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}} | }} | ||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
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|on block= 0 | |on block= 0 | ||
|special properties= Chain | |special properties= Chain | ||
|description= To Do | |||
}} | |||
}} | |||
=== Air Normals === | |||
{{MoveData | |||
|image= Mira JLPhb.png|thumb | |||
|caption= Test | |||
|name= Jumping Light Punch | |||
|linkname= 8LP | |||
|input= Jump LP/8LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 22 (6%) | |||
|counter-hit damage= 26 (7%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= High | |||
|startup= 7 | |||
|active= 9 | |||
|recovery= 4 | |||
|total duration= 19+f | |||
|on hit= +15 | |||
|on counter-hit= +17 | |||
|on block= +8 | |||
|special properties= -- | |||
|description= To Do | |description= To Do | ||
}} | }} |
Revision as of 15:43, 28 May 2025
Introduction
Mira PLACEHOLDER CHARACTER STORY
Mira PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Character Data | |
---|---|
Forward Walk Speed | 75f to cross two large training mode squares |
Backwards Walk Speed | 90f to cross two large training mode squares |
Forward Dash Duration | 18f |
Backdash Duration | 24f |
Pre-Jump Frames | 5f |
Jump Duration | 38f
|
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | 0 |
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 (3%) | 16 (4%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 8 | 15f | +4 | +6 | 0 | Chain |
To Do |
Crouching Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 (3%) | 16 (4%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 9 | 15f | +4 | +6 | 0 | Chain |
To Do |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22 (6%) | 26 (7%) | -- | 1.6 | 2.4 | High | 7 | 9 | 4 | 19+f | +15 | +17 | +8 | -- |
To Do |