Line 165: | Line 165: | ||
|on block= +2 | |on block= +2 | ||
|special properties= Hard Knockdown OTG | |special properties= Hard Knockdown OTG | ||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= RAAM SHKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Heavy Kick | |||
|linkname= 5HK | |||
|input= Stand HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 32(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 16 | |||
|active= 5 | |||
|recovery= 21 | |||
|total duration= 41f | |||
|on hit= +15 | |||
|on counter-hit= +20 | |||
|on block= +1 | |||
|special properties= -- | |||
|description= To Do | |description= To Do | ||
}} | }} | ||
Line 192: | Line 219: | ||
|on block= 0 | |on block= 0 | ||
|special properties= Chain | |special properties= Chain | ||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= RAAM CMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Crouching Medium Punch | |||
|linkname= 2MP | |||
|input= Crouch MP/2MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 2 | |||
|recovery= 14 | |||
|total duration= 23f | |||
|on hit= 0 | |||
|on counter-hit= +3 | |||
|on block= -1 | |||
|special properties= -- | |||
|description= To Do | |description= To Do | ||
}} | }} | ||
Line 198: | Line 251: | ||
{{MoveData | {{MoveData | ||
|image= RAAM | |image= RAAM CHPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= | |name= Crouching Heavy Punch | ||
|linkname= | |linkname= 2HP | ||
|input= | |input= Crouch HP/2HP | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 30(8%) | ||
|counter-hit damage= 38(10%) | |counter-hit damage= 38(10%) | ||
|potential damage= -- | |potential damage= -- | ||
Line 211: | Line 264: | ||
|shadow on block= 4.5 | |shadow on block= 4.5 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup= 9 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= 19 | ||
|total duration= | |total duration= 31f | ||
|on hit= | |on hit= 0 | ||
|on counter-hit= + | |on counter-hit= +2 | ||
|on block= | |on block= -3 | ||
|special properties= -- | |special properties= -- | ||
|description= To Do | |description= To Do |
Revision as of 18:13, 6 February 2023
Introduction
General Raam PLACEHOLDER CHARACTER STORY
General Raam PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Kryllstorm: A huge swarm of Kryll covers the screen, building Potential Damage on the opponent all the while. RAAM can shimmy back and forward while holding Kryll Shield.
Combat Traits
Deadly Stomps: RAAM can tack extra damage on a downed opponent with MK and LK. These stomps can be broken, and counter-broken.
Kryll Swarm: Kryll Shield, Emergence, and Kryll Rush all inflict the opponent with a poison debuff that drains 14% over 10 seconds. The effect goes away if RAAM is hit.
Introduction
General Raam PLACEHOLDER CHARACTER STORY
General Raam PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Kryllstorm: A huge swarm of Kryll covers the screen, building Potential Damage on the opponent all the while. RAAM can shimmy back and forward while holding Kryll Shield.
Combat Traits
Deadly Stomps: RAAM can tack extra damage on a downed opponent with MK and LK. These stomps can be broken, and counter-broken.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 8 | 14f | +3 | +5 | +2 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 6 | 2 | 14 | 21f | +1 | +4 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 3 | 17 | 28f | +4 | +6 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 6 | 3 | 7 | 15f | +4/+6 | +15 | +3 | Flipout OTG |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 14 | 7 | 15 | 35f | +9/+67 | +13 | +2 | Hard Knockdown OTG |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 16 | 5 | 21 | 41f | +15 | +20 | +1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 19 | 15f | +2 | +4 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 8 | 2 | 14 | 23f | 0 | +3 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 9 | 4 | 19 | 31f | 0 | +2 | -3 | -- |
To Do |