Introduction
Stand | Crouch | Jump | Run |
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Colors
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Gameplay Overview
Real Bout 2 Terry its a solid balanced character that loses his High Angle Geyser and but have a great Power Charge substitute, there is no much difference from the KOF98 version.
Movelist
Normal moves are identical to regular Terry.
Frames | Advantage | Cancel | Block | Hitbox | Notes | ||||
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Special Moves |
Special Moves
- qcf + P
- qcb + P
- (d) u + P
- qcb + K
- hcf + K
- (d) u + P
Desperation Moves
- qcb db f + P
Combos
- cl.D / cl.C (2 hits) >
- f + A (2 hits) > hcf + D > [junggler]
- df + C (optional) >
- (S)DM C Power Geyser (qcb db f + C)
- hcf + D > [junggler]
- qcb + A
- cr.B, cr.A
- df + C
- (S)DM C Power Geyser (qcb db f + C)
- hcf + D > [junggler]
- qcb + A
- (d) u + C
- df + C
- ... hcf + D,
- (d) u + C (Must cancel from previous move on the second hit.)
- j.D (Reset.) (??)
Strategy Corner
- MAX: cl.C (2 hits) >
+ A (2 hits) >
+ D > (d)
+ C
deals ??? than
- cl.C (2 hits) >
+ D
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.