Moves List
Ground Normals
Damage |
7 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
5/6/13
|
Block Stun |
-5
|
Hit Stun/Counter Hit |
-4/+1
|
Damage |
12 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
6/3/25
|
Block Stun |
-9
|
Hit Stun/Counter Hit |
-8/-4
|
Damage |
11 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
8/4/17
|
Block Stun |
-2
|
Hit Stun/Counter Hit |
-1/+3
|
Damage |
17/16 |
 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
7/5/26
|
Block Stun |
-8
|
Hit Stun/Counter Hit |
-7/Launch
|
Only the first active part can be special/super cancelled.
Damage |
17 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
10/6/28
|
Block Stun |
-11
|
Hit Stun/Counter Hit |
-10/Launch
|
- Close/Far Standing Short:
Damage |
3+2 |
 |
|
Stun |
1x2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1x2
|
Frame Count |
5/4/3/20
|
Block Stun |
-9
|
Hit Stun/Counter Hit |
-8/-3
|
Only the first hit can be cancelled.
- Close/Far Standing Forward:
Damage |
12 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
10/3/26
|
Block Stun |
-10
|
Hit Stun/Counter Hit |
-9/-5
|
- Close/Far Standing Roundhouse:
Damage |
9+8 |
 |
|
Stun |
4x2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A1x2/XV3x2
|
Frame Count |
6/3/2/29
|
Block Stun |
-8
|
Hit Stun/Counter Hit |
-7/Launch
|
Only the first hit is cancelleable.
Damage |
6 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
6/4/7
|
Block Stun |
+3
|
Hit Stun/Counter Hit |
+4/+9
|
Damage |
11 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
5/4/13
|
Block Stun |
+2
|
Hit Stun/Counter Hit |
+3/+7
|
Damage |
16 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A6/XV9
|
Frame Count |
8/5/15
|
Block Stun |
+3
|
Hit Stun/Counter Hit |
+4/Launch
|
Damage |
5 |
|
Stun |
2
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Super Cancel |
Yes
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/4/7
|
Block Stun |
+3
|
Hit Stun/Counter Hit |
+4/+9
|
Damage |
11 |
|
Stun |
4
|
Chain Cancel |
No
|
Special Cancel |
Yes(X,V only)
|
Super Cancel |
Yes(X only)
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
7/4/21
|
Block Stun |
-6
|
Hit Stun/Counter Hit |
-5/-1
|
Damage |
16 |
|
Stun |
8
|
Chain Cancel |
No
|
Special Cancel |
No
|
Super Cancel |
No
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
9/5/26
|
Block Stun |
-8
|
Hit Stun/Counter Hit |
-
|
Air Normals
- Neutral/Diagonal Jumping Jab:
Damage |
7 |
|
Stun |
2
|
Meter on whiff/hit |
0/1
|
Frame Count |
4/10/*
|
- Neutral/Diagonal Jumping Strong:
Damage |
12 |
|
Stun |
16
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
4/8/*
|
- Neutral/Diagonal Jumping Fierce:
Damage |
18 |
|
Stun |
8
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
10/6/*}
|
Damage |
6 |
|
Stun |
2
|
Meter on whiff/hit |
0/1
|
Frame Count |
6/10/*
|
Damage |
6 |
|
Stun |
2
|
Meter on whiff/hit |
0/1
|
Frame Count |
6/10/*
|
Damage |
11 |
|
Stun |
4
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
6/8/*
|
- Diagonal Jumping Forward:
Damage |
11 |
|
Stun |
4
|
Meter on whiff/hit |
1/A3/XV4
|
Frame Count |
8/8/*
|
- Neutral Jumping Roundhouse:
Damage |
17 |
|
Stun |
8
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
8/6/*
|
- Diagonal Jumping Roundhouse:
Damage |
17 |
|
Stun |
8
|
Meter on whiff/hit |
1/A4/XV6
|
Frame Count |
8/6/*
|
Throws
Tiger Carry:
/
+
Damage |
20 |
|
Stun |
0
|
Meter Gain |
1(A)3(XV)
|
Frame Count |
5/1/20
|
Tiger Rage:
/
+
Damage |
8+4x(0~9)+4 |
|
Stun |
0
|
Meter Gain |
1(A)3(XV)
|
Frame Count |
5/1/20
|
Kuuchuu Tiger Carry:
Any direction but
/
+
Damage |
20 |
|
Stun |
0
|
Meter Gain |
1(A)3(XV)
|
Frame Count |
1/1/1(before landing)
|
Alpha Counter
During Blockstun
+
+
of same strength
Damage |
4 |
|
Frame Count |
22/8/29
|
Invincibility |
0-22
|
Damage |
4 |
 |
 |
|
Frame Count |
16/25/47
|
Invincibility |
0-16
|
Special Moves
Tiger Shot 

:
+
Damage |
9~1 |
 |
 |
 |
 |
|
Stun |
4
|
Meter on whiff |
1(A)3(XV)
|
Meter on hit |
3(A)4(XV)
|
Block Stun |
-12
|
Hit Stun |
-11
|
Frame Count |
43
|
Damage |
10~1 |
 |
 |
 |
 |
|
Stun |
4
|
Meter on whiff |
1(A)3(XV)
|
Meter on hit |
3(A)4(XV)
|
Block Stun |
-13
|
Hit Stun |
-12
|
Frame Count |
44
|
Damage |
11~1 |
 |
 |
 |
 |
|
Stun |
4
|
Meter on whiff |
1(A)3(XV)
|
Meter on hit |
3(A)4(XV)
|
Block Stun |
-14
|
Hit Stun |
-13
|
Frame Count |
45
|
Ground Tiger Shot 

:
+
Damage |
9~1 |
 |
 |
 |
 |
|
Stun |
4
|
Meter on whiff |
1(A)3(XV)
|
Meter on hit |
3(A)4(XV)
|
Block Stun |
-13
|
Hit Stun |
-12
|
Frame Count |
44
|
Damage |
10~1 |
 |
 |
 |
 |
|
Stun |
4
|
Meter on whiff |
1(A)3(XV)
|
Meter on hit |
3(A)4(XV)
|
Block Stun |
-14
|
Hit Stun |
-13
|
Frame Count |
45
|
Damage |
11~1 |
 |
 |
 |
 |
|
Stun |
4
|
Meter on whiff |
1(A)3(XV)
|
Meter on hit |
3(A)4(XV)
|
Block Stun |
-15
|
Hit Stun |
-14
|
Frame Count |
46
|
Tiger Blow 
:
+
Damage |
18,15,12 |
 |
 |
 |
 |
 |
|
Stun |
0
|
Meter Gain |
4(A)7(V)
|
Block Stun |
-23
|
Invincibility |
0-8
|
Frame Count |
7 |
1 |
4 |
8
|
|
Strong |
Fierce |
 |
 |
 |
 |
 |
 |
|
Damage |
4x5 |
4x7
|
Stun |
0
|
Meter Gain |
4(A)7(V)
|
Block Stun |
-32 |
-45
|
Invincibility |
0-5
|
Frame Count(Strong) |
4 |
1 |
3 |
4 |
4,2,2
|
Frame Count(Fierce) |
4 |
1 |
3 |
4 |
3,3,3,3,3
|
|
 |
 |
 |
 |
 |
|
Frame Count(Strong) |
44
|
Frame Count(Fierce) |
47
|
Tiger Uppercut
:
+
|
Jab |
Strong |
Fierce |
 |
 |
 |
 |
|
Damage |
10+9 |
11+9 |
12+9
|
Stun |
0
|
Meter Gain |
7
|
Block Stun |
-27 |
-38 |
-48
|
Invincibility |
0-7
|
Frame Count(Jab) |
6 |
1 |
3 |
11
|
Frame Count(Strong) |
6 |
1 |
3 |
16
|
Frame Count(Fierce) |
6 |
1 |
3 |
19
|
|
 |
 |
 |
 |
 |
 |
 |
|
Frame Count(Jab) |
30
|
Frame Count(Strong) |
36
|
Frame Count(Fierce) |
43
|
Tiger Crush 

:
+
(A,V)
+
(X)
Damage |
11,7,3 |
 |
 |
 |
 |
|
Stun |
0
|
Meter Gain |
4(A)6(XV)
|
Block Stun |
-5
|
Frame Count(Short) |
10 |
1 |
2 |
2
|
Frame Count(Forward) |
10 |
1 |
2 |
2
|
Frame Count(Roundhouse) |
11 |
1 |
2 |
2
|
Super Combos
Tiger Genocide
:

+
Damage |
16+8+4+12+4+2x2 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Block Stun |
-29
|
Invincibility |
0-10
|
Frame Count |
9 |
1 |
4 |
3 |
4 |
4 |
11 |
4
|
Damage |
8x10 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Block Stun |
-33
|
Invincibility |
0-25
|
Frame Count |
9 |
5 |
3 |
4 |
4 |
11 |
4
|
Damage |
16+12x2+4+16+12+8+12+8+2x5 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Block Stun |
-33
|
Invincibility |
0-35
|
Frame Count |
9 |
5 |
3 |
4 |
4 |
9* |
1
|
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Frame Count |
1 |
3 |
10 |
19 |
3 |
3 |
3
|
Tiger Genocide
:

+
Damage |
16+12x2+4+16+12+8+12+8+2x5 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Block Stun |
-33
|
Invincibility |
0-34
|
Frame Count |
9 |
5 |
3 |
4 |
4 |
9* |
2
|
Tiger Cannon
:

+
Invincibility |
0-7 |
 |
|
Frame Count |
9
|
|
LVL.1 |
LVL.2 |
 |
|
Invincibility |
0-9 |
0-11
|
Frame Count |
9
|
Damage |
8~1x4 |
 |
 |
 |
 |
|
Block Stun |
-15
|
Frame Count |
49
|
Damage |
10~1x5 |
 |
 |
 |
 |
|
Block Stun |
-12
|
Frame Count |
49
|
Damage |
12~1x6 |
 |
 |
 |
 |
|
Block Stun |
-9
|
Frame Count |
49
|
Tiger Raid
:

+
Damage |
16+12+8+2x3 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Invincibility |
0~9
|
Block Stun |
-10
|
Frame Count |
9 |
2 |
10
|
Damage |
20+16+14+6x4 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Invincibility |
0~11
|
Block Stun |
-8
|
Frame Count |
9 |
2 |
10
|
Damage |
15x4+16x3 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Invincibility |
0~21
|
Block Stun |
-7
|
Frame Count |
9 |
2 |
10
|
Angry Charge
:
+
Damage Buff |
 |
 |
 |
 |
 |
|
Jab |
20,20,4
|
Strong |
5x5
|
Fierce |
5x7
|
Frame Count |
5 |
17 |
24
|
Miscellaneous
The Basics
Which Ism?
Unfortunately, one of the weakest characters in the game, despite him having his usual toolset. They gutted his tiger shots and tiger uppercut badly enough that he struggles in neutral against a lot of characters.
Recommended.
The character goes from low tier to high tier with access to his amazingly versatile customs.
Probably one of the worst characters in the game. Gains a better tiger uppercut, but loses air block and alpha counter. Changes his tiger knee motion to the classic SF2 input.
Combos
Advanced Strategy
Match-ups
Guy's Bushin chain hits on Sagat crouching. Be very careful.
Sodom is a huge problem match in neutral due to b. FP not being duckable and slide generally giving Sagat issues without meter.
Notable Players
Japan
Chuugokujin (V-Sagat)
Fukui (V-Sagat)
Hidawa (A-Sagat)
Kayaman (V-Sagat)
Nekonohi (A/V-Sagat)
Noh (V-Sagat)
Nottsu (V-Sagat)
Totsuka (V-Sagat)
North America
GreenJoker (A-Sagat)
Kyokuji (V-Sagat)
Europe
Discussion
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