m (→Introduction) |
mNo edit summary |
||
Line 11: | Line 11: | ||
|landing recovery= 4f | |landing recovery= 4f | ||
|advantage post grounded combo breaker= +1 | |advantage post grounded combo breaker= +1 | ||
}} | }} | ||
Revision as of 15:59, 3 February 2023
Introduction
Spinal was once a human (duh), a bandit in ancient Babylon. Caught by the King while disrupting the city's supply lines, Spinal's flesh was burned off and his soul locked to the Mask of the Ancients as punishment. In the modern day, Spinal takes up the life of a pirate as he searches endlessly for the Mask, eventually becoming a pawn of Ultratech in the process.
Spinal PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Character Data | |
---|---|
Forward Walk Speed | 79f to cross two large training mode squares |
Backwards Walk Speed | 110f to cross two large training mode squares |
Forward Dash Duration | Has a forward run
|
Backdash Duration | 24f |
Pre-Jump Frames | 5f |
Jump Duration | 37f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +1 |
Universal Mechanics
Instinct
Agent of Chaos: Spinal gets 3 skulls upfront and earns extra skulls off throws, Cr. HP, and Spectral Manuals. Searing Skulls bounce off walls, floors, and blocks. Spinal can recycle these bouncing Skulls with Power Devour.
Combat Traits
Spectral Manuals: Spinal can follow up any auto-double with a manual of the same strength. These manuals give Spinal a bonus skull and add a fair bit of Potential Damage.