Street Fighter Alpha 3/Controls

From SuperCombo Wiki

LP - Jab

MP - Medium Punch

FP - Fierce Punch

LK - Short/Light Kick

MK - Medium Kick/Forward Kick

RH/HK - Roundhouse/Heavy Kick

Taunt - Start

Grab - Forward/Back + PP or KK

Air grab - Forward/Back + PP or KK in the air

Tech flip/Air Recovery - Forward/Neutral/Back + PP

Ground roll/Ground tech - KK and then neutral, forward or back to change distance

Alpha Counter - Forward + A punch/kick of the same strength during blockstun

VC1 Activate - LP+MK (short shadow delay)

VC2 Activate - MP+MK (medium shadow delay)

VC3 Activate - FP+RH (long shadow delay)