  |on counter-hit= +40
  |on block= -1
  |special properties= Soft knockdown
  |description= To Do
}}
}}
== Throws ==
{{MoveData
|image= Gargos LPLKhb.png|thumb
|caption= Test Caption
|name= Throw
|linkname= LPLK
|input= 5LPLK/4LPLK
|data=
{{AttackData-KI2013
  |damage= 30.4 (8%)
  |total duration= 36f
  |special properties= Hard Knockdown
  |description= Builds 10.1(2%) Potential Damage and sets up a minion summon.
}}
}}
== Special Moves ==
{{MoveData
|image=
[[File:Killer Instinct-2023 02 04-21 53 04.png|thumb]]
[[File:Killer Instinct-2023 02 04-21 53 44.png|thumb]]
[[File:Killer Instinct-2023 02 04-21 54 22.png|thumb]]
|caption= Test Caption
|name= Oblivion
|linkname= 236P
|input= QCF+P/236P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= 20(5%)
  |counter-hit damage= 20(5%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 13
  |active= 5
  |recovery= 22
  |total duration= 39f
  |on hit= +5
  |on counter-hit= +5
  |on block= -11
  |special properties= Launcher vs. airborne
  |description= To Do
}}
{{AttackData-KI2013
  |version= MP
  |damage= 24(6%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 27
  |active= 5
  |recovery= 22
  |total duration= 53f
  |on hit= +25
  |on counter-hit= +25
  |on block= -6
  |special properties= Soft knockdown
  |description= To Do
}}
{{AttackData-KI2013
  |version= HP
  |damage= 24(6%)
  |counter-hit damage= 24(6%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 32
  |active= 5
  |recovery= 22
  |total duration= 58f
  |on hit= +48
  |on counter-hit= +48
  |on block= -6
  |special properties= Ground Bounce
  |description= To Do
}}
}}
{{MoveData
|image=
[[File:Gargos 214LPhb.png|thumb]]
[[File:Gargos 214MPhb.png|thumb]]
[[File:Gargos 214HPhb.png|thumb]]
[[File:Gargos 214JPhb.png|thumb]]
|caption= Test Caption
|name= Devil's Divide (Grab)
|linkname= 214P
|input= QCB+P/214P
|data=
{{AttackData-KI2013
  |version= LP
  |damage= --
  |counter-hit damage= --
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= --
  |startup= 5
  |active= 2
  |recovery= 28
  |total duration= 34f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= --
  |description= To Do
}}
{{AttackData-KI2013
  |version= MP
  |damage= --
  |counter-hit damage= --
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= --
  |startup= 23
  |active= 2
  |recovery= 36
  |total duration= 60f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= --
  |description= To Do
}}
{{AttackData-KI2013
  |version= HP
  |damage= --
  |counter-hit damage= --
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= --
  |startup= 11
  |active= 6
  |recovery= 20
  |total duration= 36f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= --
  |description= To Do
}}
{{AttackData-KI2013
  |version= JP
  |damage= --
  |counter-hit damage= --
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= --
  |startup= 11
  |active= 2
  |recovery= 4
  |total duration= 16+f
  |on hit= --
  |on counter-hit= --
  |on block= --
  |special properties= --
  |description= Automatically performs Sadistic Drop.
}}
}}
{{MoveData
|image=
[[File:Sadistic Drop.png|thumb]]
[[File:Sadistic Hurl.png|thumb]]
[[File:Sadistic Appetite.png|thumb]]
[[File:Sadistic Intent.png|thumb]]
|caption= Test Caption
|name= Devil's Divide
|linkname= 2P/4P/6P/8P
|input= 2P/4P/6P/8P
|data=
}}
{{MoveData
|image=
[[File:Gargos 236LKhb.png|thumb]]
[[File:Gargos 236MKhb.png|thumb]]
[[File:Gargos 236HKhb.png|thumb]]
|caption= Test Caption
|name= Reckoning
|linkname= 236K
|input= QCF+K/236K
|data=
{{AttackData-KI2013
  |version= LK
  |damage= 28(7%)
  |counter-hit damage= 34(9%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 23
  |active= 14
  |recovery= 23
  |total duration= 59f
  |on hit= +20
  |on counter-hit= +20
  |on block= -38
  |special properties= --
  |description= To Do
}}
{{AttackData-KI2013
  |version= MK
  |damage= 38(10%)
  |counter-hit damage= 44(12%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 8
  |active= 24
  |recovery= 36
  |total duration= 67f
  |on hit= +4
  |on counter-hit= +4
  |on block= -44
  |special properties= --
  |description= To Do
}}
{{AttackData-KI2013
  |version= HK
  |damage= 50(13%)
  |counter-hit damage= 54(15%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= ??
  |guard= Mid
  |startup= 48
  |active= 11
  |recovery= 22
  |total duration= 80f
  |on hit= +31
  |on counter-hit= +31
  |on block= -12
  |special properties= Full invul 1-47f
  |description= A very slow reversal, if you can even call it that.  Instinct cancel this to be plus, armored, and close.
}}
}}
{{KI2013_Navbox}}


{{KI2013_Navbox}}
{{KI2013_Navbox}}

Revision as of 12:53, 9 February 2023


Introduction

Shin Hisako PLACEHOLDER CHARACTER STORY

Shin Hisako PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • Overwhelmingly Strong Offense: Shin Hisako's Offense arguably is the best in the game with her excelling at frame trapping people with her surprisingly safe rekka, surprise instant crossup attack, Light Spirit Slice, and stealing pressure by getting passive opponents to block dash attacks
  • Nightmare on Knockdown St: Fade 'em; run it (placeholder)
  • "Pale" Onna-Bugeisha "Normals": Shin Hisako has the ability to slow down matches peppering the opponent her safe, far range pokes. Shin can disengage from opponent trying to get past the wall of scary hitboxes by pushing them away Shin On Ryo Zan or running away with her 17 frame far moving backdash
  • Incredibly Slippery on Defense: Shades of 3.0 thunder. Shin Hisako's backdash , high-damage invulnerable reversal in Heavy Awakened Soul and unreactable crossup with evasive properties are all a headache on their own and Shins who effectively rps with those options on defense can make running basic offense frustrating and painful
  • In Progress
  • Cannot get in vs Zoners: For as much as she can disengage, Shin Hisako has major difficulties getting near someone who does not want to be near. While it varies from matchup to matchup, success with Shin Hisako vs zoners is based on the shin player's ablilty to walk, block and orb through gauntlets, gamble with her slow and committal anti fireball shadows and specials, flail for a single light slice soft knockdown and/or pick an alt
  • Wakeup reversal tools/defensive tools have a "Dead Zone": Shin defensive toolkit is VERY good but has an Achilles Heel! H Awakened Soul does not do a good job of protecting the top of her head which means she has to hold some common types of ambiguous crossup oki whens she is knocked down and opponent can bait both of Shins options in pressure with a well-timed neutral jump
  • Lights/Normal Throw are stubby: While much improved over original Hisakos set, Shin Hisako inherits the weaknesses of poor range on her normal throw and poor range on her lights. This makes her more reliant on her specials on offense and defense where other characters would mash with light normal
KI2013 Shin Hisako CSS.png
Character Data
Forward Walk Speed 51f to cross two large training mode squares
Backwards Walk Speed 68f to cross two large training mode squares
Forward Dash Duration 33f
  • Throw Invul 14-16f
  • Vulnerable at teleported location on frame 16
  • Cancellable into jumping normal on frame 17
  • 4f of landing recovery
Backdash Duration 17f
Pre-Jump Frames 5f
Jump Duration 40f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker -3

Universal Mechanics

Instinct

Stoneskin: Gargos sacrifices movement speed, dashes, extra jumps, and the ability to block for infinite armor. At any time, he can perform Eruption to remove the armor and keep half of his remaining Instinct meter.

Combat Traits

Ranged Autos & Linkers: Gargos can start a combo from any distance after a long-range L Oblivion opener.

Normal Moves

Standing Normals

Standing Light Punch
Stand LP/5LP
Gargos SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 10(2%) -- 1.6 2.4 Mid 6 2 9 16f +4 +6 +2 Chain

To Do


Standing Medium Punch
Stand MP/5MP
Gargos SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 22(6%) -- 2.4 4 Mid 8 2 19 28f +5 +8 +0 --

To Do


Standing Heavy Punch
Stand HP/5HP
Gargos SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28(7%) 32(8%) -- 4 4.5 Mid 14 5 21 39f +15 +33 -1 Stagger

To Do


Standing Light Kick
Stand LK/5LK
Gargos SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 4 16 24f 0 +2 -1 --

To Do


Standing Medium Kick
Stand MK/5MK
Gargos SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 22(6%) -- 2.4 4 Mid 10 2 26 37f -1 +2 -4 --

To Do


Standing Heavy Kick
Stand HK/5HK
Gargos SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 14(3%) -- 4 4.5 Mid 17 8 23 47f +33 +33 -22 --

Utterly enormous anti-air.


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Gargos CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 10(2%) -- 1.6 2.4 Mid 6 2 9 16f +4 +6 +1 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Gargos CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 22(6%) -- 2.4 4 Mid 7 3 17 26f +5 +8 +1 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Gargos CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 28(7%) -- 4 4.5 Mid 13 5 17 34f +5 +8 -3 --

To Do


Crouching Light Kick
Crouch LK/2LK
Gargos CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12(3%) 16(4%) -- 1.6 2.4 Low 6 5 7 17f +2 +4 -2 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Gargos CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 Low 11 2 24 36f -1 +2 -4 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Gargos CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28(7%) 32(8%) -- 4 4.5 Low 18 2 28 47f +53 +53 -10 Hard knockdown

To Do


Air Normals

Jumping Light Punch
Jump LP/8LP
Gargos JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16(4%) 20(5%) -- 1.6 2.4 High 7 5 4 15+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Gargos JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 2.4 4 High 7 5 4 17+f +3 +2 -4 Crossup

To Do


Jumping Heavy Punch
Jump HP/8HP
Gargos JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28(7%) 32(8%) -- 4 4.5 Mid 22 3/17 4/42 28+f/80+f +61/+15 +61/+15 0/-58 Launcher

To Do


Jumping Light Kick
Jump LK/8LK
Gargos JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16(4%) 20(5%) -- 1.6 2.4 High 8 8 4 19+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Gargos JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 2.4 4 High 13 7 4 23+f +16 +19 +8 Cross-up

To Do


Jumping Heavy Kick
Jump HK/8HK
Gargos JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 4 4.5 Mid 21 4 4 28+f +40 +40 -1 Soft knockdown

To Do


Throws

Throw
5LPLK/4LPLK
Gargos LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30.4 (8%) - - - - - - - - 36f - - - Hard Knockdown

Builds 10.1(2%) Potential Damage and sets up a minion summon.

Special Moves

Oblivion
QCF+P/236P
[[File:
Killer Instinct-2023 02 04-21 53 04.png
Killer Instinct-2023 02 04-21 53 44.png
Killer Instinct-2023 02 04-21 54 22.png
|175x250px|center|class=move-image]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 20(5%) 20(5%) -- ?? ?? Mid 13 5 22 39f +5 +5 -11 Launcher vs. airborne

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 24(6%) 24(6%) -- ?? ?? Mid 27 5 22 53f +25 +25 -6 Soft knockdown

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 24(6%) 24(6%) -- ?? ?? Mid 32 5 22 58f +48 +48 -6 Ground Bounce

To Do


Devil's Divide (Grab)
QCB+P/214P
[[File:
Gargos 214LPhb.png
Gargos 214MPhb.png
Gargos 214HPhb.png
Gargos 214JPhb.png
|175x250px|center|class=move-image]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP -- -- -- ?? ?? -- 5 2 28 34f -- -- -- --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP -- -- -- ?? ?? -- 23 2 36 60f -- -- -- --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP -- -- -- ?? ?? -- 11 6 20 36f -- -- -- --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
JP -- -- -- ?? ?? -- 11 2 4 16+f -- -- -- --

Automatically performs Sadistic Drop.


Devil's Divide
2P/4P/6P/8P
[[File:
Sadistic Drop.png
Sadistic Hurl.png
Sadistic Appetite.png
Sadistic Intent.png
|175x250px|center|class=move-image]] Test Caption


Reckoning
QCF+K/236K
[[File:
Gargos 236LKhb.png
Gargos 236MKhb.png
Gargos 236HKhb.png
|175x250px|center|class=move-image]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 28(7%) 34(9%) -- ?? ?? Mid 23 14 23 59f +20 +20 -38 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 38(10%) 44(12%) -- ?? ?? Mid 8 24 36 67f +4 +4 -44 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 50(13%) 54(15%) -- ?? ?? Mid 48 11 22 80f +31 +31 -12 Full invul 1-47f

A very slow reversal, if you can even call it that. Instinct cancel this to be plus, armored, and close.

KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle

KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle