m (→Standing Moves) |
|||
Line 32: | Line 32: | ||
|active= 2 | |active= 2 | ||
|recovery= 9 | |recovery= 9 | ||
|total duration= | |total duration= 16f | ||
|on hit= +2 | |on hit= +2 | ||
|on counter-hit= +5 | |on counter-hit= +5 | ||
Line 59: | Line 59: | ||
|active= 3 | |active= 3 | ||
|recovery= 18 | |recovery= 18 | ||
|total duration= | |total duration= 31f | ||
|on hit= +4 | |on hit= +4 | ||
|on counter-hit= +7 | |on counter-hit= +7 | ||
Line 86: | Line 86: | ||
|active= 4 | |active= 4 | ||
|recovery= 17 | |recovery= 17 | ||
|total duration= | |total duration= 35f | ||
|on hit= +4 | |on hit= +4 | ||
|on counter-hit= +8 | |on counter-hit= +8 | ||
Line 113: | Line 113: | ||
|active= 4 | |active= 4 | ||
|recovery= 16 | |recovery= 16 | ||
|total duration= | |total duration= 24f | ||
|on hit= 0 | |on hit= 0 | ||
|on counter-hit= +2 | |on counter-hit= +2 | ||
Line 140: | Line 140: | ||
|active= 3 | |active= 3 | ||
|recovery= 20 | |recovery= 20 | ||
|total duration= | |total duration= 31f | ||
|on hit= +2 | |on hit= +2 | ||
|on counter-hit= +7 | |on counter-hit= +7 | ||
Line 167: | Line 167: | ||
|active= -- | |active= -- | ||
|recovery= 41 | |recovery= 41 | ||
|total duration= | |total duration= 53f | ||
|on hit= -12 | |on hit= -12 | ||
|on counter-hit= -12 | |on counter-hit= -12 |
Revision as of 00:06, 3 February 2025
Introduction
An Arbiter is is a ceremonial, religious, and political rank bestowed upon Covenant Elites. Thel ‘Vadam was given this rank by the Covenant leadership, the High Prophets, to atone for past failures. Having survived a mission that was meant to be his death, Arbiter learned of the plans of the High Prophets that would doom all sentient life in the galaxy, and subsequently allied himself with humanity, the Covenants enemies, to stop the High Prophets and save the galaxy.
GAMEPLAY
Arbiter is a character made to dominate the midrange with long range normals and specials, in addition to having specific tools taylor made for both close and long ranges to round out his toolkit. These tools let arbiter swap from a midrange gameplan to an effective setup game once he takes the lead, as well as play a hit and run strategy when the opponent is close to death. As a tradeoff for his varied toolkit, Arbiter struggles defensively, lacking a meterless reversal, as well as lacking solid buttons for abare. With all this in mind, Arbiter is able to effeciently bully his opponent and keep his lead going with setups, while unfortunatley needing to gamble a bit more then others may when put on the backfoot.
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
Standing Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16f | +2 | +5 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 11 | 3 | 18 | 31f | +4 | +7 | 0 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 (7%) | 32 (8%) | -- | 4 | 4.5 | Mid | 15 | 4 | 17 | 35f | +4 | +8 | +4 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 4 | 16 | 24f | 0 | +2 | -1 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 9 | 3 | 20 | 31f | +2 | +7 | 0 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 (7%) | 28 (7%) | -- | 2.4 | 4 | Mid | 12 | -- | 41 | 53f | -12 | -12 | -22 | - |
|
Crouching Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 7 | 13f | +2 | +10 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 12 | 3 | 18 | 32f | +1 | +4 | -1 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 (7%) | 32 (8%) | -- | 4 | 4.5 | Mid | 14 | 4 | 17 | 34f | -3 | +1 | -3 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |