Introduction
Sakura once more seeks out her idol Ryu so she can challenge him again. Over the course of her journey, she became friends with Dan and Blanka and gained a few new rivals under the names of Karin and Maki.
Pros | Cons |
|
|
Color Options
X-Ism | A-Ism | V-Ism | |||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
- Standing Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 2/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Close Standing Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 4/5/11 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+8 |
- Far Standing Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 5/5/12 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Close Standing Fierce:
Damage | 18,15 | ![]() |
![]() |
Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 6/6/25 | ||
Block Stun | -8 | ||
Hit Stun/Counter Hit | -7/Launch |
- Far Standing Fierce:
Damage | 18 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 8/5/18 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/Launch |
- Standing Short:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/6/13 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/+1 |
- Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 8/5/20 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/-1 |
- Close Standing Roundhouse:
Damage | 13,17 | ![]() |
![]() |
Stun | 4,7 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/3,4(A)4,6(XV) | ||
Frame Count | 7/3/25 | ||
Block Stun | -5 | ||
Hit Stun/Counter Hit | -4/Launch |
- Far Standing Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 9/3/20 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/Launch |
- Crouching Jab:
Damage | 4 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/2/10 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+8 |
- Crouching Strong:
Damage | 12,11 | ![]() |
![]() |
Stun | 4 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/3(A)4(XV) | ||
Frame Count | 5/6/21 | ||
Block Stun | -8 | ||
Hit Stun/Counter Hit | -7/-3 |
- Crouching Fierce:
Damage | 16,15 | ![]() |
![]() |
Stun | 7,6 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 6/2/33 | ||
Block Stun | -12 | ||
Hit Stun/Counter Hit | -11/Launch |
- Crouching Short:
Damage | 4 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/8 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+8 |
- Crouching Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 4/4/24 | |
Block Stun | -9 | |
Hit Stun/Counter Hit | -8/-4 |
- Crouching Roundhouse:
Damage | 14 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 6/3/35 | |
Block Stun | -15 | |
Hit Stun/Counter Hit | - |
Air Normals
- Neutral/Diagonal Jump Jab:
Damage | 7 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/6 |
- Neutral/Diagonal Jump Strong:
Neutral | Diagonal | ![]() | |
Damage | 11 | 12 | |
Stun | 4 | ||
Meter on whiff/hit | 1/3(A)4(XV) | ||
Frame Count | 3/8/15 |
- Neutral/Diagonal Jump Fierce:
Damage | 16,15 | ![]() |
![]() |
Stun | 8,7 | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 5/7/13 |
- Neutral/Diagonal Jump Short:
Damage | 4 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 2/12/6 |
- Neutral/Diagonal Jump Forward:
Neutral | Diagonal | ![]() |
![]() | |
Damage | 8,12 | 8,9 | ||
Stun | 4 | |||
Meter on whiff/hit | 1/3(A)4(XV) | |||
Frame Count | 6/8/18 |
- Neutral/Diagonal Jump Roundhouse:
Neutral | Diagonal | ![]() | |
Damage | 15 | 14 | |
Stun | 7 | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 10/5/22 |
Command Normals
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 23/3/16 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/+5 |
Throws
Damage | 4+2x(1~12) | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1/1(A)3(XV) | |
Frame Count | 5/1/16 |
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 5/1/16 |
Sailor Fly:
Any direction but /
+
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 1/1/1(before landing) |
Alpha Counter
During Blockstun +
+
of same strength
- A-ISM:
Damage | 4 | ![]() |
![]() |
Frame Count | 27/14/41 | ||
Invincibility | 0-27 |
- V-ISM:
Damage | 4 | ![]() |
Frame Count | 31/3/20 | |
Invincibility | 0-31 |
Special Moves
Hadoken :
+
, Level 2
, Level 3
x2
- Level 1:
- Startup:
![]() |
![]() |
![]() |
![]() | |
Frame Count | 18 |
- Active:
Damage | 10~1 | ![]() |
![]() |
![]() |
![]() |
![]() | |
Stun | 4 | ||||||
Meter on whiff | 3(A)4(XV) | ||||||
Meter on hit | 3(A)4(XV) | ||||||
Block Stun | -2 | ||||||
Hit Stun/Counter Hit | -1 | ||||||
Frame Count | 37 |
- Level 2:
- Startup:
![]() |
![]() |
![]() | ||
Frame Count | 28 |
- Active:
Damage | 14~1 | ![]() |
![]() |
![]() |
![]() |
![]() | |
Stun | 6 | ||||||
Meter on whiff | 4(A)5(XV) | ||||||
Meter on hit | 4(A)7(XV) | ||||||
Block Stun | -3 | ||||||
Hit Stun/Counter Hit | -2 | ||||||
Frame Count | 38 |
- Level 3:
- Startup:
![]() |
![]() |
![]() | ||
Frame Count | 38 |
- Active:
Damage | 18~1 | ![]() |
![]() |
![]() |
![]() |
![]() | |
Stun | 8 | ||||||
Meter on whiff | 5(A)6(XV) | ||||||
Meter on hit | 7(A)10(XV) | ||||||
Block Stun | -3 | ||||||
Hit Stun/Counter Hit | -2 | ||||||
Frame Count | 38 |
- Jab Version:
Damage | 15+2 | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 2x2 | |||||||||||
Meter on whiff | 4(A)7(XV) | |||||||||||
Meter on hit | 1x2(A)3x2(XV) | |||||||||||
Block Stun | -16 | |||||||||||
Frame Count | 4 | 2,4 | 35 |
- Strong Version:
Damage | 15+2x3 | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 1x3+2 | ||||||||||||
Meter on whiff | 4(A)7(XV) | ||||||||||||
Meter on hit | 1x3+0 | ||||||||||||
Block Stun | -20 | ||||||||||||
Frame Count | 6 | 3,3,2,8 | 35 |
- Fierce Version:
Damage | 15+2x5 | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 1x6 | ||||||||||||
Meter on whiff | 4(A)7(XV) | ||||||||||||
Meter on hit | 1+0+1+0+1+0 | ||||||||||||
Block Stun | -28 | ||||||||||||
Frame Count | 12 | 3,3,2,2,2,10 | 41 |
Sakura Otoshi :
+
35,40,46 (additional input)
up to 3x
- Leap:
Meter Gain | 4(A)7(XV) | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Frame Count(Short) | 10 | 35 | 40 | |||||
Frame Count(Forward) | 9 | 40 | 40 | |||||
Frame Count(Roundhouse) | 9 | 46 | 40 |
- Attack:
Damage | 10x3 | ![]() | |||||
Stun | 4x3 | ||||||
Meter on whiff | 0 | ||||||
Meter on hit | 3x3(A)4x3(XV) | ||||||
Block Stun | * | ||||||
Frame Count(Jab) | 2/4/15 | ||||||
Frame Count(Strong) | 3/4/15 | ||||||
Frame Count(Fierce) | 4/4/15 |
- Startup
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 16 |
- Active:
- Short Version: This happens only once.
- Forward Version: This happens twice.
- Roundhouse Version: This happens 3 times.
- Short Version:
Damage | 11 | ![]() |
Stun | 4 | |
Meter on whiff | 4(A)6(XV) | |
Meter on hit | 3(A)4(XV) | |
Block Stun | -12 | |
Frame Count | 3 |
- Forward/Roundhouse Version:
Forward | Roundhouse | ![]() |
![]() |
![]() |
![]() | |
Damage | 6x2 | 4x3 | ||||
Stun | 3x2 | 2x3 | ||||
Meter on whiff | 4(A)6(XV) | |||||
Meter on hit | 1x2 | 1x3 | ||||
Block Stun | -11 | |||||
Frame Count | 3 | 3 | 3 | 3 |
- Recovery:
![]() |
![]() |
![]() |
![]() | ||
Frame Count(Short) | 23 | ||||
Frame Count(Forward) | 22 | ||||
Frame Count(Roundhouse) | 22 |
- Startup
![]() |
![]() |
![]() | |
Frame Count | 8 |
- Active:
- All versions spin twice: Button strength only affects trajectory.
Damage | 4x2 | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Stun | 2x2 | |||||||
Meter on whiff | 4(A)6(XV) | |||||||
Meter on hit | 1x2 | |||||||
Block Stun | * | |||||||
Frame Count | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
- Recovery:
![]() |
![]() |
![]() |
![]() | ||
Frame Count | * | 20 |
Super Moves
- Level 1:
Damage | 13x4 | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Invincibility | 0~10 | |||||||
Block Stun | -23 | |||||||
Frame Count | 9 | 1 | 3 | 4 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 15 | 5 | 26 | 28 |
- Level 2:
Damage | 13x6 | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Invincibility | 0~19 | ||||||||||||
Block Stun | -28 | ||||||||||||
Frame Count | 9 | 2 | 4 | 4 | 12 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 3 | 5 | 26 | 31 |
- Level 3:
Damage | 15x7 | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Invincibility | 0~26 | |||||||||||||
Block Stun | -34 | |||||||||||||
Frame Count | 9 | 1 | 4 | 12 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 1 | 4 | 12 | 3 | 4 | 26 | 35 |
- Startup:
- Level 1:
Invincibility | 0-8 | ![]() |
![]() |
![]() | |
Frame Count | 10 |
- Level 2:
Invincibility | 0-10 | ![]() |
![]() | ||
Frame Count | 10 |
- Level 3:
Invincibility | 0-12 | ![]() |
![]() | ||
Frame Count | 10 |
- Active:
- Level 1:
Damage | 11~1x3 | ![]() |
![]() |
![]() |
![]() |
![]() | |
Block Stun | -21 | ||||||
Frame Count | 50 |
- Level 2:
Damage | 13~1x4 | ![]() |
![]() |
![]() |
![]() |
![]() | |
Block Stun | -19 | ||||||
Frame Count | 50 |
- Level 3:
Damage | 15~1x5 | ![]() |
![]() |
![]() |
![]() |
![]() | |
Block Stun | -17 | ||||||
Frame Count | 50 |
- Level 1:
Damage | 6x4+12 | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Invincibility | 0~9 | |||||||||||||
Block Stun | -5 | |||||||||||||
Frame Count | 9 | 2 | 6 | 2 | 6 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 6 | 2 | 11 | 5 |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 23 |
- Level 2:
Damage | 10x5+16 | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Invincibility | 0~13 | |||||||||||||
Block Stun | -3 | |||||||||||||
Frame Count | 9 | 2 | 2 | 4 | 2 | 6 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 6 | 2 | 6 | 2 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 11 | 5 | 21 |
- Level 3:
Damage | 13x7 | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Invincibility | 0~17 | |||||||||||||
Block Stun | -1 | |||||||||||||
Frame Count | 9 | 2 | 6 | 2 | 6 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 6 | 2 | 6 | 2 | 6 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 2 | 11 | 5 |
![]() |
![]() |
![]() |
![]() |
![]() | |
Frame Count | 19 |
Miscellaneous
Damage | 1x4 | ![]() | |||||
Stun | 1x4 | ||||||
Meter Gain | 0 | ||||||
Block Stun | -43 | ||||||
Hit Stun | -42 | ||||||
Frame Count | 12/6,6*,6,6*,6,6*,6/24 |
- Idle, Crouching, Airborne:
![]() |
![]() |
![]() |
The Basics
Which Ism?
- A-ISM:
Solid, but loses access to her amazing customs and b. FP, which is one of the best normals in the game.
- V-ISM:
Recommended, some of the best customs in the game and access to b. fierce.
- X-ISM:
Maybe the single highest meterless damage character in the game with CPS1 chains into s. FP. Can easily kill you off 3 good touches. Generally not worth giving up everything she has in V-ISM though.
Combos
- Basic Combos:
- V-ISM Combos:
Advanced Strategy
Match-ups
Notable Players
Japan
443 Fukada / Oriren (V-Sakura)
Akino (V-Sakura)
Amamiya (V-Sakura)
Bazooka Hakuchou (V/A-Sakura)
Bazooka Shirotori (A/V-Sakura)
Bazooka Swan (V-Sakura)
Bobin (V-Sakura)
Dekoka (V-Sakura)
DS (V-Sakura)
Fujigo (V/A-Sakura)
Fukada (V-Sakura)
Gechena (V-Sakura)
Hanayamashita (V-Sakura)
Haru (A-Sakura)
Hidawa (A/V-Sakura)
Hige (V-Sakura)
Hirai (V-Sakura)
Hiro (X-Sakura)
Imakichi (V-Sakura)
Inbe (V-Sakura)
Ino (V-Sakura)
Isetan (V-Sakura)
JP (V-Sakura)
Kayaman (V-Sakura)
Kusagame (V-Sakura)
Kuutan (V-Sakura)
Magical (A/V-Sakura)
Masa (V-Sakura)
Masumi (V-Sakura)
Mukai (V-Sakura)
Nakamura (V-Sakura)
Nuki (V-Sakura)
RF (V-Sakura)
S (V-Sakura)
SiBegg (V-Sakura)
Sokunin (V-Sakura)
Taba Tanboo (V-Sakura)
Tabatake (V-Sakura)
Toshi (V-Sakura)
Totsuka (V-Sakura)
Ushi (V-Sakura)
VER (V-Sakura)
Watabane (V-Sakura)
White (V-Sakura)
Yamako (A-Sakura)
Yano (V-Sakura)
ZM (A-Sakura)
North America
Hokuto (V-Sakura)
John Choi (V-Sakura)
Justin Wong (V-Sakura)
Kyokuji (V-Sakura)
Ricky Ortiz (V-Sakura)
Kinto Un / MizuH20 (V-Sakura)
Temujin (V-Sakura)
Europe
TSF (V-Sakura)
Asia
m0nk3y (V-Sakura)
Latin America
Shadowonlive (V-Sakura)