JoJo's Bizarre Adventure: Heritage for the Future/Old Joseph/Movelist: Difference between revisions
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(Standing S.OFF normals) |
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|cancel= SP, SU, TA | |cancel= SP, SU, TA | ||
|properties= IPS=No Scales=Yes | |properties= IPS=No Scales=Yes | ||
|description= | |description= Kinda high-hitting jab you can anti-air with rarely. Combos into almost every other button. | ||
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|cancel= SP, SU, TA | |cancel= SP, SU, TA | ||
|properties= IPS=No Scales=Yes | |properties= IPS=No Scales=Yes | ||
|description= Slow startup but a solid disjoint. Opponents that are hit in the air are knocked away. | |description= Slow startup but a solid disjoint, making it one of his better anti-airs when you're spaced far enough. Opponents that are hit in the air are knocked away. | ||
}} | }} | ||
}} | }} | ||
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|cancel= | |cancel= | ||
|properties= IPS=No Scales=Yes | |properties= IPS=No Scales=Yes | ||
|description= Awful. The worst. Hits overhead, but is also | |description= Awful. The worst. Hits overhead, but is also punishable on hit. Never use this move. You might accidentally get this when trying to grab so do that with 4C instead. | ||
}} | }} | ||
}} | }} |
Revision as of 11:37, 21 December 2021
Movelist
Stand Off Normal Moves
Standing
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 2 | 5 | 3 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+7 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
Kinda high-hitting jab you can anti-air with rarely. Combos into almost every other button. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 20 | 6 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-5 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
Quintessential Oldseph button. Acts as a primary poke and as a situational anti-air. Being cancellable makes the not-so-great frame data somewhat negligible. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 4 | 19 | 10 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | {{{block}}} | - | SP, SU, TA | IPS=No Scales=Yes | ||||
Slow startup but a solid disjoint, making it one of his better anti-airs when you're spaced far enough. Opponents that are hit in the air are knocked away. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
13 | 3 | 28 | 9 | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-13 | {{{block}}} | - | - | IPS=No Scales=Yes | ||||
Awful. The worst. Hits overhead, but is also punishable on hit. Never use this move. You might accidentally get this when trying to grab so do that with 4C instead. |