Line 120: | Line 120: | ||
|on block= +2 | |on block= +2 | ||
|special properties= -- | |special properties= -- | ||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Fulgore SMKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Far Medium Kick | |||
|linkname= 5MK | |||
|input= Stand MK/5MK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 8 | |||
|active= 4 | |||
|recovery= 21 | |||
|total duration= 32f | |||
|on hit= +3 | |||
|on counter-hit= +6 | |||
|on block= -2 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Fulgore SHKhb.png|thumb | |||
|caption= (Thruster Kick) | |||
|name= Far Heavy Kick | |||
|linkname= 5HK | |||
|input= Stand HK/5HK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 32(8%) | |||
|counter-hit damage= 38(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 12 | |||
|active= 4 | |||
|recovery= 19 | |||
|total duration= 34f | |||
|on hit= 0 / +24 (Wall Splat) | |||
|on counter-hit= +4 / +25 | |||
|on block= -6 | |||
|special properties= Wall Splat, HKD vs. airborne | |||
|description= To Do | |description= To Do | ||
}} | }} |
Revision as of 15:48, 20 July 2023
Introduction
Fulgore PLACEHOLDER CHARACTER STORY
Fulgore PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Universal Mechanics
Instinct
Blast Core: Fulgore can cancel his special moves into other special moves without spending a pip, and can build a pip by pressing HP+HK.
Combat Traits
Auto-Triples: Fulgore can follow up an auto-double with a manual of the same strength. These manuals increase Fulgore's spin speed.
Reactor Gauge: Fulgore's shadow meter is uniquely divided into 10 pips that fill up over time. Fulgore gains pips faster by using physical hits, and gains pips slower by using projectiles or suffering a knockdown. Fulgore can use these pips to chain together special moves. Shadow moves cost 4 pips.
Character Data | |
---|---|
Forward Walk Speed | 60f to cross two large training mode squares
|
Backwards Walk Speed | 100f to cross two large training mode squares
|
Forward Dash Duration | 18f |
Backdash Duration | 18f |
Pre-Jump Frames | 5f |
Jump Duration | 37f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | 0 |
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 10 | 16f | +3 | +5 | -1 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 2 | 18 | 26f | +2 | +5 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30(8%) | 40(11%) | -- | 4 | 4.5 | Mid | 11 | 4 | 25 | 39f | -2 | +2 | -5 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 3 | 10 | 17f | +5 | +10 | +2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 8 | 4 | 21 | 32f | +3 | +6 | -2 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(8%) | 38(10%) | -- | 4 | 4.5 | Mid | 12 | 4 | 19 | 34f | 0 / +24 (Wall Splat) | +4 / +25 | -6 | Wall Splat, HKD vs. airborne |
To Do |