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|on counter-hit= +5 | |on counter-hit= +5 | ||
|on block= -1 | |on block= -1 | ||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= Eagle S0HPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Heavy Punch (No Arrows) | |||
|linkname= 5HP | |||
|input= Stand HP/5HP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 32(8%) | |||
|counter-hit damage= 40(10%) | |||
|potential damage= -- | |||
|shadow on hit= 4 | |||
|shadow on block= 4.5 | |||
|guard= Mid | |||
|startup= 9 | |||
|active= 2 | |||
|recovery= 18 | |||
|total duration= 28f | |||
|on hit= +7 | |||
|on counter-hit= +11 | |||
|on block= +4 | |||
|special properties= -- | |||
|description= To Do | |||
}} | |||
}} | |||
{{MoveData | |||
|image= RAAM SLKhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Light Kick | |||
|linkname= 5LK | |||
|input= Stand LK/5LK | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10(2%) | |||
|counter-hit damage= 14(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 6 | |||
|active= 2 | |||
|recovery= 13 | |||
|total duration= 20f | |||
|on hit= +3 | |||
|on counter-hit= +8 | |||
|on block= +2 | |||
|special properties= -- | |special properties= -- | ||
|description= To Do | |description= To Do |
Revision as of 14:48, 24 March 2023
Introduction
Eagle PLACEHOLDER CHARACTER STORY
Gameplay
Eagle is a hybrid zoner/rushdown character that makes use of his bird companion to cover himself while controlling the screen with arrows. After landing a hit, Eagle can transition into a flurry of terrifying mixups and consistent vortex. Leave your opponent in the dust, but be careful when on the defensive.
Strengths | Weaknesses |
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Universal Mechanics
Instinct
Birds of Prey: Eagle's bird does a peck attack after melee normals.
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 9 | 15f | +4 | +6 | 0 | Chain |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20(5%) | 26(7%) | -- | 2.4 | 4 | Mid | 7 | 2 | 18 | 26f | +2 | +5 | -1 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32(8%) | 40(10%) | -- | 4 | 4.5 | Mid | 9 | 2 | 18 | 28f | +7 | +11 | +4 | -- |
To Do |
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 6 | 2 | 13 | 20f | +3 | +8 | +2 | -- |
To Do |