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===Crouching Moves=== | ===Crouching Moves=== | ||
{{MoveData | {{MoveData | ||
|image= | |image= Arbiter CLPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Crouching Light Punch | |name= Crouching Light Punch | ||
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|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 8 (2%) | ||
|counter-hit damage= | |counter-hit damage= 12 (3%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= 1.6 | ||
|shadow on block= | |shadow on block= 2.4 | ||
|guard= | |guard= Mid | ||
|startup= | |startup= 6 | ||
|active= | |active= 2 | ||
|recovery= | |recovery= 7 | ||
|total duration= | |total duration= 13f | ||
|on hit= | |on hit= +2 | ||
|on counter-hit= | |on counter-hit= +10 | ||
|on block= | |on block= 0 | ||
|special properties= Chain | |special properties= Chain | ||
|description= | |description= To Do | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Arbiter CMPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Crouching Medium Punch | |name= Crouching Medium Punch | ||
|linkname= | |linkname= 2MP | ||
|input= | |input= Crouch MP / 2MP | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 18 (5%) | ||
|counter-hit damage= | |counter-hit damage= 22 (6%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= 2.4 | ||
|shadow on block= | |shadow on block= 4 | ||
|guard= | |guard= Mid | ||
|startup= | |startup= 12 | ||
|active= | |active= 3 | ||
|recovery= | |recovery= 18 | ||
|total duration= | |total duration= 32f | ||
|on hit= | |on hit= +1 | ||
|on counter-hit= | |on counter-hit= +4 | ||
|on block= | |on block= -1 | ||
|special properties= | |special properties= | ||
|description= | |description= To Do | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= Arbiter CHPhb.png|thumb | ||
|caption= Test Caption | |caption= Test Caption | ||
|name= Crouching Heavy Punch | |name= Crouching Heavy Punch | ||
|linkname= | |linkname= 2HP | ||
|input= | |input= Crouch HP / 2HP | ||
|data= | |data= | ||
{{AttackData-KI2013 | {{AttackData-KI2013 | ||
|damage= | |damage= 28 (7%) | ||
|counter-hit damage= | |counter-hit damage= 32 (8%) | ||
|potential damage= -- | |potential damage= -- | ||
|shadow on hit= | |shadow on hit= 4 | ||
|shadow on block= | |shadow on block= 4.5 | ||
|guard= | |guard= Mid | ||
|startup= | |startup= 14 | ||
|active= | |active= 4 | ||
|recovery= | |recovery= 17 | ||
|total duration= | |total duration= 34f | ||
|on hit= | |on hit= -3 | ||
|on counter-hit= | |on counter-hit= +1 | ||
|on block= | |on block= -3 | ||
|special properties= | |special properties= | ||
|description= | |description= To Do | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
===Air Normals=== | ===Air Normals=== |
Revision as of 00:05, 3 February 2025
Introduction
An Arbiter is is a ceremonial, religious, and political rank bestowed upon Covenant Elites. Thel ‘Vadam was given this rank by the Covenant leadership, the High Prophets, to atone for past failures. Having survived a mission that was meant to be his death, Arbiter learned of the plans of the High Prophets that would doom all sentient life in the galaxy, and subsequently allied himself with humanity, the Covenants enemies, to stop the High Prophets and save the galaxy.
GAMEPLAY
Arbiter is a character made to dominate the midrange with long range normals and specials, in addition to having specific tools taylor made for both close and long ranges to round out his toolkit. These tools let arbiter swap from a midrange gameplan to an effective setup game once he takes the lead, as well as play a hit and run strategy when the opponent is close to death. As a tradeoff for his varied toolkit, Arbiter struggles defensively, lacking a meterless reversal, as well as lacking solid buttons for abare. With all this in mind, Arbiter is able to effeciently bully his opponent and keep his lead going with setups, while unfortunatley needing to gamble a bit more then others may when put on the backfoot.
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
Standing Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 9 | 16 | +2 | +5 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 11 | 3 | 18 | 31 | +4 | +7 | 0 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 (7%) | 32 (8%) | -- | 4 | 4.5 | Mid | 15 | 4 | 17 | 35 | +4 | +8 | +4 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 (2%) | 14 (3%) | -- | 1.6 | 2.4 | Mid | 5 | 4 | 16 | 24 | 0 | +2 | -1 | Flipout |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 9 | 3 | 20 | 31 | +2 | +7 | 0 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 (7%) | 28 (7%) | -- | 2.4 | 4 | Mid | 12 | -- | 41 | 53 | -12 | -12 | -22 | - |
|
Crouching Moves
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 (2%) | 12 (3%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 7 | 13f | +2 | +10 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 (5%) | 22 (6%) | -- | 2.4 | 4 | Mid | 12 | 3 | 18 | 32f | +1 | +4 | -1 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 (7%) | 32 (8%) | -- | 4 | 4.5 | Mid | 14 | 4 | 17 | 34f | -3 | +1 | -3 | - |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Air Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Command Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -- | - | - | - | - | - | - | - | - | - | - | Chain |