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== Universal Mechanics == | == Universal Mechanics == | ||
=== Instinct === | === Instinct === | ||
''' | '''Eternal Descent (Creepy Hands):''' Summons a bunch of hands that can catch opponents who stand on them and hit them for 17% (Unscaled by guts modifier) and a hard knockdown that grants workable oki situation. | ||
=== Combat Traits === | === Combat Traits === | ||
'''Ranged Autos & Linkers:''' Gargos can start a combo from any distance after a long-range L Oblivion opener. | '''Ranged Autos & Linkers:''' Gargos can start a combo from any distance after a long-range L Oblivion opener. |
Revision as of 13:51, 9 February 2023
Introduction
Shin Hisako PLACEHOLDER CHARACTER STORY
Shin Hisako PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
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Character Data | |
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Forward Walk Speed | 51f to cross two large training mode squares |
Backwards Walk Speed | 68f to cross two large training mode squares |
Forward Dash Duration | 33f
|
Backdash Duration | 17f |
Pre-Jump Frames | 5f |
Jump Duration | 40f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | -3 |
Universal Mechanics
Instinct
Eternal Descent (Creepy Hands): Summons a bunch of hands that can catch opponents who stand on them and hit them for 17% (Unscaled by guts modifier) and a hard knockdown that grants workable oki situation.
Combat Traits
Ranged Autos & Linkers: Gargos can start a combo from any distance after a long-range L Oblivion opener.
Normal Moves
Standing Normals
Crouching Normals
Air Normals
Throws
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 (10%) | - | - | - | - | - | - | - | - | 36f | 59 | - | - | Hard Knockdown |
Builds a lot of meter and curses the opponent a with a tracking drifting spirit which can be used for setups or saved as a quick get in tool in neutral later |
Special Moves
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st Rekka | 20(5%) | 20(5%) | -- | ?? | ?? | Mid | 11/15/17 | 2/2/2 | 24(1,13)/26(2,19)/29(2,17 | 36f/42f/47f | +3/+4/+5 | +10/+6/+2 | -2/-4/-5 | whiff cancellable into rekka extensions and other special during recovery(first whiff cancellable frame,last whiff cancellable frame |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
2nd rekka | 14/18/22 | 18/22/26 | -- | ?? | ?? | Mid | 16/19/19 | 3(2,3)/6(2,6)/6(2,6) | 20/23/22 | 38/48/47 | +3/+7/+5 | +21/+13/+11 | -6/-10/-9 | Soft knockdown |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
3rd Rekka | 14/18/22 | 18/22/26 | -- | ?? | ?? | Mid | 17/21/21 | 4/12/12 | 34/29/18 | - | -14/-11/+4 | -8/-5/+10 | -17/-19/-10 | Opener |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LP | -- | -- | -- | ?? | ?? | Mid (crossup) | 10 | 2 | 40 | 51f | 14 (soft KD) | 14 (soft KD) | -26 | upper body invul frames 3-5;
can pass through frames 1-11 |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MP | 18 | 22 | -- | ?? | ?? | Mid(crossup) | 29 | 2 | 30 | 61f | -- | -- | -- | -- |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HP | 22 | 26 | -- | ?? | ?? | Mid (crossup) | 29 | 2 | 30 | 61f | 47(17) | 47(17) | -15 | upper body invul frames 5-9;
can pass through frames 1-11 |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
Orb HP | -- | -- | -- | ?? | ?? | -- | 11 | 6 | 20 | 36f | -- | -- | -- | -- |
To Do |
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LK | 28(7%) | 36(10%) | -- | ?? | ?? | High | 24 | 3 | 30 | 56f | +9{20} | +16 | -10 | lower body invul/ground bounce on air connect/stagger |
To Do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
MK | 36(10%) | 44 | -- | ?? | ?? | High | 25 | 4 | 32 | -- | +6{17} | +13 | -9 | -- |
to do | ||||||||||||||
Version | Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
HK | 44 | 52 | -- | ?? | ?? | High | 29 | 4 | 29 | 61f | +6 | +13 | --6 | - |
reactable offline (placeholder) |