JoJo's Bizarre Adventure: Heritage for the Future/Kakyoin/Movelist: Difference between revisions

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=Movelist=
==Normals==
===Stand Off===
{{MoveData
{{MoveData
|image=Kakyoin_move_placeholder.png
|image=Kakyoin_move_placeholder.png
Line 70: Line 73:
   |description=
   |description=
*Hierophant appears on top of Kakyoin to use his Drill, hitting the opponent twice. Strong normal with good priority, and a massive disjoint. Powerful panic button in almost any scenario.
*Hierophant appears on top of Kakyoin to use his Drill, hitting the opponent twice. Strong normal with good priority, and a massive disjoint. Powerful panic button in almost any scenario.
  }}
}}
{{MoveData
|image=Kakyoin_move_placeholder.png
|caption=Don't You (Forget About Me)
|name=2A
|data=
  {{AttackData-HFTF
  |startup=WIP
  |active=WIP
  |recovery=WIP
  |hit=WIP
  |block/pushblock=WIP
  |damage=WIP
  |cancel=WIP
  |properties=IPS=Yes Scales=Yes Air-UB
  |description=
*Kakyoin does a quick low kick. Can combo into most normals. Can be easily forgettable due to Kakyoin have options like nets to start combos and moves like 2B and 5C to counterpoke with, but is a good combo starter nonetheless. Hits low.
  }}
}}
{{MoveData
|image=Kakyoin_move_placeholder.png
|caption=I HAVE NO IDEA WHAT'S HAPPENING BUT I WANT TO HIT LOW SO I GUESS I'LL PRESS THIS
|name=2B
|data=
  {{AttackData-HFTF
  |startup=WIP
  |active=WIP
  |recovery=WIP
  |hit=WIP
  |block/pushblock=WIP
  |damage=WIP
  |cancel=WIP
  |properties=IPS=No Scales=No Air-UB
  |description=
*Hierophant Green turns its arm into a drill and attacks the opponent's legs. Comes out very fast and has decent range. Good poke and counterpoke. Hits low.
  }}
}}
{{MoveData
|image=Kakyoin_move_placeholder.png
|caption=Friendly reminder that even the best opponents will have habits that you can exploit, like leaving their homes unlocked or sleeping with the lights off.
|name=
|data=
  {{AttackData-HFTF
  |startup=WIP
  |active=WIP
  |recovery=WIP
  |hit=WIP
  |block/pushblock=WIP
  |damage=WIP
  |cancel=WIP
  |properties=IPS=No Scales=No Air-UB
  |description=
*Hierophant Green attacks the opponent twice with its arms. Good move to end combos with as it gives very good oki. Don't overuse this. Only the first hit is low. Second hit can whiff at max range.
  }}
}}
{{MoveData
|image=Kakyoin_move_placeholder.png
|caption=The move equivalent of slamming your pinky toe on the coffee table
|name=3B
|data=
  {{AttackData-HFTF
  |startup=WIP
  |active=WIP
  |recovery=WIP
  |hit=WIP
  |block/pushblock=WIP
  |damage=WIP
  |cancel=WIP
  |properties=IPS=Yes Scales=No Air-UB
  |description=
*Kakyoin performs his 2A low kick while moving towards the opponent. Absolutely useless.
  }}
}}
{{MoveData
|image=Kakyoin_move_placeholder.png
|caption=When the imposter has better active frames!😳
|name=j.A
|data=
  {{AttackData-HFTF
  |startup=WIP
  |active=WIP
  |recovery=WIP
  |hit=WIP
  |block/pushblock=WIP
  |damage=WIP
  |cancel=WIp
  |properties=IPS=No Scales=No High
  |description=
*Quick jab pointing downwards. Comes out fast and deals high damage. Useful during combo extensions into Nets.
  }}
}}
{{MoveData
|image=Kakyoin_move_placeholder.png
|caption=Dude's built like a twig
|name=j.B
|data=
  {{AttackData-HFTF
  |startup=WIP
  |active=WIP
  |recovery=WIP
  |hit=WIP
  |block/pushblock=WIP
  |damage=WIP
  |cancel=SP
  |properties=IPS=Yes Scales=No High
  |description=
*A far-reaching kick. Slower than j.A and does less damage, but covers more range and has more active frames. Best hitbox for jump-ins.
  }}
}}
{{MoveData
|image=Kakyoin_move_placeholder.png
|caption=It begins. Welcome to the world of true kusoge.
|name=j.C
|data=
  {{AttackData-HFTF
  |startup=WIP
  |active=WIP
  |recovery=WIP
  |hit=WIP
  |block/pushblock=WIP
  |damage=WIP
  |cancel=SP
  |properties=IPS=No Scales=No High
  |description=
*Hierophant turns its arm into a drill and hits the opponent twice. Has an insane disjoint and will beat almost every other air move. But, the hitbox is kind of high and will whiff shorter characters. Does high damage.
   }}
   }}
}}
}}

Revision as of 08:10, 25 March 2021

Movelist

Normals

Stand Off

5A
Kakyoin move placeholder.png
The calm before the storm
Startup Active Recovery Damage Guard
WIP WIP WIP WIP -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
WIP {{{block}}} - WIP IPS=Yes Scales=Yes Air-UB
  • Straight jab punch. Can combo into several other normals. Kakyoin's fastest Stand Off normal. Combo Filler.
5B (Close)
Kakyoin move placeholder.png
Would have actually been a decent anti-air
Startup Active Recovery Damage Guard
WIP WIP WIP WIP -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
WIP {{{block}}} - WIP IPS=Yes Scales=Yes Air-UB
  • Proximity normal. Kakyoin performs a straight high kick. While it does come out faster than the far version, its hitbox covers a very weird area, which makes this move ineffective against most crouching or short characters. This move can combo into most dashing normals and 5B (Far).
5B (Far)
Kakyoin move placeholder.png
How milquetoast.
Startup Active Recovery Damage Guard
WIP WIP WIP WIP -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
WIP {{{block}}} - WIP IPS=Yes Scales=Yes Air-UB
  • Kakyoin performs a straight mid-level kick. Very bland move with not much use.
5C
Kakyoin move placeholder.png
Kakyoin move placeholder.png
I HAVE NO IDEA WHAT'S HAPPENING SO I GUESS I'LL PRESS THIS
Startup Active Recovery Damage Guard
WIP WIP WIP WIP -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
WIP {{{block}}} - WIP IPS=Yes Scales=Yes Air-UB
  • Hierophant appears on top of Kakyoin to use his Drill, hitting the opponent twice. Strong normal with good priority, and a massive disjoint. Powerful panic button in almost any scenario.
2A
Kakyoin move placeholder.png
Don't You (Forget About Me)
Startup Active Recovery Damage Guard
WIP WIP WIP WIP -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
WIP {{{block}}} - WIP IPS=Yes Scales=Yes Air-UB
  • Kakyoin does a quick low kick. Can combo into most normals. Can be easily forgettable due to Kakyoin have options like nets to start combos and moves like 2B and 5C to counterpoke with, but is a good combo starter nonetheless. Hits low.
2B
Kakyoin move placeholder.png
I HAVE NO IDEA WHAT'S HAPPENING BUT I WANT TO HIT LOW SO I GUESS I'LL PRESS THIS
Startup Active Recovery Damage Guard
WIP WIP WIP WIP -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
WIP {{{block}}} - WIP IPS=No Scales=No Air-UB
  • Hierophant Green turns its arm into a drill and attacks the opponent's legs. Comes out very fast and has decent range. Good poke and counterpoke. Hits low.
Kakyoin move placeholder.png
Friendly reminder that even the best opponents will have habits that you can exploit, like leaving their homes unlocked or sleeping with the lights off.
Startup Active Recovery Damage Guard
WIP WIP WIP WIP -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
WIP {{{block}}} - WIP IPS=No Scales=No Air-UB
  • Hierophant Green attacks the opponent twice with its arms. Good move to end combos with as it gives very good oki. Don't overuse this. Only the first hit is low. Second hit can whiff at max range.
3B
Kakyoin move placeholder.png
The move equivalent of slamming your pinky toe on the coffee table
Startup Active Recovery Damage Guard
WIP WIP WIP WIP -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
WIP {{{block}}} - WIP IPS=Yes Scales=No Air-UB
  • Kakyoin performs his 2A low kick while moving towards the opponent. Absolutely useless.
j.A
Kakyoin move placeholder.png
When the imposter has better active frames!😳
Startup Active Recovery Damage Guard
WIP WIP WIP WIP -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
WIP {{{block}}} - WIp IPS=No Scales=No High
  • Quick jab pointing downwards. Comes out fast and deals high damage. Useful during combo extensions into Nets.
j.B
Kakyoin move placeholder.png
Dude's built like a twig
Startup Active Recovery Damage Guard
WIP WIP WIP WIP -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
WIP {{{block}}} - SP IPS=Yes Scales=No High
  • A far-reaching kick. Slower than j.A and does less damage, but covers more range and has more active frames. Best hitbox for jump-ins.
j.C
Kakyoin move placeholder.png
It begins. Welcome to the world of true kusoge.
Startup Active Recovery Damage Guard
WIP WIP WIP WIP -
Hit Adv. Block Adv. Pushblock Adv. Cancel Properties
WIP {{{block}}} - SP IPS=No Scales=No High
  • Hierophant turns its arm into a drill and hits the opponent twice. Has an insane disjoint and will beat almost every other air move. But, the hitbox is kind of high and will whiff shorter characters. Does high damage.

Game Navigation

General
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In-depth System Info
FAQ
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Kakyoin
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Passive
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Rubber Soul
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