Killer Instinct (2013)/Maya: Difference between revisions

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|advantage post grounded combo breaker= +1
|advantage post grounded combo breaker= +1
}}
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==Normal Moves==
Maya's light punches use her yellow Temperance dagger
Maya's medium punches use her purple Vengeance dagger
Maya's heavy punches use both daggers
=== Standing Normals ===
{{MoveData
|image= Maya SLPhb.png|thumb
|caption= Test Caption
|name= Standing Light Punch
|linkname= 5LP
|input= Stand LP/5LP
|data=
{{AttackData-KI2013
  |damage= 12(3%)
  |counter-hit damage= 16(4%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Mid
  |startup= 5
  |active= 3
  |recovery= 8
  |total duration= 15f
  |on hit= +4
  |on counter-hit= +6
  |on block= +1
  |special properties= Chain
  |description= To Do
}}
}}


{{KI2013_Navbox}}
{{KI2013_Navbox}}

Revision as of 13:59, 9 August 2024


Introduction

Maya PLACEHOLDER CHARACTER STORY

Maya PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • In Progress


Universal Mechanics

Instinct

Possession Rite: Maya's daggers fly back to her on activation, and continue to do so throughout the Instinct.

KI2013 Maya CSS.png
Character Data
Forward Walk Speed 57f to cross two large training mode squares
Backwards Walk Speed 74f to cross two large training mode squares
Forward Dash Duration 21f
  • Jump/Dagger Cancellable on 13f
  • Upper Body Invul 4-21f
  • If no direction or button is inputted then there are 4 extra frames of upper body invul past the dash's duration
Backdash Duration 23f
Pre-Jump Frames 5f
Jump Duration 38f
  • Forward Dash Forward Jump= 32f
  • Forward Dash Neutral Jump= 41f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1


Normal Moves

Maya's light punches use her yellow Temperance dagger Maya's medium punches use her purple Vengeance dagger Maya's heavy punches use both daggers

Standing Normals

Standing Light Punch
Stand LP/5LP
Maya SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12(3%) 16(4%) -- 1.6 2.4 Mid 5 3 8 15f +4 +6 +1 Chain

To Do


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle