Killer Instinct (2013)/Kim Wu: Difference between revisions

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{{MoveData
|image= Kim ParryHB.png|thumb
|caption= Test Caption
|name = Dragon Counter
|linkname= LMHP
|input= 3P/LMHP
|data=
{{AttackData-KI2013
  |damage= 20 (5%)
  |counter-hit damage= 20 (5%)
  |potential damage= --
  |shadow on hit= ??
  |shadow on block= --
  |guard= --
  |startup= 1
  |active= 11
  |recovery= 47
  |total duration= 58f
  |on hit= 0
  |on counter-hit= 0
  |on block= --
  |special properties= Builds Dragon, Stagger
  |description= To Do
}}
}}


=== Air Normals ===
=== Air Normals ===

Revision as of 23:58, 2 January 2025


Introduction

Kim Wu PLACEHOLDER CHARACTER STORY

Kim Wu PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Explosive Damage: Kim's damage enders are the most powerful in KI in terms of numbers.
  • Cloud Jump: Without dragons, Kim's jump arc is one of the floatiest and most committal in KI.
  • Stubby Shadow Counter: Kim is cursed with a SC that doesn't move her forward, meaning she has to hold well-spaced offense.

Universal Mechanics

Instinct

Dragon Spirit: Kim automatically gets dragons every few seconds. She can additionally fire a Dragon Cannon via HP+HK.

Combat Traits

Dragon Grasp: Kim can use her command grab as an opener and linker, similar to Thunder.

Dragons: Kim earns her unique resource from Firecracker enders and successful Dragon Parries. She can spend these Dragons to perform a Dragon Cancel.

KI2013 Kim Wu CSS.png
Character Data
Forward Walk Speed 42f to cross two large training mode squares
Backwards Walk Speed 50f to cross two large training mode squares
Forward Dash Duration 18f
Backdash Duration 23f
Pre-Jump Frames 5f
Jump Duration 46f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker -1


Far Normals

Standing Light Punch
Stand LP/5LP
Kim SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12 (3%) 16 (4%) -- 1.6 2.4 Mid 5 3 8 15f +4 +6 +1 Chain

To Do


Far Standing Medium Punch
Stand MP/5MP
Kim SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22 (6%) 28 (7%) -- 2.4 4 Mid 9 2 13 23f +4 +7 -2 --

To Do


Far Heavy Punch
Stand HP/5HP
Kim SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 34 (9%) -- 4 4.5 Mid 13 2 20 34f +3 +5 -4 --

To Do


Standing Light Kick
Stand LK/5LK
Kim SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8 (2%) 12 (3%) -- 1.6 2.4 Mid 5 3 14 21f +3 +3 +2 Chain

To Do


Far Medium Kick
Stand MK/5MK
Kim SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18 (5%) 24 (6%) -- 2.4 4 Mid 7 3 22 31f +1 +3 -2 --

To Do


Far Heavy Kick
Stand HK/5HK
Kim SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 30 (8%) -- 4 4.5 Mid 11 2 19 31f +3 +12 -1 --

To Do


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Kim 2LPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12 (3%) 16 (4%) -- 1.6 2.4 Mid 5 3 7 14f +6 +8 +1 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Kim 2MPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22 (6%) 22 (6%) -- 2.4 4 Mid 7 3 20 29f +1 +1 -6 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Kim 2HPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 34 (9%) -- 4 4.5 Mid 9 7 17 32f -6 -3 -4 --

To Do


Crouching Light Kick
Crouch LK/2LK
Kim 2LKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8 (2%) 12 (3%) -- 1.6 2.4 Low 5 2 12 18f +2 +4 -1 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Kim 2MKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18 (5%) 24 (6%) -- 2.4 4 Low 7 4 18 28f +1 +3 -1 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Kim 2HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28 (10%) 34 (9%) -- 4 4.5 Low 9 2 23 33f +41 +41 -2 Hard Knockdown

Standard sweep.


Command Normals

Dragon Sweep
Down+Forward HK/3HK
Kim 3HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18 (5%) 26 (7%) -- ?? ?? Low 15 2 26 42f +55 +55 -5 Hard Knockdown

Slow but cancels from normals.


Dragon Counter
3P/LMHP
Kim ParryHB.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 20 (5%) -- ?? -- -- 1 11 47 58f 0 0 -- Builds Dragon, Stagger

To Do

Air Normals

Jumping Light Punch
Jump LP/8LP
Kim JLPhb.png
...
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22 (6%) 26 (7%) -- 1.6 2.4 High 7 5 4 15+f +12 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Kim JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
26 (7%) 32 (8%) -- 2.4 4 High 7 3[2]2 4 17+f +14 +17 +12 Crossup

To Do


Jumping Heavy Punch
Jump HP/8HP
Kim JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28 (7%) 32 (8%) -- 4 4.5 High 12 4 4 19+f +14 +17 +17 Crossup

To Do


Jumping Light Kick
Jump LK/8LK
Kim JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18 (5%) 22 (6%) -- 1.6 2.4 High 8 11 4 22+f +12 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Kim JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22 (6%) 28 (7%) -- 2.4 4 High 9 7 4 21+f +16 +19 +12 --

To Do


Jumping Heavy Kick
Jump HK/8HK
Kim JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
50 (13%) 58 (16%) -- 4 4.5 High 13 4 4 20+f +20 +24 +17 Crossup

To Do

Throws

Throw
5LPLK/4LPLK
Kim LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
38 (10%) - - - - - 5 2 29 35f +63/+79 - - Hard Knockdown

To Do


Dragon Grasp
5LPLK/4LPLK
Kim LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
0 - - - - - 5 2 29 35f +4 - - Opener, Exchange

Same frame data, animation, extended hurtbox as normal throw.

  • Techable.


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle