Street Fighter Alpha 3/Cammy

From SuperCombo Wiki

Introduction

Despite Cammy being engineered by Shadaloo as their ultimate assassin, they did not anticipate that their mental control of her would break after she was sent to analyse Dhalsim and his powers. Dhalsim had told her that Shadaloo has brainwashed people in joining their forces and that she also was one of the converted. Cammy decides to go after Bison when Vega stated that Shadaloo has sent out a hit-squad after her when she regained her consciousness, effectively rendering her termination. Coincidentally, it was Vega who would save her life.

Pros Cons
  • Fast walk speed
  • Amazing footsie normals
  • DP has great range/damage and provides a hard knockdown unlike the other dolls
  • Good jab confirms up close
  • Versatile set of supers and custom combos
  • Hooligan provides unscaled damage at the end of her customs
  • Spiral arrow is fast and quite safe if done from max range
  • All her grabs do full damage even when teched
  • DP option-selects allow her to blow up counter activate attempts
  • Small hurtbox
  • Well-rounded character with a good match-up spread
  • Low health
  • s. RH and s. FP aren't quite the beasts they are in CvS2
  • Lacks cancellable normals at mid range
  • Divekick is very unsafe on block and limited to V-ISM
  • Spiral arrow does not hit low
  • Counter move is beyond awful and has a long animation if done accidentally
  • High damage on VCs, but has more difficulty building meter back post custom


Cammy
SFA3 Cammy Art.png
Character Data


A3cammyscj.png

Moves List

Normal Moves

Ground Normals

  • Close Standing Jab:
Damage 5 A3cammycloselp.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Far Standing Jab:
Damage 5 A3cammyfarlp.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/8
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Close Standing Strong:
Damage 12/9 A3cammyclosemp.png
Stun 4
Chain Cancel No
Special Cancel Yes/Yes*
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 4/4/16
Block Stun -1
Hit Stun/Counter Hit +0/+4
  • In V-ism, the second part of this attack can also be special cancelled.
  • Far Standing Strong:
Damage 12 A3cammyfarmp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A3/XV4
Frame Count 6/4/11
Block Stun +4
Hit Stun/Counter Hit +5/+9
  • Close Standing Fierce:
Damage 15 A3cammyclosehp.PNG
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A6/XV9
Frame Count 6/5/12
Block Stun +6
Hit Stun/Counter Hit +7/Launch
  • Far Standing Fierce:
Damage 15/14 A3cammyfarhp.png
Stun 8/6
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A6/4/XV9/6
Frame Count 6/8/12
Block Stun +3
Hit Stun/Counter Hit +4/Launch
  • Close Standing Short:
Damage 4 A3cammycloselk.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/6/6
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Far Standing Short:
Damage 5 A3cammyfarlk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/2/16
Block Stun -4
Hit Stun/Counter Hit -3/+2
  • Close Standing Forward:
Damage 9 A3cammyclosemk.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A3/XV4
Frame Count 5/2/16
Block Stun +1
Hit Stun/Counter Hit +2/+6
  • Far Standing Forward:
Damage 10 A3cammyfarmk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 7/2/17
Block Stun +0
Hit Stun/Counter Hit +1/+5
  • Close Standing Roundhouse:
Damage 8/7 A3cammyclosehk.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A6/XV9
Frame Count 9/5/22
Block Stun -4
Hit Stun/Counter Hit -3/Launch
  • Far Standing Roundhouse:
Damage 16/14 A3cammyfarhk.png
Stun 8/6
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A6/4/XV9/6
Frame Count 8/8/26
Block Stun -11
Hit Stun/Counter Hit -10/Launch
  • Crouching Jab:
Damage 5 A3cammycrlp.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Crouching Strong:
Damage 12 A3cammycrmp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A3/XV4
Frame Count 5/4/10
Block Stun +5
Hit Stun/Counter Hit +6/+10
  • Crouching Fierce:
Damage 13 A3cammycrhp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A6/XV9
Frame Count 8/2/20
Block Stun +1
Hit Stun/Counter Hit +2/Launch
  • Crouching Short:
Damage 4 A3cammycrlk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Crouching Forward:
Damage 9 A3cammycrmk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 6/4/19
Block Stun -4
Hit Stun/Counter Hit -3/+1
  • Crouching Roundhouse:
Damage 14 A3cammycrhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A6/XV9
Frame Count 7/4/27
Block Stun -8
Hit Stun/Counter Hit Knockdown/Launch

Air Normals

  • Neutral Jumping Jab:
Damage 5 A3cammynjlp.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 3/10/20
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jumping Jab:
Damage 5 A3cammydjlp.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 5/10/2
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jumping Strong:
Damage 11 A3cammynjmp.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 5/8/2
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jumping Strong:
Damage 11 A3cammydjmp.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 6/8/2
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jumping Fierce:
Damage 16 A3cammynjhp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A6/XV9
Frame Count 5/6/2
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jumping Fierce:
Damage 16 A3cammydjhp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A6/XV9
Frame Count 5/6/2
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral/Diagonal Jumping Short:
Damage 5 A3cammynjlk.PNG
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 4/10/2
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral/Diagonal Jumping Forward:
Damage 9 A3cammynjmk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 7/8/6
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Neutral Jumping Roundhouse:
Damage 14 A3cammynjhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A6/XV9
Frame Count 6/8/6
Block Stun N/A
Hit Stun/Counter Hit N/A
  • Diagonal Jumping Roundhouse:
Damage 15 A3cammydjhk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A6/XV9
Frame Count 6/8/6
Block Stun N/A
Hit Stun/Counter Hit N/A

Special Moves

Spiral Arrow: QCF+Kick [X Z V]

-Cammy will spin herself forward low along the ground feet-first. The
 stronger the Kick button used, the faster and farther Cammy spins. This
 attack can be used to pass under some projectile attacks. Using HK will
 hit twice up close.

Cannon Spike: F,D,DF+Kick [X Z V]

-Cammy performs a high rising kick into the air. The stronger the Kick button
 used, the higher and farther Cammy kicks.

Hooligan Combination: DB,D,DF,F,UF+Punch [X Z V]

-Cammy will roll into a ball and jump forward. This can be cancelled by
 pressing any Kick button, or followed into one of these attacks:
  -Fatal Leg Twister: (any direction but Up)+Kick (near opponent's head)
     -Cammy performs a Frankensteiner throw attack. Press the button when
      Cammy is near her opponent's head.
  -Cross Scissors Pressure: (any direction but Up)+Kick (near opponent's body)
     -Cammy will grab her opponent and spin them into the air, then land on
      them with a stomp. Press the button when Cammy is near her opponent's
      body.
  -Razor Edge Slicer: Neutral
     -Cammy will perform a sliding kick upon hitting the ground if nothing is
      done during the Hooligan Combination roll.

Axel Spinning Knuckle: HCB+Punch [X Z]

-Cammy will spin forward and perform a double-hit backfist. The spin before
 the attack is able to dodge oncoming attacks if the timing is right. The
 stronger the Punch used, the farther Cammy will spin.

Cannon Strike (jumping forward): QCB+Kick [V]

-Cammy dives almost straight down with a kick. The stronger the Kick button
 used, the fast Cammy will dive.

Cannon Revenge: QCB+Punch [V]

-Cammy raises an arm as if to block as says "Come on!". If she is hit by a
 high attack while in this stance, she will automatically counterattack with
 a Cannon Spike. If she isn't hit, she will pull her arm back and be unable
 to move for a moment. The stronger the Punch button used, the longer she
 stays in the counterattacking stance, but the longer she will be stunned
 after as well.


[Notes]

-If a Cannon Spike or Cannon Strike is blocked, Cammy will bounce back into
 the air and be quit open to a counterattack.

Super Combos

Spin Drive Smasher: QCF,D,DF+Kick [X Z]

-A more powerful version of the Spiral Arrow and Cannon Spike, Cammy will
 perform a multi-hitting Spiral Arrow, followed by a multi-hitting Cannon Spike.
    Level 1: 6 Hits      Level 2: 7 Hits       Level 3: 9 Hits

Reverse Shaft Breaker: QCB,QCB+Kick [Z]

-A more powerful variation of the Spiral Arrow, Cammy will spin straight up
 feet-first. Press the Control Pad Left and Right and all buttons rapidly
 during the spin for more hits.
    Level 1: 12 Hits     Level 2: 14 Hits      Level 3: 18 Hits

Killerbee Assault: CDB,DF,DB,UF+Kick [Z(LV3)]

-Cammy will leap up to the top of the screen, then push off of it and kick at
 her opponent. If she hits, she will bounce off the top and bottom of the
 screen while kicking twice more, then stomp them to the ground with a Cross
 Scissors Pressure.
    Level 3: 5 Hits

The Basics

Which Ism?

A-Ism

Solid with decent supers, but nothing to outclass V-ISM.

V-Ism

Recommended. Great set of customs, and her having a DP allows her to option-select many of them.

X-Ism

Better damage with a good super, but less versatile than A or V.

Combos

A-ISM combos

V-ISM combos

Advanced Strategy

Match-ups

Notable Players

Japan

Harakiri (A-Cammy)

Harashou (V-Cammy)

Kashiwazaki (V-Cammy)

Makoto (V-Cammy)

MON (V-Cammy)

Totsuka (V-Cammy)

VER (V-Cammy)

North America

Kyokuji (V-Cammy)

Europe

Middlekick/s-e-h (V-Cammy)

Discussion

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