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|advantage post grounded combo breaker= 0 | |advantage post grounded combo breaker= 0 | ||
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== Normal Moves == | |||
=== Standing Normals === | |||
{{MoveData | |||
|image= Fulgore SLPhb.png|thumb | |||
|caption= Test Caption | |||
|name= Standing Light Punch | |||
|linkname= 5LP | |||
|input= Stand LP/5LP | |||
|data= | |||
{{AttackData-KI2013 | |||
|damage= 10(2%) | |||
|counter-hit damage= 14(3%) | |||
|potential damage= -- | |||
|shadow on hit= 1.6 | |||
|shadow on block= 2.4 | |||
|guard= Mid | |||
|startup= 5 | |||
|active= 2 | |||
|recovery= 10 | |||
|total duration= 16f | |||
|on hit= +3 | |||
|on counter-hit= +5 | |||
|on block= -1 | |||
|special properties= Chain | |||
|description= To Do | |||
}} | |||
}} | |||
{{KI2013_Navbox}} | {{KI2013_Navbox}} |
Revision as of 15:36, 20 July 2023
Introduction
Fulgore PLACEHOLDER CHARACTER STORY
Fulgore PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
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Universal Mechanics
Instinct
Blast Core: Fulgore can cancel his special moves into other special moves without spending a pip, and can build a pip by pressing HP+HK.
Combat Traits
Auto-Triples: Fulgore can follow up an auto-double with a manual of the same strength. These manuals increase Fulgore's spin speed.
Reactor Gauge: Fulgore's shadow meter is uniquely divided into 10 pips that fill up over time. Fulgore gains pips faster by using physical hits, and gains pips slower by using projectiles or suffering a knockdown. Fulgore can use these pips to chain together special moves. Shadow moves cost 4 pips.
Character Data | |
---|---|
Forward Walk Speed | 60f to cross two large training mode squares
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Backwards Walk Speed | 100f to cross two large training mode squares
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Forward Dash Duration | 18f |
Backdash Duration | 18f |
Pre-Jump Frames | 5f |
Jump Duration | 37f |
Landing Recovery | 4f |
Advantage Post Grounded Combo Breaker | 0 |
Normal Moves
Standing Normals
Damage | Counter-Hit Damage | Potential Damage | Shadow On Hit | Shadow On Block | Guard | Startup | Active | Recovery | Total Duration | On Hit | On Counter-Hit | On Block | Special Properties |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10(2%) | 14(3%) | -- | 1.6 | 2.4 | Mid | 5 | 2 | 10 | 16f | +3 | +5 | -1 | Chain |
To Do |