JoJo's Bizarre Adventure: Heritage for the Future/Kakyoin/Misc: Difference between revisions
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Remote Mode is a fun risk/reward option for Kakyoin that allows him to play with a stronger vortex and new mobility options in exchange for being more harshly punished for mistakes. | Remote Mode is a fun risk/reward option for Kakyoin that allows him to play with a stronger vortex and new mobility options in exchange for being more harshly punished for mistakes. | ||
Increased walk speed allows easier followups after s.2c knockdowns, while remote stands being ungrabbable strengthens tickgrab setups, allowing you to continuously mix up your opponent, particularly in the corner. | Increased walk speed allows easier followups after s.2c knockdowns, while remote stands being ungrabbable strengthens tickgrab setups, allowing you to continuously mix up your opponent, particularly in the corner. | ||
During Stand Off remote mode activation, the stand itself cannot be hit while Kakyoin can. This can result in psuedo-invincible grabs and whiff punishes. Be careful not to overuse this however | During Stand Off remote mode activation, the stand itself cannot be hit while Kakyoin can. This can result in psuedo-invincible grabs and whiff punishes. Be careful not to overuse this however, the stand simply has no hurtboxes, so larger moves can hit Kakyoin easily | ||
You should almost never use Remote Mode without having at least 1 bar of Meter for safety. Tandem is always a powerful reversal, and it disables remote mode on activation. If the opponent hits Kakyoin with a move that does not disable remote mode, Hierophant Green will be able to act immediately, allowing you to even Tandem reversal while getting hit. If the opponent is sandwhiched between you and the stand, certain moves can become tandem confirms, mainly s.2B. | You should almost never use Remote Mode without having at least 1 bar of Meter for safety. Tandem is always a powerful reversal, and it disables remote mode on activation. If the opponent hits Kakyoin with a move that does not disable remote mode, Hierophant Green will be able to act immediately, allowing you to even Tandem reversal while getting hit. If the opponent is sandwhiched between you and the stand, certain moves can become tandem confirms, mainly s.2B. | ||
The increased walk speed from Remote can also be used defensively to anti air, tech chase, and space yourself. | The increased walk speed from Remote can also be used defensively to anti air, tech chase, and space yourself. | ||
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[[Category:JoJo's Bizarre Adventure]] | [[Category:JoJo's Bizarre Adventure]] |
Revision as of 04:52, 25 March 2021
Remote Mode
Remote Mode is a fun risk/reward option for Kakyoin that allows him to play with a stronger vortex and new mobility options in exchange for being more harshly punished for mistakes. Increased walk speed allows easier followups after s.2c knockdowns, while remote stands being ungrabbable strengthens tickgrab setups, allowing you to continuously mix up your opponent, particularly in the corner. During Stand Off remote mode activation, the stand itself cannot be hit while Kakyoin can. This can result in psuedo-invincible grabs and whiff punishes. Be careful not to overuse this however, the stand simply has no hurtboxes, so larger moves can hit Kakyoin easily You should almost never use Remote Mode without having at least 1 bar of Meter for safety. Tandem is always a powerful reversal, and it disables remote mode on activation. If the opponent hits Kakyoin with a move that does not disable remote mode, Hierophant Green will be able to act immediately, allowing you to even Tandem reversal while getting hit. If the opponent is sandwhiched between you and the stand, certain moves can become tandem confirms, mainly s.2B. The increased walk speed from Remote can also be used defensively to anti air, tech chase, and space yourself.