Line 341: | Line 341: | ||
===Air Normals=== | ===Air Normals=== | ||
{{MoveData | {{MoveData | ||
|image= | |image= Arbiter JLPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Air Light Punch | |name= Air Light Punch | ||
|linkname= | |linkname= 8LP | ||
|input= | |input= Jump LP / 8LP | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 16 (4%) | ||
|counter-hit damage= | |counter-hit damage= 20 (5%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= 1.6 | ||
|shadow on block= | |shadow on block= 2.4 | ||
|guard= | |guard= High | ||
|startup= | |startup= 7 | ||
|active= | |active= 6 | ||
|recovery= | |recovery= 4 | ||
|total duration= | |total duration= 16+f | ||
|on hit= | |on hit= +15 | ||
|on counter-hit= | |on counter-hit= +17 | ||
|on block= | |on block= +8 | ||
|special properties= | |special properties= | ||
|description= | |description= To Do | ||
}} | }} | ||
}} | }} | ||
Line 368: | Line 368: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Arbiter JMPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Air Medium Punch | |name= Air Medium Punch | ||
|linkname= | |linkname= 8MP | ||
|input= | |input= Jump MP / 8MP | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 20 (5%) | ||
|counter-hit damage= | |counter-hit damage= 24 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= 2.4 | ||
|shadow on block= | |shadow on block= 4 | ||
|guard= | |guard= High | ||
|startup= | |startup= 9 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= 4 | ||
|total duration= | |total duration= 16+f | ||
|on hit= | |on hit= +16 | ||
|on counter-hit= | |on counter-hit= +19 | ||
|on block= | |on block= +12 | ||
|special properties= | |special properties= | ||
|description= | |description= To Do | ||
}} | }} | ||
}} | }} | ||
Line 395: | Line 395: | ||
{{MoveData | {{MoveData | ||
|image= | |image= Arbiter JHPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Air Heavy Punch | |name= Air Heavy Punch | ||
|linkname= | |linkname= 8HP | ||
|input= | |input= Jump HP / 8HP | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 28 (7%) | ||
|counter-hit damage= | |counter-hit damage= 32 (8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= 4 | ||
|shadow on block= | |shadow on block= 4.5 | ||
|guard= | |guard= High | ||
|startup= | |startup= 11 | ||
|active= | |active= 7 | ||
|recovery= | |recovery= 4 | ||
|total duration= | |total duration= 21+f | ||
|on hit= | |on hit= +20 | ||
|on counter-hit= | |on counter-hit= +24 | ||
|on block= | |on block= +17 | ||
|special properties= | |special properties= | ||
|description= | |description= To Do | ||
}} | }} | ||
}} | }} | ||
===Command Normals=== | ===Command Normals=== |
Revision as of 16:44, 3 February 2025
Introduction
An Arbiter is is a ceremonial, religious, and political rank bestowed upon Covenant Elites. Thel ‘Vadam was given this rank by the Covenant leadership, the High Prophets, to atone for past failures. Having survived a mission that was meant to be his death, Arbiter learned of the plans of the High Prophets that would doom all sentient life in the galaxy, and subsequently allied himself with humanity, the Covenants enemies, to stop the High Prophets and save the galaxy.
GAMEPLAY
Arbiter is a character made to dominate the midrange with long range normals and specials, in addition to having specific tools taylor made for both close and long ranges to round out his toolkit. These tools let arbiter swap from a midrange gameplan to an effective setup game once he takes the lead, as well as play a hit and run strategy when the opponent is close to death. As a tradeoff for his varied toolkit, Arbiter struggles defensively, lacking a meterless reversal, as well as lacking solid buttons for abare. With all this in mind, Arbiter is able to effeciently bully his opponent and keep his lead going with setups, while unfortunatley needing to gamble a bit more then others may when put on the backfoot.
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
Standing Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16f | +2 | +5 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 11 | 3 | 18 | 31f | +4 | +7 | 0 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 (7%) | 32 (8%) | -- | 4 | 4.5 | Mid | 15 | 4 | 17 | 35f | +4 | +8 | +4 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 4 | 16 | 24f | 0 | +2 | -1 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 9 | 3 | 20 | 31f | +2 | +7 | 0 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 (7%) | 28 (7%) | -- | 2.4 | 4 | Mid | 12 | -- | 41 | 53f | -12 | -12 | -22 | - |
|
Crouching Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 7 | 13f | +2 | +10 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 12 | 3 | 18 | 32f | +1 | +4 | -1 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 (7%) | 32 (8%) | -- | 4 | 4.5 | Mid | 14 | 4 | 17 | 34f | -3 | +1 | -3 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 (3%) | 16 (4%) | -- | 1.6 | 2.4 | Mid | 7 | 2 | 10 | 18f | +3 | +13 | +1 | - |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 (6%) | 30 (8%) | -- | 2.4 | 4 | Low | 9 | 3 | 25 | 36f | +19 | +19 | -1 | Soft Knockdown |
Arbiter's sole low. |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 (7%) | 28 (7%) | -- | 2.4 | 4 | Mid | 12 | -- | 42 | 54f | -13 | -13 | -23 | - |
To Do |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 (4%) | 20 (5%) | -- | 1.6 | 2.4 | High | 7 | 6 | 4 | 16+f | +15 | +17 | +8 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 (5%) | 24 (6%) | -- | 2.4 | 4 | High | 9 | 4 | 4 | 16+f | +16 | +19 | +12 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 (7%) | 32 (8%) | -- | 4 | 4.5 | High | 11 | 7 | 4 | 21+f | +20 | +24 | +17 | - |
To Do |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |