Street Fighter Alpha 3/Karin

From SuperCombo Wiki

Introduction

Karin was first introduced in the manga Sakura Ganbaru! as a rival for Sakura and has since been interred into Street Fighter Alpha 3. She is the only daughter and heir of the Kanzuki Zaibatsu who decided to seek out Sakura for a rematch of a previous fight, and to also seek out Bison, as her organization has been a target of interest for Shadaloo.

Strengths Weaknesses
  • Super fast walk speed
  • One of the shortest characters in the game and can walk under many attacks
  • Great range on her sweep
  • Rekkas are insanely safe and can create nearly endless pressure strings in neutral
  • Multiple options for ending rekka strings, making it difficult for the opponent to counter safely
  • Kick ender to rekka strings has low crush properties and counts as being airborne
  • One of the most dangerous cross-up loops in the game
  • Has one of the most versatile sets of custom combos with many leading to potential infinites
  • Can land OTG setups off sweep like Akuma
  • Grounded and airborne punch grabs do full damage on tech and can lead to OTG activations
  • Can combo into command grab off from blockstun during activates, potentially ending rounds off a sweep depending on distance to the corner
  • Strong anti-air with s. FP and c. FP
  • Great jump-ins
  • Huge damage off crouch cancel juggles with rekka enders
  • Counters have extremely large windows and can be used at the end of rekka strings
  • s. LP pressure is incredibly effective against taller characters and hits lower than most other jabs, meaning she can do this to more characters
  • Wake-up DP+K can be used to partially escape cross-up strings
  • Rekka strings can leave you vulnerable to activates and supers if not used carefully
  • Damage on individual rekkas is very low unless you hit the enders
  • Rekkas must be committed to and cannot be confirmed visually due to low hit stun
  • Rekka start-up has a very large hurtbox that makes it more interruptible than it appears
  • No meterless reversal option
  • Counter leaves you a sitting duck if you guess wrong with it
  • Infinite is very difficult on P2 side
  • Whiffed grabs build very little meter compared to most characters
  • OTG setups require tight execution.
  • Knowledge/execution-heavy character in general

Color Option

X-Ism A-Ism V-Ism
Sfa3 karin pxism.png Sfa3 karin kxism.png Sfa3 karin paism.png Sfa3 karin kaism.png Sfa3 karin pvism.png Sfa3 karin kvism.png
Punch Kick Punch Kick Punch Kick
Karin
SFA3 Karin Art.png
Character Data

Moves List

Ground Normals

  • Standing Jab:
Damage 5 Sfa3 Karin jab.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/3/8
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Standing Strong:
Damage 12 Sfa3 Karin strong.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/6/11
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Standing Fierce:
Damage 17 Sfa3 Karin fierce1.png Sfa3 Karin fierce2.png
Stun 16/8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/10/25
Block Stun -12
Hit Stun/Counter Hit -11/Launch
  • Standing Short:
Damage 5 Sfa3 Karin short.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/5/15
Block Stun -6
Hit Stun/Counter Hit -5/0
  • Standing Forward:
Damage 12 Sfa3 Karin forward1.png Sfa3 Karin forward2.png
Stun 11,4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 4/5/21
Block Stun -7
Hit Stun/Counter Hit -6/-2
  • Standing Roundhouse:
Damage 16 Sfa3 Karin roundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 12/5/34
Block Stun -16
Hit Stun/Counter Hit -15/Launch
  • Crouching Jab:
Damage 5 Sfa3 Karin crjab.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/3/9
Block Stun +2
Hit Stun/Counter Hit +3/+8
  • Crouching Strong:
Damage 11 Sfa3 Karin crstrong.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/5/22
Block Stun -8
Hit Stun/Counter Hit -7/-3
  • Crouching Fierce:
Damage 15 Sfa3 Karin crfierce1.png Sfa3 Karin crfierce2.png
Stun 13,8
Chain Cancel No
Special Cancel Yes
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/2/32
Block Stun -11
Hit Stun/Counter Hit -10/Launch
  • Crouching Short:
Damage 4 Sfa3 Karin crshort.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/3/13
Block Stun -2
Hit Stun/Counter Hit -1/+4
  • Crouching Forward:
Damage 10 Sfa3 Karin crforward.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/6/18
Block Stun -5
Hit Stun/Counter Hit -4/0
  • Crouching Roundhouse:
Damage 14 Sfa3 Karin crroundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/4/29
Block Stun -10
Hit Stun/Counter Hit -

Air Normals

  • Neutral/Diagonal Jump Jab:
Damage 6 Sfa3 Karin jjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 4/10/16
  • Neutral/Diagonal Jump Strong:
Damage 11 Sfa3 Karin jstrong.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/8/18
  • Neutral/Diagonal Jump Fierce:
Damage 16,15 Sfa3 Karin jfierce1.png Sfa3 Karin jfierce2.png
Stun 8
Meter on whiff/hit 1/3(A)6(XV)
Frame Count 7/5/-
  • Neutral/Diagonal Jump Short:
Damage 5 Sfa3 Karin jshort.png
Stun 2
Meter on whiff/hit 0/2
Frame Count 5/10/20
  • Neutral/Diagonal Jump Forward:
Damage 8,12 Sfa3 Karin jforward1.png Sfa3 Karin jforward2.png
Stun 4
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/8/28
  • Neutral/Diagonal Jump Roundhouse:
Damage 15 Sfa3 Karin jroundhouse.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 9/6/29

Command Normals

  • Tsumuji-gari: f+MK
Damage 11 Sfa3 Karin overhead.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 21/3/25
Block Stun -5
Hit Stun/Counter Hit -4/Launch

Throws

Yashiro Kuzushi: b/f+PP

Damage 20 Sfa3 Karin p&kgthrow.png
Stun 0
Meter on whiff/hit 1
Frame Count 5/1/16

Homura-geri: b/f+PP

Damage 3x2~16+3*¹ Sfa3 Karin p&kgthrow.png
Stun 0
Meter on whiff/hit 1
Frame Count 5/1/16

Abise Yashiro Kuzushi [ Front ]: Any direction but u/d+PP

Damage 20 Sfa3 Karin pairthrow.png
Stun 0
Meter on whiff/hit 1
Frame Count 1/1/1(before landing)

Abise Yashiro Kuzushi [ Back ]: Any direction but u/d+PP

Damage 20 Sfa3 Karin kairthrow.png
Stun 0
Meter on whiff/hit 1
Frame Count 1/1/1(before landing)

Alpha Counter

During Blockstun f+P.png+K.png of same strength

  • A-ISM:
Damage 4 Sfa3 Karin ACAISM.png
Frame Count 27/11/24
Invincibility 0-27
  • V-ISM:
Damage 4 Sfa3 Karin ACVISM.png
Frame Count 26/6/28
Invincibility 0-26

Special Moves

Guren Ken fff: Qcf.png + P.png

  • Guren Ken First:
Jab Strong Fierce Sfa3 Karin 1stGK 1.png Sfa3 Karin 1stGK 2.png Sfa3 Karin 1stGK 3.png Sfa3 Karin 1stGK 4.png Sfa3 Karin 1stGK 5.png Sfa3 Karin 1stGK 6.png Sfa3 Karin 1stGK 7.png
Damage 4 3 2
Stun 2 1 1
Meter on whiff/hit 1(A)3(XV)/1
Block Stun -9 -11 -13
Hit Stun/Counter Hit -8/-8 -10/-10 -12/-12
Frame Count (Jab) 12 8 28
Frame Count (Strong) 12 8 30
Frame Count (Fierce) 12 8 32
  • Guren Ken Second: P.png After first
Jab Strong Fierce Sfa3 Karin 1stGK 8.png Sfa3 Karin 1stGK 9.png Sfa3 Karin 1stGK 10.png Sfa3 Karin 1stGK 11.png Sfa3 Karin 1stGK 12.png Sfa3 Karin 1stGK 13.png Sfa3 Karin 1stGK 14.png
Damage 5 4 3
Stun 1
Meter on whiff/hit 1/1
Block Stun -9 -11 -13
Hit Stun/Counter Hit -8/-8 -10/-10 -12/-12
Frame Count (Jab) 11 8 28
Frame Count (Strong) 11 8 30
Frame Count (Fierce) 11 8 32
  • Guren Hou Shou: f+P.png After first or P.png After second Guren Ken
Jab Strong Fierce Sfa3 Karin GHS 1.png Sfa3 Karin GHS 2.png Sfa3 Karin GHS 3.png Sfa3 Karin GHS 4.png Sfa3 Karin GHS 5.png Sfa3 Karin GHS 6.png Sfa3 Karin GHS 7.png Sfa3 Karin GHS 8.png
Damage 12 11 10
Stun 1
Meter on whiff/hit 1/1
Block Stun ?
Hit Stun/Counter Hit -
Frame Count (Jab) 11 8 36
Frame Count (Strong) 12 8 40
Frame Count (Fierce) 13 8 46
  • Guren Daisoku Barai: f+K.png After first or second Guren Ken
  • Startup:
Sfa3 Karin GDB 1.png Sfa3 Karin GDB 2.png Sfa3 Karin GDB 3.png
Frame Count 13
  • Active/Recovery
Short Forward Roundhouse Sfa3 Karin GDB 4.png Sfa3 Karin GDB 5.png Sfa3 Karin GDB 7.png Sfa3 Karin GDB 9.png Sfa3 Karin GDB 11.png Sfa3 Karin GDB 12.png
Damage 14 13 12
Stun 2
Meter on whiff/hit 1/1
Block Stun -12
Hit Stun/Counter Hit -
Frame Count 3 32
  • Guren Chuu: db+P.png,P.png After first or second Guren Ken
  • Guren Mujin Kyaku: K.png After first or second Guren Ken
  • Guren Sen Ha: db+K.png After first or second Guren Ken
  • Guren Yasha (Joudan): db+P.png After first or second Guren Ken
  • Guren Yasha (Gedan): db+K.png After first or second Guren Ken

NOTE: The last 5 follow ups share the same data and hitboxes as their respective standalone moves.

Mujin Kyaku fff: Dp.png + K.png

  • Startup:
Sfa3 Karin MK 1.png Sfa3 Karin MK 2.png Sfa3 Karin MK 3.png Sfa3 Karin MK 4.png
Frame Count 11
  • Active
Short Forward Roundhouse Sfa3 Karin MK 5.png Sfa3 Karin MK 6.png Sfa3 Karin MK 7.png Sfa3 Karin MK 8.png Sfa3 Karin MK 9.png Sfa3 Karin MK 10.png Sfa3 Karin MK 11.png
Damage 8x2 7+8 6+8
Stun 2x2
Meter on whiff/hit 1(A)3(XV)/3x2(A)4x2(XV)
Block Stun -8
Hit Stun/Counter Hit -
Frame Count 3 5 6
  • Recovery:
Sfa3 Karin MK 13.png Sfa3 Karin MK 14.png Sfa3 Karin MK 15.png Sfa3 Karin MK 16.png Sfa3 Karin MK 17.png
Frame Count 25

Ressen Ha fff: Qcf.png Upright.gif+K.png

  • Startup:
Sfa3 Karin RH 1.png Sfa3 Karin RH 2.png Sfa3 Karin RH 3.png Sfa3 Karin RH 4.png
Frame Count (Short) 27
Frame Count (Forward) 29
Frame Count (Roundhouse) 31

Active:

Damage 7+10 Sfa3 Karin RH 5.png Sfa3 Karin RH 6.png Sfa3 Karin RH 7.png Sfa3 Karin RH 8a.png Sfa3 Karin RH 9.png Sfa3 Karin RH 10.png
Stun 4x2
Meter on whiff/hit 1(A)3(XV)/1x2
Block Stun -10
Hit Stun/Counter Hit -
Frame Count (Short) 6 6 4
Frame Count (Forward) 6 6 4
Frame Count (Roundhouse) 6 5 4
  • Recovery:
Sfa3 Karin RH 11.png Sfa3 Karin RH 12.png Sfa3 Karin RH 13.png Sfa3 Karin RH 14.png
Frame Count 25

Hou Shou fff: Dp.png + P.png

  • Startup:
Sfa3 Karin HS 1.png Sfa3 Karin HS 2.png Sfa3 Karin HS 3.png Sfa3 Karin HS 4.png Sfa3 Karin HS 5.png
Frame Count (Jab) 10
Frame Count (Strong) 11
Frame Count (Fierce) 12
  • Active:
Jab Strong Fierce Sfa3 Karin HS 6.png
Damage 16 17 18
Stun 1 2 2
Meter on whiff/hit 1(A)3(XV)/3(A)4(XV)
Block Stun ?
Hit Stun/Counter Hit -
Frame Count 8
  • Recovery:
Sfa3 Karin HS 7.png Sfa3 Karin HS 8.png Sfa3 Karin HS 9.png Sfa3 Karin HS 10.png Sfa3 Karin HS 11.png
Frame Count (Jab) 36
Frame Count (Strong) 40
Frame Count (Fierce) 46

Ressen Chou fff: Rdp.png + P.png

Jab Strong Fierce Sfa3 Karin RCO 1.png Sfa3 Karin RCO 2.png Sfa3 Karin RCO 3.png Sfa3 Karin RCO 4.png Sfa3 Karin RCO 5.png Sfa3 Karin RCO 6.png Sfa3 Karin RCO 7.png
Damage 10 9 8
Stun 2
Meter on whiff/hit 1(A)3(XV)/1
Block Stun ?
Hit Stun/Counter Hit -
Frame Count (Jab) 11 6 37
Frame Count (Strong) 12 6 41
Frame Count (Fierce) 13 6 45
  • Ressen Chuu: P.png During Ressen Chou
Jab Strong Fierce Sfa3 Karin RCU 1.png Sfa3 Karin RCU 2.png Sfa3 Karin RCU 3.png Sfa3 Karin RCU 4.png Sfa3 Karin RCU 5.png Sfa3 Karin RCU 6.png
Damage 11 10 9
Stun 2
Meter on whiff/hit 0/3(A)4(XV)
Block Stun ?
Hit Stun/Counter Hit -
Frame Count (Jab) 11 8 30
Frame Count (Strong) 11 8 34
Frame Count (Fierce) 11 8 38

Yasha Gaeshi fff: Qcb.png + P.png(Joudan) or K.png(Gedan)

Joudan Gedan Sfa3 Karin YGJ.png Sfa3 Karin YGG.png
Damage 18 21
Stun 4
Meter on whiff/hit 1(A)3(XV)/1
Frame Count 4/27/22

Arakuma Inashi fff: 360.png + K.png

Short Forward Roundhouse Short Forward Roundhouse
Damage 5+2x14 5+2x15 5+2x16 Sfa3 Karin cmdg1.png Sfa3 Karin cmdg2.png Sfa3 Karin cmdg3.png
Stun 0
Meter on whiff/hit 1/0
Frame Count 4/1/16

Super Combos

Kanzuki-ryuu Shinpikaibyaku ff: Qcf.pngQcf.png + P.png

  • Startup:
Invincibility (LVL.1) 0-11 Sfa3 Karin KRS 1.png Sfa3 Karin KRS 2.png
Invincibility (LVL.2) 0-22
Invincibility (LVL.3) 0-34
Frame Count 10
  • Active + Recovery:
  • Level 1:
Damage 8x4+12 Sfa3 Karin KRS 3.png Sfa3 Karin KRS 4.png Sfa3 Karin 1stGK 8.png Sfa3 Karin 1stGK 9.png Sfa3 Karin 1stGK 10.png Sfa3 Karin 1stGK 1.png Sfa3 Karin 1stGK 2.png Sfa3 Karin 1stGK 3.png
Block Stun -28
Frame Count 1 2 9 3 9 3
Sfa3 Karin 1stGK 8.png Sfa3 Karin 1stGK 9.png Sfa3 Karin KRS 8.png Sfa3 Karin HS 1.png Sfa3 Karin HS 2.png Sfa3 Karin HS 3.png Sfa3 Karin HS 4.png Sfa3 Karin HS 5.png Sfa3 Karin HS 6.png
Frame Count 9 3 17 10
Sfa3 Karin HS 7.png Sfa3 Karin HS 8.png Sfa3 Karin HS 9.png Sfa3 Karin HS 10.png Sfa3 Karin HS 11.png
Frame Count 41
  • Level 2:
Damage 11x6 Sfa3 Karin KRS 3.png Sfa3 Karin KRS 5.png Sfa3 Karin KRS 6.png Sfa3 Karin 1stGK 10.png Sfa3 Karin 1stGK 1.png Sfa3 Karin 1stGK 2.png Sfa3 Karin 1stGK 3.png Sfa3 Karin 1stGK 8.png Sfa3 Karin 1stGK 9.png
Block Stun -11
Frame Count 3 9 3 9 3 9
Sfa3 Karin KRS 8.png Sfa3 Karin MK 1.png Sfa3 Karin MK 2.png Sfa3 Karin MK 3.png Sfa3 Karin MK 4.png Sfa3 Karin MK 5.png Sfa3 Karin MK 6.png Sfa3 Karin MK 7.png Sfa3 Karin MK 8.png Sfa3 Karin MK 9.png
Frame Count 3 6 5 8
Sfa3 Karin MK 10.png Sfa3 Karin MK 11.png Sfa3 Karin MK 13.png Sfa3 Karin MK 14.png Sfa3 Karin MK 15.png Sfa3 Karin MK 16.png Sfa3 Karin MK 17.png
Frame Count 10 24
  • Level 3:
Damage 15x7 Sfa3 Karin KRS 3.png Sfa3 Karin KRS 5.png Sfa3 Karin KRS 6.png Sfa3 Karin KRS 7.png Sfa3 Karin KRS 5a.png Sfa3 Karin KRS 6a.png Sfa3 Karin 1stGK 3.png Sfa3 Karin 1stGK 8.png Sfa3 Karin 1stGK 9.png
Block Stun -10
Frame Count 3 9 3 9 3 9
Sfa3 Karin KRS 8.png Sfa3 Karin RCO 1.png Sfa3 Karin HS 2.png Sfa3 Karin HS 3.png Sfa3 Karin HS 4.png Sfa3 Karin HS 5.png Sfa3 Karin KRS 9.png Sfa3 Karin RCU 1.png Sfa3 Karin RCU 1a.png Sfa3 Karin RCU 2.png
Frame Count 3 17 2 9
Sfa3 Karin KRS 10.png Sfa3 Karin HS 1.png Sfa3 Karin HS 2.png Sfa3 Karin HS 3.png Sfa3 Karin HS 4.png Sfa3 Karin HS 5.png Sfa3 Karin HS 6.png
Frame Count 6 12 10
Sfa3 Karin HS 7.png Sfa3 Karin HS 8.png Sfa3 Karin HS 9.png Sfa3 Karin HS 10.png Sfa3 Karin HS 11.png
Frame Count 23

Kanzuki-ryuu Kou'ou Ken f: Qcf.pngQcf.png + K.png

  • Startup:
Invincibility (LVL.1) 0-10 Sfa3 Karin KRKstartup 1.png Sfa3 Karin KRKstartup 2.png
Invincibility (LVL.2) 0-14
Invincibility (LVL.3) 0-18
Frame Count 10
  • Active + Recovery:
  • Level 1:
Damage 12X3 Sfa3 Karin KRK 1.png Sfa3 Karin KRK 2.png Sfa3 Karin KRK 3.png Sfa3 Karin KRK 4.png Sfa3 Karin KRK 5.png Sfa3 Karin KRK 6.png Sfa3 Karin KRK 7.png Sfa3 Karin KRK 8.png Sfa3 Karin KRK 9.png
Block Stun ?
Frame Count 7 2 6 2
Sfa3 Karin KRK 1.png Sfa3 Karin KRK 2.png Sfa3 Karin KRK 3.png Sfa3 Karin KRK 4.png Sfa3 Karin KRK 23.png Sfa3 Karin KRK 24.png Sfa3 Karin KRK 25.png Sfa3 Karin KRK 26.png Sfa3 Karin KRK 27.png
Frame Count 7 32
  • Level 2:
Damage 11X6 Sfa3 Karin KRK 11.png Sfa3 Karin KRK 12.png Sfa3 Karin KRK 13.png Sfa3 Karin KRK 4.png Sfa3 Karin KRK 5.png Sfa3 Karin KRK 14.png Sfa3 Karin KRK 15.png Sfa3 Karin KRK 16.png Sfa3 Karin KRK 17.png
Block Stun ?
Frame Count 5+2 2 4+2
Sfa3 Karin KRK 9.png Sfa3 Karin KRK 19.png Sfa3 Karin KRK 20.png Sfa3 Karin KRK 21.png Sfa3 Karin KRK 4.png Sfa3 Karin KRK 23.png Sfa3 Karin KRK 24.png Sfa3 Karin KRK 25.png Sfa3 Karin KRK 26.png Sfa3 Karin KRK 27.png
Frame Count 2 5+2 30
  • Level 3:
Damage 11X9 Sfa3 Karin KRK 28.png Sfa3 Karin KRK 29.png Sfa3 Karin KRK 30.png Sfa3 Karin KRK 31.png Sfa3 Karin KRK 5.png Sfa3 Karin KRK 32.png Sfa3 Karin KRK 33.png Sfa3 Karin KRK 34.png Sfa3 Karin KRK 35.png
Block Stun ?
Frame Count 3+2+2 2 2+2+2
Sfa3 Karin KRK 9.png Sfa3 Karin KRK 36.png Sfa3 Karin KRK 37.png Sfa3 Karin KRK 38.png Sfa3 Karin KRK 39.png
Frame Count 2 2+3+2
Sfa3 Karin KRK 22.png Sfa3 Karin KRK 23.png Sfa3 Karin KRK 24.png Sfa3 Karin KRK 25.png Sfa3 Karin KRK 26.png Sfa3 Karin KRK 27.png
Frame Count 28

Miscellaneous

  • Idle, Crouching, Airborne:
Sfa3 Karin idle.png Sfa3 Karin crouching.png Sfa3 Karin jump.png

The Basics

Which Ism?

  • A-ISM:

Solid character overall. Supers are mediore with poor range and generally aren't worth using over just getting the oki from rekka enders.

  • V-ISM:

Recommended.

Access to her insanely versatile custom combos and an infinite on top of her already great neutral.

  • X-ISM:

Nothing substantial gained over A-ISM. Avoid.

Combos

  • Basic Combos:
  • V-ISM Combos:
  • Ikushin VC:

This VC route is important as the other anti air VC routes you see in combo videos will get you from corner to corner, but they do not reach the corner with enough meter to get a CC setup.

Advanced Strategy

Match-ups

She eats V-Cody for free. Easily his worst match-up due to her sweep pressure and rekka strings putting him in guard crush loop scenarios off a single mistake sometimes.

Notable Players

Japan

CR Daiku no Minamoto-san (V-Karin)

Crusher (A/V-Karin)

Enmachi (V-Karin)

Fuku Kaichou (V-Karin)

Harashou (V-Karin)

Hidatchi (V-Karin)

Hidawa (V-Karin)

Igari (A-Karin)

Ikushin (A/V-Karin)

Isotti (V-Karin)

Joe (V-Karin)

Kario (V-Karin)

Katou (V-Karin)

Kurassha (A-Karin)

Kuutan (A/X-Karin)

Makoto (V-Karin)

Michu (V-Karin)

Phosphorus (V-Karin)

Sarada (V-Karin)

Yousei (V-Karin)

Yuki (V-Karin)

North America

Arturo Sanchez / Sabin (V-Karin)

Eddie Lee (V-Karin)

Gentlemanthief (V-Karin)

Kyokuji (V-Karin)

Lemres (A/V-Karin)

Xpionage (V-Karin)

Europe

Psi-OTG / 41i45 (V-Karin)

Discussion

Game Navigation

General
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FAQ
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Balrog
Birdie
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Home/Handheld Exclusive
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Yun