Killer Instinct (2013)/Glacius: Difference between revisions

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(Replaced content with "{{KI2013 Character Infobox |name=Glacius |image=KI2013_Glacius_CSS.png |forward walk speed= 84f to cross two large training mode squares |backwards walk speed= 109f to cross two large training mode squares |forward dash duration= 36f |backdash duration= 41f |pre-jump frames= 5f |jump duration= 50f |landing recovery= 4f |advantage post grounded combo breaker= +3 }} === Combat Trait === '''Ranged Combos:''' Glacius can perform special ranged Auto Doubles, Shatter Li...")
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=== Combat Trait ===
=== Combat Trait ===
'''Ranged Combos:''' Glacius can perform special ranged Auto Doubles, Shatter Linkers, and Shatter Ender after landing an Opener from a distance.
'''Ranged Combos:''' Glacius can perform special ranged Auto Doubles, Shatter Linkers, and Shatter Ender after landing an Opener from a distance.
== Frame Data At A Glance ==
{{KI2013FrameDataGlanceTableHeader}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|LP|[[File:Lp.png]]|10|15|1.6%|M|sp/sh|5|2|11|2|-2||}}
{{KI2013FrameDataGlanceRow|Close MP|Close [[File:Mp.png]]|20|10|2.4%|M|sp/sh|6|2|16|1|-2||}}
{{KI2013FrameDataGlanceRow|Close HP|Close [[File:Hp.png]]|30|5|4.0%|M|sp/sh|8|3|22|-1|-5||}}
{{KI2013FrameDataGlanceRow|Close LK|Close [[File:Lk.png]]|10|15|1.6%|M|sp/sh|5|2|12|1|-2||}}
{{KI2013FrameDataGlanceRow|Close MK|Close [[File:Mk.png]]|20|10|2.4%|M|sp/sh|9|2|18|1|-3||}}
{{KI2013FrameDataGlanceRow|Close HK|Close [[File:Hk.png]]|30|5|4.0%|M|sp/sh|8|3|15|1|-2||}}
{{KI2013FrameDataGlanceRow|Far MP|Far [[File:Mp.png]]|20|10|2.4%|M|sp/sh|7|2|20|1|-3||}}
{{KI2013FrameDataGlanceRow|Far HP|Far [[File:Hp.png]]|36|5|4.0%|M|sp/sh|10|3|24|-3|-7||}}
{{KI2013FrameDataGlanceRow|Far LK|Far [[File:Lk.png]]|10|15|1.6%|M|sp/sh|5|2|13|0|-3||}}
{{KI2013FrameDataGlanceRow|Far MK|Far [[File:Mk.png]]|20|10|2.4%|M|sp/sh|9|2|18|1|-3||}}
{{KI2013FrameDataGlanceRow|Far HK|Far [[File:Hk.png]]|36|5|4.0%|M|sp/sh|11|5|24|-3|-8||}}
{{KI2013FrameDataGlanceRow|Crouch LP|[[File:Down.gif]][[File:Lp.png]]|10|15|1.6%|M|sp/sh|4|2|10|2|1||}}
{{KI2013FrameDataGlanceRow|Crouch MP|[[File:Down.gif]][[File:Mp.png]]|20|10|2.4%|L|sp/sh|6|2|18|-1|-2||}}
{{KI2013FrameDataGlanceRow|Crouch HP|[[File:Down.gif]][[File:Hp.png]]|36|5|4.0%|M|sp/sh|10|3|19|-3|-8||}}
{{KI2013FrameDataGlanceRow|Crouch LK|[[File:Down.gif]][[File:Lk.png]]|12|15|1.6%|L|sp/sh|5|2|12|1|2||}}
{{KI2013FrameDataGlanceRow|Crouch MK|[[File:Down.gif]][[File:Mk.png]]|24|10|2.4%|M|sp/sh|7|3|16|2|-1||}}
{{KI2013FrameDataGlanceRow|Crouch HK|[[File:Down.gif]][[File:Hk.png]]|36|-|4.0%|L|-|8|3|26|72|-11|Hard Knockdown|}}
{{KI2013FrameDataGlanceRow|Jump LP|Jumping [[File:Lp.png]]|20|15|?|H|sp/sh|6|8|4|15|8|Opener|}}
{{KI2013FrameDataGlanceRow|Jump MP|Jumping [[File:Mp.png]]|24|10|?|H|sp/sh|7|3|4|16|12|Opener|}}
{{KI2013FrameDataGlanceRow|Jump HP|Jumping [[File:Hp.png]]|30|5|?|H|sp/sh|9|3|4|20|17|Opener|}}
{{KI2013FrameDataGlanceRow|Jump LK|Jumping [[File:Lk.png]]|20|15|1.6%|H|sp/sh|10|4|4|12|5|Opener|}}
{{KI2013FrameDataGlanceRow|Jump MK|Jumping [[File:Mk.png]]|24|10|2.4%|H|sp/sh|11|6|4|16|12|Opener|}}
{{KI2013FrameDataGlanceRow|Jump HK|Jumping [[File:Hk.png]]|30|5|4.0%|H|sp/sh|13|5|4|20|17|Opener|}}
{{KI2013FrameDataGlanceRow|Ice Lance|[[File:Right.gif]][[File:Mp.png]]|20|20|?|H|sp/sh|8|3|26|-6|-8|Opener|}}
{{KI2013FrameDataGlanceRow|Ice Pick|[[File:Left.gif]][[File:Hp.png]]|36|105|?|M|sp/sh|9|3|24|48|-7|Launcher|}}
{{KI2013FrameDataGlanceRow|Liquidize|[[File:P.png]]x3|-|-|-|-|-|-|-|-|-|-|Startup & Active Invulnerable, Crossunder|}}


{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Forward Throw|[[File:Lp.png]][[File:Lk.png]]|35|-|?|TH|-|4|2|29|15|-|-|}}
{{KI2013FrameDataGlanceRow|Backward Throw|[[File:Left.gif]][[File:Lp.png]][[File:Lk.png]]|35|-|?|TH|sh|4|2|29|13|-|-|}}


{{KI2013FrameDataGlanceHeader}}
=== Crouching Normals ===
{{KI2013FrameDataGlanceRow|Hail|[[File:Qcb.png]][[File:Lp.png]] (Hold)|16|10|?|M|sh|14|0|0|30|-|Projectile|}}
{{MoveData
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mp.png]] (Hold)|16|10|?|M|sh|14|0|0|30|-|Projectile|}}
|image= Glacius CLPhb.png|thumb
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Hp.png]] (Hold)|16|10|?|M|sh|14|0|0|30|-|Projectile|}}
|caption= Test Caption
{{KI2013FrameDataGlanceRow|Cold Shoulder|[[File:Qcb.png]][[File:Lk.png]]|20|10|?|M|sh|7|4|24|2|-2|Opener|}}
|name= Crouching Light Punch
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mk.png]]|24|10|?|M|sh|8|6|24|4|-3|Opener|}}
|linkname= 2LP
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Hk.png]]|30|10|?|M|sh|9|8|24|3|-5|Opener|}}
|input= Crouch LP/2LP
{{KI2013FrameDataGlanceRow|Puddle Punch|[[File:Qcf.png]][[File:Lp.png]]|32|10|?|M|sh|13|3|30|2|-14|Opener, Startup Invulnerable|}}
|data=
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Mp.png]]|38|10|?|M|sh|14|3|32|1|-16|Opener, Startup Invulnerable|}}
{{AttackData-KI2013
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Hp.png]]|52|35|?|M|sh|15|4|35|34|-18|Launcher, Startup Invulnerable|}}
  |damage= 10(2%)
{{KI2013FrameDataGlanceRow|Shatter|[[File:Qcf.png]][[File:Lp.png]]|32|10|?|U|sh|26|2|18|3|-|Opener, Unblockable|}}
  |counter-hit damage= 14(3%)
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Mp.png]]|32|10|?|U|sh|26|2|18|3|-|Opener, Unblockable|}}
  |potential damage= --
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Hp.png]]|32|10|?|U|sh|26|2|18|3|-|Opener, Unblockable|}}
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 2
  |recovery= 10
  |total duration= 16f
  |on hit= +2
  |on counter-hit= +4
  |on block= +1
  |special properties= --
  |description= To Do
}}
}}


{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Shadow Hail|[[File:Qcb.png]][[File:P.png]]x2|12-70.5x5|0|?|M|sh|4,1|0|1|0|-1|Projectile|}}
{{KI2013FrameDataGlanceRow|Shadow Cold Shoulder|[[File:Qcb.png]][[File:K.png]]x2|12 + 3.6x4|0|?|M|sh|10,0|1|22|5|-2|Opener, Lower & Projectile Invulnerable|}}
{{KI2013FrameDataGlanceRow|Shadow Puddle Punch|[[File:Qcb.png]][[File:P.png]]x2|16 + 4.8x3 + 14.4|0|?|M|sh|2,8|3|22|59|-10|Invulnerable During Melting Animations|}}
{{KI2013FrameDataGlanceRow|Shadow Shatter|[[File:Qcb.png]][[File:K.png]]x2|16 + 4.8x3 + 14.4|0|?|M|sh|2,13|2|17|61|-2|Launcher|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|LP Auto-Double|[[File:Lp.png]]|1.8,2.4|20|-|M|linker/ender|4|2|14|2|-||}}
{{KI2013FrameDataGlanceRow|MP Auto-Double|[[File:Mp.png]]|3.6,4.9|16|-|M|linker/ender|6|3|23|3|-||}}
{{KI2013FrameDataGlanceRow|HP Auto-Double|[[File:Hp.png]]|5.4,6.5|12|-|M|linker/ender|8|3|32|5|-||}}
{{KI2013FrameDataGlanceRow|LK Auto-Double|[[File:Lk.png]]|1.8,2.4|20|-|M|linker/ender|4|2|14|2|-||}}
{{KI2013FrameDataGlanceRow|MK Auto-Double|[[File:Mk.png]]|3.6,4.9|16|-|M|linker/ender|6|2|23|3|-||}}
{{KI2013FrameDataGlanceRow|HK Auto-Double|[[File:Hk.png]]|5.4,6.5|12|-|M|linker/ender|8|2|31|5|-||}}
{{KI2013FrameDataGlanceRow|Ranged LP/LK Auto-Double|[[File:Lp.png]]|1.8,2.4|20|-|M|linker/ender|5|2|14|2|-|Pulls opponent in strongly|}}
{{KI2013FrameDataGlanceRow|Ranged MP/MK Auto-Double|[[File:Mp.png]]|3.6,4.9|16|-|M|linker/ender|6|2|9|5|-|Pulls opponent in slightly|}}
{{KI2013FrameDataGlanceRow|Ranged HP/HK Auto-Double|[[File:Hp.png]]|5.4,6.5|12|-|M|linker/ender|8|2|9|6|-|Pushes opponent away slightly|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Cold Shoulder Linker|[[File:Qcb.png]][[File:Lk.png]]|3.9|12|?|M|sh/auto-double|7|1|32|1|-|Carry|}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mk.png]]|3.9,1.9|14|?|M|sh/auto-double|8|1|29|3|-|Carry|}}
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]]hold [[File:Lk.png]]/[[File:Mk.png]]|3.9,2.4,2.4|16|?|M|sh/auto-double|8|1|32|5|-|Carry|}}
{{KI2013FrameDataGlanceRow|Puddle Punch Linker|[[File:Qcf.png]][[File:Lk.png]]|5.8|12|?|M|sh/auto-double|8|3|23|2|-|Damage|}}
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Mk.png]]|4.4,4.4|14|?|M|sh/auto-double|9|6|21|3|-|Damage|}}
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]]hold [[File:Lk.png]]/[[File:Mk.png]]|3.9,3.9,3.9|16|?|M|sh/auto-double|8|5|23|5|-|Damage|}}
{{KI2013FrameDataGlanceRow|Shatter Linker|[[File:Qcf.png]][[File:Lp.png]]|5.8|16|?|M|sh/auto-double|7|2|17|2|-|Damage, Ranged|}}
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Mp.png]]|4.4,4.4|18|?|M|sh/auto-double|9|1|15|5|-|Damage, Ranged|}}
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]]hold [[File:Lp.png]]/[[File:Mp.png]]|3.9,3.9,3.9|21|?|M|sh/auto-double|10|1|14|6|-|Damage, Ranged|}}
{{KI2013FrameDataGlanceHeader}}
{{KI2013FrameDataGlanceRow|Hail Ender|[[File:Qcb.png]][[File:P.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Ground Bounce|}}
{{KI2013FrameDataGlanceRow|Cold Shoulder Ender|[[File:Qcb.png]][[File:Hk.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Carry/Wall Splat|}}
{{KI2013FrameDataGlanceRow|Puddle Punch Ender Ender|[[File:Qcf.png]][[File:Hk.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Damage, No Followup|}}
{{KI2013FrameDataGlanceRow|Shatter Ender|[[File:Qcf.png]][[File:Hp.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Battery|}}
{{KI2013FrameDataGlanceRow|Shadow Puddle Punch Ender|[[File:Qcf.png]][[File:K.png]]x2|varies|N/A|varies|M|-|-|-|-|-|-|Damage, Allows Followup|}}
{{KI2013FrameDataGlanceRow|Shadow Shatter Ender|[[File:Qcf.png]][[File:P.png]]x2|varies|N/A|varies|M|-|-|-|-|-|-|Ranged|}}
|}
== Moves ==
==== Normal Attacks ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Standing Light Punch | {{lp}} |  }}
{{KI2013MoveListRow | Standing Medium Punch | {{mp}} |  }}
{{KI2013MoveListRow | Standing Hard Punch | {{hp}} |  }}
{{KI2013MoveListRow | Standing Light Kick | {{lk}} | }}
{{KI2013MoveListRow | Standing Medium Kick | {{mk}} |  }}
{{KI2013MoveListRow | Standing Hard Kick | {{hk}} |  }}
{{KI2013MoveListRow | Close Light Punch | (near opponent) {{lp}} |  }}
{{KI2013MoveListRow | Close Medium Punch | (near opponent) {{mp}} |  }}
{{KI2013MoveListRow | Close Hard Punch | (near opponent) {{hp}} |  }}
{{KI2013MoveListRow | Close Light Kick | (near opponent) {{lk}} | }}
{{KI2013MoveListRow | Close Medium Kick | (near opponent) {{mk}} |  }}
{{KI2013MoveListRow | Close Hard Kick | (near opponent) {{hk}} |  }}
{{KI2013MoveListRow | Crouching Light Punch | {{d}} + {{lp}} |  }}
{{KI2013MoveListRow | Crouching Medium Punch | {{d}} + {{mp}} |  }}
{{KI2013MoveListRow | Crouching Hard Punch | {{d}} + {{hp}} |  }}
{{KI2013MoveListRow | Crouching Light Kick | {{d}} + {{lk}} |  }}
{{KI2013MoveListRow | Crouching Medium Kick | {{d}} + {{mk}} |  }}
{{KI2013MoveListRow | Crouching Hard Kick | {{d}} + {{hk}} |  }}
{{KI2013MoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} |  }}
{{KI2013MoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} |  }}
{{KI2013MoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} |  }}
{{KI2013MoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} |  }}
{{KI2013MoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} |  }}
{{KI2013MoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} |  }}
{{KI2013MoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} |  }}
{{KI2013MoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} |  }}
{{KI2013MoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} |  }}
{{KI2013MoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} |  }}
{{KI2013MoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} |  }}
{{KI2013MoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} |  }}
{{MoveListFooter}}
==== Command Attacks ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Ice Lance | {{f}} + {{mp}} |  }}
{{KI2013MoveListRow | Ice Pick | {{b}} + {{hp}} |  }}
{{KI2013MoveListRow | Throw | {{f}} or {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
==== Instinct Mode ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | {{hp}} + {{hk}} | ? }}
{{MoveListFooter}}
==== Special Moves ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Hail | {{qcb}} + {{p}} | Strength of button increases range <br> {{ex}} }}
{{KI2013MoveListRow | Cold Shoulder | {{qcb}} + {{k}} | {{ex}} }}
{{KI2013MoveListRow | Puddle Punch | {{qcf}} + {{k}} | {{ex}} }}
{{KI2013MoveListRow | Shatter | {{qcf}} + {{p}} | {{ex}} }}
{{MoveListFooter}}
==== Combo Openers ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Ice Lance | {{f}} + {{mp}} |  }}
{{KI2013MoveListRow | Cold Shoulder | {{qcb}} + {{k}} |  }}
{{KI2013MoveListRow | Puddle Punch | {{qcf}} + {{k}} |  }}
{{KI2013MoveListRow | Shatter | {{qcf}} + {{p}} |  }}
{{KI2013MoveListRow | Shadow Cold Shoulder | {{qcb}} + {{k}} k |  }}
{{KI2013MoveListRow | Shadow Puddle Punch | {{qcf}} + {{k}} k |  }}
{{MoveListFooter}}
==== Combo Linkers ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Cold Shoulder | {{qcb}} + {{lk}} or {{mk}} |  }}
{{KI2013MoveListRow | Puddle Punch | {{qcf}} + {{lk}} or {{mk}} |  }}
{{KI2013MoveListRow | Shatter | {{qcf}} + {{lp}} or {{mp}} |  }}
{{KI2013MoveListRow | Shadow Cold Shoulder | {{qcb}} + {{k}} k |  }}
{{KI2013MoveListRow | Shadow Puddle Punch | {{qcf}} + {{k}} k |  }}
{{MoveListFooter}}
==== Combo Enders ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Hail | {{qcb}} + {{hp}} |  }}
{{KI2013MoveListRow | Cold Shoulder | {{qcb}} + {{hk}} |  }}
{{KI2013MoveListRow | Puddle Punch | {{qcf}} + {{hk}} |  }}
{{KI2013MoveListRow | Shatter | {{qcf}} + {{hp}} |  }}
{{KI2013MoveListRow | Shadow Shatter | {{qcf}} + {{p}} p |  }}
{{MoveListFooter}}
==== Manuals ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
{{MoveListFooter}}
==== Ulra Combo ====
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Ultra Combo | {{qcf}} + {{3p}} |  }}
{{MoveListFooter}}
== Move Analysis ==
=== Normal Moves ===
N/A
=== Command Attacks ===
N/A
=== Throws ===
N/A
=== Instinct Mode ===
N/A
=== Special Moves ===
N/A
=== Shadow Moves ===
N/A
=== Combo Openers ===
N/A
=== Combo Linkers ===
N/A
=== Combo Enders ===
N/A
=== Manuals ===
N/A
=== Ultra Combos ===
N/A
== The Basics ==
== Combos ==
== Strategy ==
== Costumes and Colors ==
== Matchups ==
* <u>'''Vs. Glacius'''</u>
TBW
* <u>'''Vs. Jago'''</u>
TBW
* <u>'''Vs. Sabrewulf'''</u>
TBW
* <u>'''Vs. Thunder'''</u>


{{KI2013_Navbox}}
{{KI2013_Navbox}}

Revision as of 21:55, 7 January 2024


Introduction

Glacius PLACEHOLDER CHARACTER STORY

Glacius PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Cold Shoulder: Glacius bypasses his movement woes with his shoulder tackle, zipping him forward at lightning speed and staying safe with its high pushback.
  • Assistance: With Hail up, it's difficult to challenge Glacius in close quarters, since the projectile doesn't disappear when he's hit.
  • Criminal damage: Glacius is one of the hardest hitting fighters in KI. He can equalize a life deficit with a Shadow Cold Shoulder, which does a load of damage and cranks the ender level.
  • Low gravity jumps: Glacius' jump arc is one of the floatiest in the game. It's easy to react to and tag his lance kicks with an anti-air from long distance.

Universal Mechanics

Instinct

Crystallize:

- Glacius gains 1 hit of super armor up to 5 times. The armor replenishes after a short time if it is destroyed. The number of remaining armor charges is shown on Glacius' portrait next to the life bar.

- Glacius gains access to a homing puddle punch with two versions. A crossup and a non-crossup version. These can be told apart by the crossup version having spikes during travel.

- Liquidize has increased movement speed.

- Shadow Counter window drastically increased.

KI2013 Glacius CSS.png
Character Data
Forward Walk Speed 84f to cross two large training mode squares
Backwards Walk Speed 109f to cross two large training mode squares
Forward Dash Duration 36f
Backdash Duration 41f
Pre-Jump Frames 5f
Jump Duration 50f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +3


Combat Trait

Ranged Combos: Glacius can perform special ranged Auto Doubles, Shatter Linkers, and Shatter Ender after landing an Opener from a distance.


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Glacius CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 2 10 16f +2 +4 +1 --

To Do


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle