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==Gameplay Overview== | ==Gameplay Overview== | ||
== | ==[[The_King_of_Fighters_2002/Normals_Guide|Movelist]]== | ||
=== | {|border="1" | ||
! | |||
''' | ! Frames | ||
! Advantage | |||
''' | ! Cancel | ||
! Block | |||
=== | !colspan="4"| Hitbox | ||
! Notes | |||
===Command Normals=== | |- | ||
|colspan="10" align="center"| '''Standing Close''' | |||
=== | |- | ||
! [[image:snka.gif]] | |||
=== | |align="center"| 3/4/5 | ||
|align="center"| +3/+1 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="4" | [[image:Terry98_clA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 4/5/7 | |||
|align="center"| 0/-2 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="4" | [[image:Terry98_clB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 3/3*7/15 | |||
|align="center"| -2/-4 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="2" valign="bottom" style="border-right:0px;"| [[image:Terry98_clC1.png|center]] | |||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Terry98_clC2.png|center]] | |||
|Fast, and 2 hits for easy comboing/hit-confirming | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 3/10/16 | |||
|align="center"| -6/-8 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="4"| [[image:Terry98_clD.png|center]] | |||
|Terry's best meaty attack, it stays out forever. It also activates from further away then cl.C | |||
|- | |||
|colspan="10" align="center"| '''Standing Far''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/4/5 | |||
|align="center"| +3/+1 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="4" | [[image:Terry98_stA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 5/3/11 | |||
|align="center"| -2/-4 | |||
| | |||
|align="center"| HL | |||
|colspan="4" | [[image:Terry98_stB.png|center]] | |||
|A very fast long-range poke. Not cancelable, but a very good asset in between pressure to keep the opponent in place | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 5/8/17 | |||
|align="center"| -5/-7 | |||
| | |||
|align="center"| HL | |||
|colspan="4" | [[image:Terry98_stC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 13/3/22 | |||
|align="center"| -5/-7 | |||
| | |||
|align="center"| HL | |||
|colspan="4"| [[image:Terry98_stD.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]]+[[image:snkd.gif]] | |||
|align="center"| 23/3/23 | |||
|align="center"| KD/-4 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="4"| [[image:Terry98_stCD.png|center]] | |||
|align="center"| Goes over lows | |||
|- | |||
|colspan="10" align="center"| '''Crouching''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/5/5 | |||
|align="center"| +2/0 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="4" | [[image:Terry98_crA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/3/8 | |||
|align="center"| +1/-1 | |||
| | |||
|align="center"| L | |||
|colspan="4" | [[image:Terry98_crB.png|center]] | |||
|Standard cr.B, a fast low that can be chained into cr.A, then df+C into pretty much anything as noted in the combo section | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 5/8/14 | |||
|align="center"| -2/-4 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="4" | [[image:Terry98_crC.png|center]] | |||
|Cancellable, decently fast and pretty good as a meaty. His longest range comboable move | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 10/8/22 | |||
|align="center"| KD/-12 | |||
|align="center"| C,S,Su | |||
|align="center"| L | |||
|colspan="4" | [[image:Terry98_crD.png|center]] | |||
|Slow but cancellable. Easy to whiff cancel, so it is not bad for mid-range zoning by whiff-canceling into qcb+B or qcb+A in case your opponent jumps | |||
|- | |||
|colspan="10" align="center"| '''Jump''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 4/7/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Terry98_jA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 3/8/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Terry98_jB.png|center]] | |||
|Not used much, but is a great air-to-air move, and useful in some matchups, like backwards sj.B vs Choi | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 4/9/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Terry98_jC.png|center]] | |||
|Crosses up | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 4/7/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="4" | [[image:Terry98_jD.png|center]] | |||
|You'll see this one used more than any of his other jump attacks by most players. Great air-to-air and air-to-ground. Crosses up. Can be used as an instant overhead (ie jump back+D) | |||
|- | |||
! [[image:snkc.gif]]+[[image:snkd.gif]] | |||
|align="center"| 16/4/- | |||
|align="center"| KD/- | |||
| | |||
|align="center"| HL | |||
|colspan="4"| [[image:Terry98_jCD.png|center]] | |||
| | |||
|- | |||
|colspan="10" align="center"| '''Command Normals''' | |||
|- | |||
! df+[[image:snkc.gif]] | |||
|align="center"| 3/3(3)3/26 | |||
|align="center"| -12/-14 | |||
|align="center"| S,Su | |||
|align="center"| HL | |||
|colspan="2" valign="bottom" style="border-right:0px;"| [[image:Terry98_fA1.png|center]] | |||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Terry98_fA2.png|center]] | |||
| | |||
|- | |||
! df+[[image:snkc.gif]] | |||
|align="center"| 3/3+3/24 | |||
|align="center"| -10/-12 | |||
|align="center"| S,Su | |||
|align="center"| HL | |||
|colspan="2" valign="bottom" style="border-right:0px;"| [[image:Terry98_dfC1.png|center]] | |||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Terry98_dfC2.png|center]] | |||
| | |||
|} | |||
==Combos== | ==Combos== | ||
{{Template:The King of Fighters '98: The Slugfest}} | {{Template:The King of Fighters '98: The Slugfest}} | ||
[[Category:The King of Fighters '98: The Slugfest]] | [[Category:The King of Fighters '98: The Slugfest]] |
Revision as of 14:43, 12 August 2013
Introduction
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Colors
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