Killer Instinct (2013)/Tusk: Difference between revisions

From SuperCombo Wiki
Line 21: Line 21:


== Normal Moves ==
== Normal Moves ==
=== Standing Normals ===
=== Far Normals ===
{{MoveData
{{MoveData
|image= Gargos SLPhb.png|thumb
|image=  
|caption= Test Caption
|caption= Test Caption
|name= Standing Light Punch
|name= Standing Light Punch
Line 30: Line 30:
|data=
|data=
  {{AttackData-KI2013
  {{AttackData-KI2013
   |damage= 8(2%)
   |damage= 10(2%)
   |counter-hit damage= 10(2%)
   |counter-hit damage= 14(3%)
   |potential damage= --
   |potential damage= --
   |shadow on hit= 1.6
   |shadow on hit= 1.6
   |shadow on block= 2.4
   |shadow on block= 2.4
   |guard= Mid
   |guard= Mid
   |startup= 6
   |startup= 5
   |active= 2
   |active= 3
   |recovery= 9
   |recovery= 14
   |total duration= 16f
   |total duration= 21f
   |on hit= +4
   |on hit= +1
   |on counter-hit= +6
   |on counter-hit= +5
   |on block= +2
   |on block= +0
   |special properties= Chain
   |special properties= Chain
   |description= To Do
   |description= To Do
Line 50: Line 50:


{{MoveData
{{MoveData
|image= Gargos SMPhb.png|thumb
|image=  
|caption= Test Caption
|caption= Test Caption
|name= Standing Medium Punch
|name= Far Standing Medium Punch
|linkname= 5MP
|linkname= 5MP
|input= Stand MP/5MP
|input= Stand MP/5MP
Line 63: Line 63:
   |shadow on block= 4
   |shadow on block= 4
   |guard= Mid
   |guard= Mid
   |startup= 8
   |startup= 23
   |active= 2
   |active= 2
   |recovery= 19
   |recovery= 16
   |total duration= 28f
   |total duration= 40f
   |on hit= +5
   |on hit= +21
   |on counter-hit= +8
   |on counter-hit= +21
   |on block= +0
   |on block= -3
   |special properties= --
   |special properties= Stagger Deflect 7-9f
   |description= To Do
   |description= To Do
  }}
  }}
Line 182: Line 182:
  }}
  }}
}}
}}


=== Crouching Normals ===
=== Crouching Normals ===

Revision as of 13:49, 7 February 2023


Introduction

Tusk PLACEHOLDER CHARACTER STORY

Tusk PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Chunky Damage: Tusk's damage output in and out of combos is among the highest in the game.
  • Large Buttons: Tusk's has some of the longest range buttons in the game.
  • Big Confirm Windows: Tusk's buttons have a large amount of hitstun allowing easy confirms.
  • Very Difficult to Zone: Tusk's run and long range buttons allow him to get around zoning very effectively.
  • Easy to Break: Tusk's linkers have an extra hit allowing for easier reaction breaks and he has distinctive and slow autodoubles.
  • High Execution Instinct: Getting the most out of Tusk's instinct demands a significantly higher execution investment than most characters.
  • Weak Light Confirms: Tusk can't confirm into anything except Moose Jaw off his lights without meter and can't punish certain moves with a combo due to his 2LK not confirming unless point blank.
KI2013 Tusk CSS.png
Character Data
Forward Walk Speed 59f to cross two large training mode squares
Backwards Walk Speed 74f to cross two large training mode squares
Forward Dash Duration 25f
Backdash Duration 25f
Pre-Jump Frames 5f
Jump Duration 38f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1

Universal Mechanics

Instinct

One Thousand Years of Training: Tusk can cancel St.MP and St.HP into special moves at the cost of some of his remaining instinct meter. He is also able to cancel any special move into any other special move also at the cost of his instinct bar.

Combat Traits

Deflect: During certain moves Tusk will flash white, this allows him to "deflect" any strike that hits him during this time. A deflect will recapture and stagger the opponent allowing whatever move he was doing at the time to connect.

Normal Moves

Far Normals

Standing Light Punch
Stand LP/5LP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 3 14 21f +1 +5 +0 Chain

To Do


Far Standing Medium Punch
Stand MP/5MP
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 22(6%) -- 2.4 4 Mid 23 2 16 40f +21 +21 -3 Stagger Deflect 7-9f

To Do


Standing Heavy Punch
Stand HP/5HP
Gargos SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28(7%) 32(8%) -- 4 4.5 Mid 14 5 21 39f +15 +33 -1 Stagger

To Do


Standing Light Kick
Stand LK/5LK
Gargos SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 1.6 2.4 Mid 5 4 16 24f 0 +2 -1 --

To Do


Standing Medium Kick
Stand MK/5MK
Gargos SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 22(6%) -- 2.4 4 Mid 10 2 26 37f -1 +2 -4 --

To Do


Standing Heavy Kick
Stand HK/5HK
Gargos SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 14(3%) -- 4 4.5 Mid 17 8 23 47f +33 +33 -22 --

Utterly enormous anti-air.

Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Gargos CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 10(2%) -- 1.6 2.4 Mid 6 2 9 16f +4 +6 +1 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Gargos CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
18(5%) 22(6%) -- 2.4 4 Mid 7 3 17 26f +5 +8 +1 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Gargos CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 28(7%) -- 4 4.5 Mid 13 5 17 34f +5 +8 -3 --

To Do


Crouching Light Kick
Crouch LK/2LK
Gargos CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12(3%) 16(4%) -- 1.6 2.4 Low 6 5 7 17f +2 +4 -2 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Gargos CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 30(8%) -- 2.4 4 Low 11 2 24 36f -1 +2 -4 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Gargos CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28(7%) 32(8%) -- 4 4.5 Low 18 2 28 47f +53 +53 -10 Hard knockdown

To Do


Air Normals

Jumping Light Punch
Jump LP/8LP
Gargos JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16(4%) 20(5%) -- 1.6 2.4 High 7 5 4 15+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Gargos JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 2.4 4 High 7 5 4 17+f +3 +2 -4 Crossup

To Do


Jumping Heavy Punch
Jump HP/8HP
Gargos JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28(7%) 32(8%) -- 4 4.5 Mid 22 3/17 4/42 28+f/80+f +61/+15 +61/+15 0/-58 Launcher

To Do


Jumping Light Kick
Jump LK/8LK
Gargos JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16(4%) 20(5%) -- 1.6 2.4 High 8 8 4 19+f +15 +17 +8 --

To Do


Jumping Medium Kick
Jump MK/8MK
Gargos JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20(5%) 24(6%) -- 2.4 4 High 13 7 4 23+f +16 +19 +8 Cross-up

To Do


Jumping Heavy Kick
Jump HK/8HK
Gargos JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10(2%) 14(3%) -- 4 4.5 Mid 21 4 4 28+f +40 +40 -1 Soft knockdown

To Do


Throws

Throw
5LPLK/4LPLK
Gargos LPLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30.4 (8%) - - - - - - - - 36f - - - Hard Knockdown

Builds 10.1(2%) Potential Damage and sets up a minion summon.

Special Moves

Oblivion
QCF+P/236P
[[File:
Killer Instinct-2023 02 04-21 53 04.png
Killer Instinct-2023 02 04-21 53 44.png
Killer Instinct-2023 02 04-21 54 22.png
|175x250px|center|class=move-image]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP 20(5%) 20(5%) -- ?? ?? Mid 13 5 22 39f +5 +5 -11 Launcher vs. airborne

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 24(6%) 24(6%) -- ?? ?? Mid 27 5 22 53f +25 +25 -6 Soft knockdown

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 24(6%) 24(6%) -- ?? ?? Mid 32 5 22 58f +48 +48 -6 Ground Bounce

To Do


Devil's Divide (Grab)
QCB+P/214P
[[File:
Gargos 214LPhb.png
Gargos 214MPhb.png
Gargos 214HPhb.png
Gargos 214JPhb.png
|175x250px|center|class=move-image]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP -- -- -- ?? ?? -- 5 2 28 34f -- -- -- --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP -- -- -- ?? ?? -- 23 2 36 60f -- -- -- --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP -- -- -- ?? ?? -- 11 6 20 36f -- -- -- --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
JP -- -- -- ?? ?? -- 11 2 4 16+f -- -- -- --

Automatically performs Sadistic Drop.


Devil's Divide
2P/4P/6P/8P
[[File:
Sadistic Drop.png
Sadistic Hurl.png
Sadistic Appetite.png
Sadistic Intent.png
|175x250px|center|class=move-image]] Test Caption


Reckoning
QCF+K/236K
[[File:
Gargos 236LKhb.png
Gargos 236MKhb.png
Gargos 236HKhb.png
|175x250px|center|class=move-image]] Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 28(7%) 34(9%) -- ?? ?? Mid 23 14 23 59f +20 +20 -38 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MK 38(10%) 44(12%) -- ?? ?? Mid 8 24 36 67f +4 +4 -44 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HK 50(13%) 54(15%) -- ?? ?? Mid 48 11 22 80f +31 +31 -12 Full invul 1-47f

A very slow reversal, if you can even call it that. Instinct cancel this to be plus, armored, and close.

KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle