Killer Instinct (2013)/Aganos: Difference between revisions

From SuperCombo Wiki
(Finishing Aganos Infobox)
mNo edit summary
Line 46: Line 46:
|advantage post grounded combo breaker= +1
|advantage post grounded combo breaker= +1
}}
}}
{{KI2013_Navbox}}

Revision as of 21:59, 30 January 2023


Introduction

Aganos PLACEHOLDER CHARACTER STORY

Aganos PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Big Fat Normals: Aganos' MP and heavy buttons have spectacular range with pushback to keep opponents out.
  • Power Armor: With chunks, Aganos can bully his way through jump-ins and other offense.
  • Unbreakable Combos: With walls up, Aganos can convert a stray hit or anti-air into Ruin for huge, inescapable damage.
  • Tall Tall Mountain: With a hurtbox that's both high and wide, there is very little that will whiff against Aganos.
  • Not so rock-solid defense: With no fully invulnerable move, Aganos has to take a 50/50 risk to escape oki when chunk-less.

Universal Mechanics

Instinct

Peacetime: Peacemaker clubs start spawning in Aganos' hand every few seconds.

Combat Traits

Payload Chunks:Aganos' armor is powered by his chunks, with each chunk taking one hit before being removed. Aganos can rebuild his chunks through Fortify Chunk (←HP) or his Payload Assault ender. Chunks make Aganos slower in movement and frame data.

Cyclopean Walls: Aganos can spend a chunk to set up a wall behind him or his opponent. Walls cannot be passed through, but can be destroyed by wall splats, knocking Aganos down, or suffering a wall crash.

Peacemakers: By pressing ←LMHP near a wall, Aganos will turn it into a club. Aganos can hit the opponent 3 times with a Peacemaker club before it crumbles. Before that happens, he can convert it into a chunk with ←HP, or convert it back into a wall with LMHP.

KI2013 Aganos CSS.png
Character Data
Forward Walk Speed All values effected by chunk amount will be notated as such: (0), (1), (2), (3), (4)

(0)= 77f to cross two large training mode squares
(1)= 88f to cross two large training mode squares
(2)= 103f to cross two large training mode squares
(3)= 136f to cross two large training mode squares
(4)= 157f to cross two large training mode squares

Backwards Walk Speed (0)= 106f to cross two large training mode squares

(1)= 119f to cross two large training mode squares
(2)= 138f to cross two large training mode squares
(3)= 169f to cross two large training mode squares
(4)= 210f to cross two large training mode squares

Forward Dash Duration (0)= 51f

(1)= 55f
(2)= 60f
(3)= 67f
(4)= 76f

Backdash Duration (0)= 36f

(1)= 40f
(2)= 43f
(3)= 48f
(4)= 57f

Pre-Jump Frames (0)= 4f

(1)= 4f
(2)= 5f
(3)= 5f
(4)= 6f

Jump Duration (0)= 43f

(1)= 42f
(2)= 39f
(3)= 38f
(4)= 34f

Landing Recovery (0)= 4f

(1)= 4f
(2)= 4f
(3)= 5f
(4)= 6f

Advantage Post Grounded Combo Breaker +1


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle