The King of Fighters '98/Choi: Difference between revisions

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==Combos==
==Combos==
* crossup j.C > cr.B >> cr.A >> strong Tatsumaki Shippūzan or weak Hōōkyaku
* crossup j.C > cl.C >> Toorima Geri > (st.A >>) weak Hōōkyaku
* Hishō Kūretsuzan or Senpū Hien Shitotsu (midair hit) > Hōkō Tenkan > follow-up
* Nidanzan (2 hit) >> juggler


{{Template:The King of Fighters '98: The Slugfest}}
{{Template:The King of Fighters '98: The Slugfest}}
[[Category:The King of Fighters '98: The Slugfest]]
[[Category:The King of Fighters '98: The Slugfest]]

Revision as of 09:44, 24 August 2017

Choi98 stance.gif

Introduction

srsly who wants to play this lamer?

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Choi98 colorA.png Choi98 colorB.png Choi98 colorC.png Choi98 colorD.png

Gameplay Overview

be annoying

In-depth Analysis

Movelist

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 3/4/5 +3/+1 HL
Choi98 clA.png
Snkb.gif 3/4/5 +3/+1 HL
Choi98 clB.png
Snkc.gif 7/8/16 -4/-6 HL
Choi98 clC.png
Snkd.gif 6/6/18 -4/-6 HL
Choi98 stD.png
Standing Far
Snka.gif 3/4/5 +3/+1 HL
Choi98 stA.png
Snkb.gif 5/4/7 +1/-1 HL
Choi98 stB.png
Snkc.gif 10/3/16 +1/-1 HL
Choi98 stC.png
Snkd.gif 6/9/15 -4/-6 HL
Choi98 stD.png
Snkc.gif+Snkd.gif 14/7/24 KD/-9 HL
Choi98 stCD.png
Crouching
Snka.gif 3/4/5 +3/+1 HL
Choi98 crA.png
Snkb.gif 3/4/5 +3/+1 L
Choi98 crB.png
Snkc.gif 8/7/11 +2/0 HL
Choi98 crC.png
Snkd.gif 6/9/15 KD/-6 L
Choi98 crD.png
Jump
Snka.gif 4/5 -/- H
Choi98 jA.png
Snkb.gif 6/7 -/- H
Choi98 jB.png
Snkc.gif 4/4+4+4 -/- H
Choi98 jC1.png
Choi98 jC2.png
Choi98 jC3.png
Snkd.gif 8/9 -/- H
Choi98 jD.png
Snkc.gif+Snkd.gif 7/5 KD/- HL
Choi98 jCD.png
Neutral Jump
Snkc.gif 6/7 -/- H
Choi98 njC.png
Snkd.gif 7/6 -/- H
Choi98 njD.png
Command Normals
f+Snka.gif 37/5(8)9/11 0/-2
Choi98 fA1.png
Choi98 fA2.png
f+Snkb.gif 17/2/11 +7/+5
Choi98 fB.png

Normal Throws

b or f + C -

b or f + D -

Normal Moves

Standing A -

Standing B -

Close C -

Crouching A - Cancel into super

Crouching B - Use this to combo into ^ so you can cancel into super

Crouching C -

Jumping C - Use this

Command Normals

f + B - sometimes do this

f + A -

Special Moves

Shissou Hishou Zan (Charge b, f + P) - Choi dashes to right in front of the opponent, and finishes the job with his claws. It leaves you excessively open, making it extremely hard to use.

Senpuu Hien Sashi (Charge b, f + K) - Mechanism is the same as that from Hishō Kūretsuzan; see description there.

Tatsumaki Shippuu Zan (Charge d, u + P) - Either version is useful for combos and countering.

Hishou Kuuretsu Zan (Charge d, ub~uf + K, hold K to attack) - Do a lot of this, If you perform the command to the ub or u directions, he will head for the edge of the screen behind him; otherwise (uf), he will head for the edge of the screen behind the opponent; he then (if you are still holding the button) triangle jumps diagonally downward for the weak version or horizontally for the strong version. It’s generally okay to use this just to get to the edge of the screen quickly.

Kaiten Hien Zan (qcb + P) - Choi rolls up and spins, thereby slashing the opponent multiple times. It has nearly full-body invincibility on startup. After it hits or is blocked, the weak version jumps forward, and the strong version jumps backward. During this jump-off, it is now possible to cancel into Hishōkyaku, but just like later KOF’s, it can’t be done immediately (i.e., no combo); it becomes possible at the apex of his jump. Although Hishōkyaku has been weakened, it is generally a good follow-up (because otherwise you’re just floating there...).

Hishou Kyaku (In air, qcf + K) - Do this sometimes and sometimes from canceling j.C

Desperation Moves

Shin! Chouzetsu T. Shinkuu Zan (hcb x 2 + P) -

Hou'ou Kyaku (qcf, hcb + K) - Do this a lot from hit confirms

Combos

  • crossup j.C > cr.B >> cr.A >> strong Tatsumaki Shippūzan or weak Hōōkyaku
  • crossup j.C > cl.C >> Toorima Geri > (st.A >>) weak Hōōkyaku
  • Hishō Kūretsuzan or Senpū Hien Shitotsu (midair hit) > Hōkō Tenkan > follow-up
  • Nidanzan (2 hit) >> juggler