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== Universal Mechanics == | |||
=== Instinct === | |||
'''Pyromania:''' Can activate in air. Cinder is permanently Fired Up while Instinct lasts. | |||
=== Combat Traits === | |||
'''Fired Up:''' After 8 seconds, the fire on Cinder's body shines brighter, and his next special will be powered up. | |||
'''Burnout Enders:''' Fission and Inferno enders cause Potential Damage to build on the opponent's life bar for a short period of time. This period is extended if the opponent uses punches (Fission) or kicks (Inferno). | |||
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Revision as of 23:01, 1 February 2023
Introduction
Cinder PLACEHOLDER CHARACTER STORY
Cinder PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
---|---|
|
|
Character Data | |
---|---|
Forward Walk Speed | 50f to cross two large training mode squares |
Backwards Walk Speed | 51f to cross two large training mode squares |
Forward Dash Duration | 20f |
Backdash Duration | 30f
|
Pre-Jump Frames | 5f |
Jump Duration | 38f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | +1 |
Universal Mechanics
Instinct
Pyromania: Can activate in air. Cinder is permanently Fired Up while Instinct lasts.
Combat Traits
Fired Up: After 8 seconds, the fire on Cinder's body shines brighter, and his next special will be powered up. Burnout Enders: Fission and Inferno enders cause Potential Damage to build on the opponent's life bar for a short period of time. This period is extended if the opponent uses punches (Fission) or kicks (Inferno).