JoJo's Bizarre Adventure: Heritage for the Future/Old Joseph/Movelist: Difference between revisions
(Added crouching S.OFF buttons.) |
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{{MoveData | {{MoveData | ||
|image=HFTF_Oldseph_5B.png | |image=HFTF_Oldseph_5B.png | ||
|caption= | |caption= Not as good as it's made out to be | ||
|name= 5B | |name= 5B | ||
|data= | |data= | ||
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|cancel= Special/Super | |cancel= Special/Super | ||
|properties= Mid IPS=No Scales=Yes | |properties= Mid IPS=No Scales=Yes | ||
|description= Quintessential Oldseph button. Acts as a primary poke and as a situational anti-air. Being cancellable makes the not-so-great frame data somewhat negligible. | |description= Quintessential Oldseph button. Acts as a primary poke and as a situational anti-air. Extends forward so good reach. Don't expect it to beat much outright, better to punish start-ups and recoveries at long range. Being cancellable makes the not-so-great frame data somewhat negligible. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=HFTF_Oldseph_5C.png | |image=HFTF_Oldseph_5C.png | ||
|caption= | |caption= What should really be hyped up instead of 5B | ||
|name= 5C | |name= 5C | ||
|data= | |data= | ||
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|cancel= Special/Super | |cancel= Special/Super | ||
|properties= Mid :( IPS=No Scales=Yes | |properties= Mid :( IPS=No Scales=Yes | ||
|description= An unremarkable jab. Doesn't hit low. | |description= An unremarkable jab. Doesn't hit low. Still an OK combo starter and has decent range for poking. | ||
}} | }} | ||
}} | }} | ||
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|cancel= Special/Super | |cancel= Special/Super | ||
|properties= Low IPS=No Scales=Yes | |properties= Low IPS=No Scales=Yes | ||
|description= One of your more notable buttons. Low poke that is also used to build meter. | |description= One of your more notable buttons. Low poke that is also used to build meter. Short range though. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=HFTF_Oldseph_2C_1.png | |image=HFTF_Oldseph_2C_1.png | ||
|caption= | |caption= | ||
|name= 2C | |name= 2C | ||
|data= | |data= | ||
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|cancel= Special/Super | |cancel= Special/Super | ||
|properties= Mid IPS=No Scales=Yes | |properties= Mid IPS=No Scales=Yes | ||
|description= | |description= Nice range and counterpoke, good hitstun that connects easily to custom combo. Also has other niche applications- primarily, hitconfirming into 236S 236C for a meterless command grab. | ||
}} | }} | ||
}} | }} | ||
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|cancel= Special/Super | |cancel= Special/Super | ||
|properties= Low IPS=No Scales=No | |properties= Low IPS=No Scales=No | ||
|description= Goes a little further than 3B and causes a hard knockdown. Seen most often as a part of | |description= Goes a little further than 3B and causes a hard knockdown. Seen most often as a part of Oldseph's strike/throw okizeme. | ||
}} | }} | ||
}} | }} |
Revision as of 18:08, 5 January 2022
Movelist
Stand Off Normal Moves
Standing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 5 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | {{{block}}} | - | Special/Super | Mid IPS=No Scales=Yes | ||||
Kinda high-hitting jab you can anti-air with rarely. Combos into almost every other button. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 20 | 6 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-5 | {{{block}}} | - | Special/Super | Mid IPS=No Scales=Yes | ||||
Quintessential Oldseph button. Acts as a primary poke and as a situational anti-air. Extends forward so good reach. Don't expect it to beat much outright, better to punish start-ups and recoveries at long range. Being cancellable makes the not-so-great frame data somewhat negligible. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 4 | 19 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | {{{block}}} | - | Special/Super | Mid IPS=No Scales=Yes | ||||
Slow startup but a solid disjoint, making it one of his better anti-airs when you're spaced far enough, also good counterpoke. Opponents that are hit in the air are knocked away. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
13 | 3 | 28 | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-13 | {{{block}}} | - | N/A | Overhead IPS=No Scales=Yes | ||||
Awful. The worst. Hits overhead, but is also punishable on hit. Never use this move. You might accidentally get this when trying to grab so do that with 4C instead. |
Crouching
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 4 | 3 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | {{{block}}} | - | Special/Super | Mid :( IPS=No Scales=Yes | ||||
An unremarkable jab. Doesn't hit low. Still an OK combo starter and has decent range for poking. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 10 | 4 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | {{{block}}} | - | Special/Super | Low IPS=No Scales=Yes | ||||
One of your more notable buttons. Low poke that is also used to build meter. Short range though. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 17 | 7 | 6 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-7 | {{{block}}} | - | Special/Super | Low IPS=No Scales=No | ||||
Similar to 2B but advances forward. As with most of your other dashing buttons, it is minus on hit, so you'll need to super or special cancel it to stay safe. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 | 3 | 13 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+5 | {{{block}}} | - | Special/Super | Mid IPS=No Scales=Yes | ||||
Nice range and counterpoke, good hitstun that connects easily to custom combo. Also has other niche applications- primarily, hitconfirming into 236S 236C for a meterless command grab. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 21 | 10 | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | {{{block}}} | - | Special/Super | Low IPS=No Scales=No | ||||
Goes a little further than 3B and causes a hard knockdown. Seen most often as a part of Oldseph's strike/throw okizeme. |