LP - Light Punch/Jab
MP - Medium Punch/Strong
HP - Heavy Punch/Fierce
LK - Light Kick/Short
MK - Medium Kick/Forward
HK - Heavy Kick/Roundhouse
Taunt - Start
Grab - Forward/Back + PP or KK
Air grab - Forward/Back + PP or KK in the air
Tech flip/Air Recovery - Forward/Neutral/Back + PP
Ground roll/Ground tech - KK and then neutral, forward or back to change distance
Alpha Counter - Forward + A punch/kick of the same strength during blockstun
VC1 Activate - LP+LK (short shadow delay)
VC2 Activate - MP+MK (medium shadow delay)
VC3 Activate - HP+HK (long shadow delay)