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|on block= 0 | |on block= 0 | ||
|special properties= Chain | |special properties= Chain | ||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Riptor SMPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Far Standing Medium Punch | |||
|linkname= 5MP | |||
|input= Stand MP/5MP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 20(5%) | |||
|counter-hit damage= 26(7%) | |||
|potential damage= -- | |||
|shadow on hit= 2.4 | |||
|shadow on block= 4 | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 3 | |||
|recovery= 18 | |||
|total duration= 26f | |||
|on hit= +4 | |||
|on counter-hit= +7 | |||
|on block= 0 | |||
|special properties= -- | |||
|description= To Do | |description= To Do | ||
}} | }} |
Revision as of 19:14, 10 April 2023
Introduction
Riptor PLACEHOLDER CHARACTER STORY
Riptor PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
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Universal Mechanics
Instinct
Rage: Riptor's fire breath and tail normals have increased range, and her run speed is massively buffed.
Character Data | |
---|---|
Forward Walk Speed | 47f to cross two large training mode squares |
Backwards Walk Speed | 71f to cross two large training mode squares |
Forward Dash Duration | Has a Forward Run (Primal Stance). Cancellable into stance attacks on frame 4.
|
Backdash Duration | Has a Back Run (Survival Stance). Cancellable into stance attacks on frame 6.
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Pre-Jump Frames | 5f
|
Jump Duration | 38f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +1 |
Normal Moves
Each of Riptor's buttons is linked to a different body part:
- LP: Claws
- MP: Teeth
- HP: Fire breath
- LK: Talons
- MK: Forehead
- HK: Tail
Far Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 9 | 15f | 0 | +5 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 6 | 3 | 18 | 26f | +4 | +7 | 0 | -- |
To Do |