Street Fighter Alpha 3/Rose

From SuperCombo Wiki

Introduction

Fearing Bison's plans of global domination impending. Rose, with her Soul Power, now actively continues to seek out the dictator and destroy him, even if it will cost her life. Over the course of her journey, she has discovered that she is also, in fact, Bison's other half, further strengthening her cause.

Pros Cons
  • Great, long range normals in s. RH and c. RH
  • Several of her kick normals low crush
  • One of the best sweeps in the game
  • One of the best jump-ins with j. LK and great air to airs in general
  • c. MP is not quite what it was in A2, but is still very strong and high priority
  • Soul spiral gives her a great combo option from many situations
  • Soul throw can combo from any anti-air c. FP, resulting in very good damage off a punished jump
  • Reflect is a great anti-projectile option
  • Air grab does a lot of damage
  • Level 1 Soul Illusion is incredibly versatile and can be used to set up unblockable loops and guard pressure. Can rack up a lot of damage/stun quickly.
  • Great custom combos leading into potential infinites
  • 1f activate that allows her to easily set up Valle VCs or link into customs in ways no one else can. Can even punish people's turnaround animations
  • Can hit confirm into her activates due to spiral having a lot of range and her jabs being very plus on hit
  • Can consistently get great damage off crouch cancel juggles due to her jump arc and solid air to airs
  • Infinite is difficult to keep going and requires a re-activate at 50%
  • c. FP has much worse priority than it appears and must be done close/early to work as anti-air, meaning she's better off using air to airs in many situations.
  • Anti-air activation options aren't as strong as her grounded ones
  • No meterless reversal option
  • Has a fat upper body hurtbox, making cross-up loops easy on her
  • Soul throw is useless as an actual anti-air


Rose
SFA3 Rose Art.png
Character Data

Color Options

X-Ism A-Ism V-Ism
Sfa3 Rose pxism.png Sfa3 Rose kxism.png Sfa3 Rose paism.png Sfa3 Rose kaism.png Sfa3 Rose pvism.png Sfa3 Rose kvism.png
Punch Kick Punch Kick Punch Kick

Moves List

Ground Normals

  • Standing Jab:
Damage 5 Sfa3 Rose jab.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Close Standing Strong:
Damage 12 Sfa3 Rose strong1.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)6(XV)
Frame Count 7/6/18
Block Stun -5
Hit Stun/Counter Hit -4/0
  • Far Standing Strong:
Damage 12 Sfa3 Rose strong2.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/5/11
Block Stun +3
Hit Stun/Counter Hit +4/+8
  • Close Standing Fierce:
Damage 16 Sfa3 Rose fierce1.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/4/19
Block Stun 0
Hit Stun/Counter Hit +1/Launch
  • Far Standing Fierce:
Damage 14 Sfa3 Rose fierce2.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 14/3/19
Block Stun +1
Hit Stun/Counter Hit +2/Launch
  • Standing Short:
Damage 5 Sfa3 Rose short.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 6/4/12
Block Stun -2
Hit Stun/Counter Hit -1/+4
  • Close Standing Forward:
Damage 10 Sfa3 Rose forward1.png
Stun 0
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 12/3/20
Block Stun -4
Hit Stun/Counter Hit -3/+1
  • Far Standing Forward:
Damage 10 Sfa3 Rose forward2.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 7/6/19
Block Stun -6
Hit Stun/Counter Hit -5/-1
  • Close Standing Roundhouse:
Damage 14 Sfa3 Rose roundhouse1.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1,4(A)6(XV)
Frame Count 10/3/25
Block Stun -5
Hit Stun/Counter Hit -4/Launch
  • Far Standing Roundhouse:
Damage 14 Sfa3 Rose roundhouse2.png
Stun 6
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 12/2/37
Block Stun -16
Hit Stun/Counter Hit -15/Launch
  • Crouching Jab:
Damage 4 Sfa3 Rose crjab.png
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+8
  • Crouching Strong:
Damage 11 Sfa3 Rose crstrong.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 4/7/9
Block Stun +3
Hit Stun/Counter Hit +4/+8
  • Crouching Fierce:
Damage 15,14 Sfa3 Rose crfierce1.png Sfa3 Rose crfierce2.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 6/2/25
Block Stun -4
Hit Stun/Counter Hit -3/Launch

The 2nd part of this move cannot be special canceled in A-ISM only V-ISM, it can be canceled into supers.

  • Crouching Short:
Damage 4 Sfa3 Rose crshort.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Crouching Forward:
Damage 10 Sfa3 Rose crforward.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/6/13
Block Stun 0
Hit Stun/Counter Hit +1/+5
  • Crouching Roundhouse:
Damage 14 Sfa3 Rose crroundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 8/4/29
Block Stun -10
Hit Stun/Counter Hit -

Air Normals

  • Neutral Jump Jab:
Damage 5 Sfa3 Rose njjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 4/10/9
  • Diagonal Jump Jab:
Damage 5 Sfa3 Rose fjjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 4/10/9
  • Neutral Jump Strong:
Damage 10 Sfa3 Rose njstrong.png
Stun 4
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 8/8/9
  • Diagonal Jump Strong:
Damage 10 Sfa3 Rose fjstrong.png
Stun 4
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 8/8/9
  • Neutral Jump Fierce:
Damage 15 Sfa3 Rose njfierce1.png Sfa3 Rose njfierce2.png
Stun 8
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 8/4/19
  • Diagonal Jump Fierce:
Damage 15,14 Sfa3 Rose fjfierce1.png Sfa3 Rose fjfierce2.png
Stun 8
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 7/4/20
  • Neutral Jump Short:
Damage 4 Sfa3 Rose njshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 4/10/12
  • Diagonal Jump Short:
Damage 4 Sfa3 Rose fjshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 4/10/12
  • Neutral Jump Forward:
Damage 10 Sfa3 Rose njforward.png
Stun 4
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 4/8/25
  • Diagonal Jump Forward:
Damage 7,10 Sfa3 Rose fjforward1.png Sfa3 Rose fjforward2.png
Stun 4
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 5/6/25
  • Neutral Jump Roundhouse:
Damage 15 Sfa3 Rose njroundhouse.png
Stun 8
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 8/4/17
  • Diagonal Jump Roundhouse:
Damage 14 Sfa3 Rose fjroundhouse.png
Stun 8
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 8/4/17

Command Normals

  • Sliding: df+MK
Damage 8 Sfa3 Rose slide.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 2/3(A)4(XV)
Frame Count 7/10/20
Block Stun -16
Hit Stun/Counter Hit 15/-10

Rose slides forward with a low kick. This can travel under high projectiles.

  • Soul-Piette ff: f+HK
Damage 12,14 Sfa3 Rose xkick1.png Sfa3 Rose xkick2.png
Stun 4,8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 2/3,4(A)4,6(V)
Frame Count 9/8/28
Block Stun -17
Hit Stun/Counter Hit 16/-12

Rose leans forward and touches the ground with one hand, while reaching up over her head with her leg and kicking high. She moves forward slightly after the kick.

Throws

Soul Drain: b/f+PP
The opponent can mash buttons to take less hits. Rose cannot mash buttons to increase the number of hits.

Damage 2x(1~5)+14 Sfa3 Rose throw.png
Stun 0
Meter on whiff/hit 1(A)3(XV)/0
Frame Count 5/1/20

Soul Fade: Any direction but u/d+PP
The opponent can mash buttons to take less hits. Rose cannot mash buttons to increase the number of hits.

Damage 2x(1~5)+14 Sfa3 Rose airthrow.png
Stun 0
Meter on whiff/hit 1(A)3(XV)/0
Frame Count 3/1/1(before landing)

Alpha Counter

During Blockstun f+P.png+K.png of same strength

  • A-ISM:
Damage 0 Sfa3 Rose acaism.png
Frame Count 13/8/23
Invincibility 0-11

This Alpha Counter is bugged when used against projectiles as the throwbox never comes out, so one should be weary of using this when cornered as using it on a block string that ends with a fireball or something like ryu's corner vc will get you killed.

  • V-ISM:
Damage 4 Sfa3 Rose acvism.png
Frame Count 20/6/19
Invincibility 0-20

Special Moves

Soul Spark: HCF+Punch [X Z V]

-Rose whips out her shawl and throws a sphere of Soul energy across the
 screen. The stronger the Punch button used, the faster the projectile
 travels.

Soul Throw: F,D,DF+Punch [X Z V]

-Rose leaps forward into the air. If she makes contact with her opponent, she
 will toss them to the ground. The stronger the Punch button used, the
 faster, higher, and farther Rose will leap into the air.

Soul Reflect: QCB+Punch [X Z V]

-Rose slashes her shawl in front of her, which can hit opponents up close.
 Each Punch button has a different animation and effect:
     LP: Cancels projectiles and absorbs them into Rose's Super Combo Gauge.
     MP: Reflects projectiles straight across the screen.
     HP: Reflects projectiles at an upward angle.

Soul Spiral: QCF+Kick [X Z V]

-Rose slides forward with a punch while wrapping her shawl around her arm like
 a drill. The stronger the Kick button used, the farther Rose slides and the
 more hits the attack deals.

Super Combos

Aura Soul Throw: QCF,D,DF+Punch [X Z]

-A more powerful version of the Soul Throw, Rose leaps forward into the air.
 If she makes contact with her opponent, she will toss them to the ground
 burning with Soul energy. At Level 2, Rose will uppercut before doing the
 Soul Throw. At Level 3, she dashes forward with a punch-uppercut combo
 before doing the Soul Throw.
    Level 1: 1 Hit       Level 2: 3 Hits       Level 3: 4 Hits

Aura Soul Spark: QCB,QCB+Punch [Z]

-A more powerful version of the Soul Spark, Rose throws a multi-hitting
 projectile across the screen. At Level 2, she will do a Soul Piette kick
 and Soul Reflect while moving forward before tossing the projectile. 
    Level 1: 3 Hits      Level 2: 5 Hits       Level 3: 3 Hits

Soul Illusion: QCF,D,DF+Kick [Z]

-Rose creates a pair of illusions that follow her movements and adds hits to
 her attacks, which is similar to a Custom Combo in V-Ism but without the
 ability to link anything really quickly. The images will stay longer with
 each level used.
    Level 1: 3 seconds   Level 2: 6 seconds    Level 3: 9 seconds

The Basics

Which Ism?

A-Ism

Soul illusion unblockables are great, but generally not worth giving her amazing customs

V-Ism

Her best version. Fantastic customs that are easy to land with potential infinite setups.

X-Ism

Loses access to her best supers. Avoid.

Combos

A-ISM combos

V-ISM combos

Advanced Strategy

Match-ups

Notable Players

Japan

Aobakudanotoko (A-Rose)

Kayaman (A/X Rose)

Kenji (A-Rose)

Makoto (V-Rose)

Nishigyou (V-Rose)

Seikyou (V-Rose)

Takei (V-Rose)

Tugu (V-Rose)

Tsugu (A/V-Rose)

North America

Arturo Sanchez / Sabin (A-Rose)

Kyokuji (A/V-Rose)

Roogle (A-Rose)

TS- (A/V-Rose)

Europe

V-Ryu (A/X-Rose)

Discussion

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