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This section of the article refers to the new Mechanics in HSFA ONLY. There is information regarding the former releases from the series at the following links: | This section of the article refers to the new Mechanics in HSFA ONLY. There is information regarding the former releases from the series at the following links: | ||
*[[Street Fighter Alpha#Game Mechanics]] | *[[Street Fighter Alpha#Game Mechanics|Street Fighter Alpha]] | ||
*[[Street Fighter Alpha 2#Game Mechanics]] | *[[Street Fighter Alpha 2#Game Mechanics|Street Fighter Alpha 2]] | ||
*[[Street Fighter Alpha 3#Game Mechanics]] | *[[Street Fighter Alpha 3#Game Mechanics|Street Fighter Alpha 3]] | ||
=== The New ISMs === | === The New ISMs === |
Revision as of 15:35, 9 April 2007
Introduction
How to select this Game
In SFZ:FG (NTSC/J) Beat Street Fighter Zero, Zero 2, Zero 2 Arrange, Zero 2 Alpha, Zero 2 Alpha Arrange, Zero 3, Zero 3 Arrange and Super Gem Fighter's Mini Mix (Pocket Fighter). This only has to be done once. The fastest way to do this is to use the lowest setting for the CPU and the highest setting for damage while setting the number of rounds to 1.
Hold down "Select" and choose Street Fighter Zero in the game select screen.
In SFAA (NTSC/U) Beat Street Fighter Alpha 3 on any settings to unlock Street Fighter Alpha 3 Arrange (Secret Game 1). Then beat all available games on any setting, in any order (including Alpha 3 Arrange) to unlock Hyper Street Fighter Alpha.
Hold down "Select" and choose Street Fighter Alpha in the game select screen.
Notation
Joystick Notation
Six Button Notation
Descriptors
Connectors
State Modifiers
Miscellaneous Notation
Game Mechanics
This section of the article refers to the new Mechanics in HSFA ONLY. There is information regarding the former releases from the series at the following links:
The New ISMs
Green S-Ism
To select Green S-Ism select SFA3, hilight Normal mode (green), hold start and press left or right, select with any button.
Green S-Ism gives your character access to ground and air Chains, Push Block and Alpha Counter. While in this mode your character will have their A-Ism move set. It is speculated that this is in reference to the Darkstalkers engine as it has great similarities.
Ground and Air Chains
The chains seem to follow that of MvC2 and go in the Magic Series order of Jab, Short, Strong, Forward, Fierce and Roundhouse, although they aren't as easy to cancel and have pretty strict timing, more so than SFA. It appears you can only chain in the recovery of your initial attack, so learning the timing is necessary.
Push Block
To perform the defensive manoeuvre known as Push Block hit forward and all three punch buttons while you are in block stun. If performed properly your character will get covered by a round shield and your opponent will be sent skidding across the screen.
Alpha Counter
Alpha Counters referred to in this particular ISM are performed slightly differently than normal, and are performed with a regular Dragon Punch motion with three punches for high or three kicks for low while in block stun.
Blue S-Ism
To select Blue S-Ism select SFA3, hilight Mazi mode (blue), hold start and press left or right, select with any button.
Blue S-Ism gives gives your character access to Super Canceling and Parrying. While in this mode your character will have their X-Ism move set. It is speculated that this is in reference to Street Fighter 3: 3rd Strike as it has great similarities.
Super Canceling
Super Canceling is the name for the ability to cancel a Special move into a Super move alowing it to combo. You can also cancel mid screen to either increase range or for crazy mix-ups, so there's quite a veriety for it's uses. For more information on super canceling see... ????
Parry
Parrying is the ability to avoid your oponents attack and counter acordingly. To Parry press forward at the momonet of impact attack for high attacks and down at the moment of impact for low attacks. The time you have to Parry is speculated to be somewhere between CvS2 and 3S, no-one's quite sure yet. It seems you can't attack instantly like in 3rd Strike, but only in the recovery of your oponents move.
Pink S-Ism
To select Pink S-Ism select SFA3, hilight Saikyo mode (Pink), hold start and press left or right, select with any button.
Pink S-Ism allows the origional Street Fighter 2 cast, Ryu, Ken, Chun-Li, Dhalsim, Zangeif, E. Honda, Blanka, Guile, Vega (Claw), Balrog (Boxer), Sagat and M. Bison (Dictator) to take form of their Championship Edition counterparts. This means high damage, no Supers. No other characters can select this Ism.
Red S-Ism
To select Red S-Ism select SFA3, hilight Classic mode (Red), hold start and press left or right, select with any button.
Red S-Ism changes certain characters move sets to resemble those from the vs series. The currently found character changes are:
Vega/M.Bison - Shin Bison
Guy - Teleport - Down, down + button
Ken - Vs animation on fireball and shoryu
Ken - Big arial hadoken - Quater circle forward + p in air
Akuma - Vs animation on fireball and shoryu
Akuma - Big super fireball, arial and ground
Sakura - Evil Sakura
Sakura - Vs animation on ground and air fireballs
Sakura - Vs anti air fireball - quater circle back + P
Sakura - Shun Goku Satsu - lp, lp, forward, lk, hp
Sakura - Teleport - dragon punch + ppp/kkk
Ryu - Shin Shoryuken - Double quater circle forward + k
Evil Ryu - Vs animation on fireball
Evil Ryu - Big arial Hadoken - Quater circle forward + p in air
Evil Ryu - Dive kick - Apex of jump press d + mk
Charlie - Vs arial flash kick - Quater circle forward + k in air
Dhalsim - Vs animation on Yoga Fire, Yoga Flame and Yoga Breath
Dhalsim - Arial fireball - Quater circle forward + p in air
Tiers
Tier-list
Strategy
The Characters
Strategy
The Characters
There are a lot of different variations possible for various characters in HSFA. Rather than produce duplicate information, these links will lead you to strategy pages for the respective character according to which version of the character you are using. These pages may (for the SFA 1-3) series be found through the appropriate strategy page for that game. The link within separate parenthesis at the end refers to the specific page dealing with the new ISM versions of that characters.
You should also note that progress formatting will only apply to the Hyper article for that character, as the housing game article for the other links will already have included the progress formatting for those links.
List Form
- Adon (Alpha 1, Alpha 2 [Gold], Alpha 3) (Hyper)
- Akuma (Alpha 1, Alpha 2 [Gold], Alpha 3) (Hyper)
- Balrog (Alpha 3) (Hyper)
- Birdie (Alpha 1, Alpha 2 [Gold], Alpha 3) (Hyper)
- Blanka (Alpha 3) (Hyper)
- Cammy (Alpha 3) (Hyper)
- Charlie (Alpha 1, Alpha 2 [Gold], Alpha 3) (Hyper)
- Chun-Li (Alpha 1, Alpha 2 [Gold], Alpha 3) (Hyper)
- Cody (Alpha 3) (Hyper)
- Dan (Alpha 1, Alpha 2 [Gold], Alpha 3) (Hyper)
- Dee-Jay (Alpha 3) (Hyper)
- Dhalsim (Alpha 2 [Gold], Alpha 3) (Hyper)
- E. Honda (Alpha 3) (Hyper)
- Evil Ryu (Alpha 2 [Gold], Alpha 3) (Hyper)
- Fei-Long (Alpha 3) (Hyper)
- Gen (Alpha 2 [Gold], Alpha 3) (Hyper)
- Guile (Alpha 3) (Hyper)
- Guy (Alpha 1, Alpha 2 [Gold], Alpha 3) (Hyper)
- Juli (Alpha 3) (Hyper)
- Juni (Alpha 3) (Hyper)
- Karin (Alpha 3) (Hyper)
- Ken (Alpha 1, Alpha 2 [Gold], Alpha 3) (Hyper)
- M. Bison (Alpha 1, Alpha 2 [Gold] , Alpha 3) (Hyper)
- R. Mika (Alpha 3) (Hyper)
- Rolento (Alpha 2 [Gold], Alpha 3) (Hyper)
- Rose (Alpha 1, Alpha 2 [Gold], Alpha 3) (Hyper)
- Ryu (Alpha 1, Alpha 2 [Gold], Alpha 3) (Hyper)
- Sagat (Alpha 1, Alpha 2 [Gold], Alpha 3) (Hyper)
- Sakura (Alpha 2 [Gold], Alpha 3) (Hyper)
- Sodom (Alpha 1, Alpha 2 [Gold], Alpha 3) (Hyper)
- T. Hawk (Alpha 3) (Hyper)
- Vega (Alpha 3) (Hyper)
- Zangief (Alpha 2 [Gold], Alpha 3) (Hyper)
Tabular Form
Name
|
Alpha 1?
|
Alpha 2 [Gold]?
|
Alpha 3? |
Hyper? |