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==Advanced Combos== | ==Advanced Combos== | ||
ㅤ | ㅤ | ||
===Stand OFF=== | |||
{{ComboCard | |||
|title=Dashing Slide Wrap Cancel Combo | |||
|subtitle=Meterless low punish option | |||
|difficulty={{DifficultyText|Advanced}} | |||
|position=Standard Routeㅤㅤ ㅤ ㅤㅤㅤㅤ ㅤ | |||
|notation=d.2B xx 236+S xx s.236+C > 4A … 360 ender / 214+S enderㅤㅤ ㅤ | |||
|file=HFTF_Oldseph_DashingSlideWrapCancelCombo.mp4 | |||
|content= | |||
*Similar to the other dashing links but tighter and unable to be hitconfirmed. | |||
}} | |||
{{ComboCard | |||
|title=Jab Slide Combo | |||
|subtitle=2A still doesn't hit low | |||
|difficulty={{DifficultyText|Advanced}} | |||
|position=Standard Routeㅤㅤ ㅤ ㅤㅤㅤㅤ ㅤ | |||
|notation=2A, 3B xx 236+A/B / 360 ender / 214+S ender | |||
|file=HFTF_Oldseph_JabSlideCombo.mp4 | |||
|content= | |||
*Tight link hitconfirm. | |||
}} | |||
{{ComboCard | |||
|title=Jab Hard Knockdown Combo | |||
|subtitle=Worthless | |||
|difficulty={{DifficultyText|Advanced}} | |||
|position=Standard Routeㅤㅤ ㅤ ㅤㅤㅤㅤ ㅤ | |||
|notation=5A, 3C | |||
|file=HFTF_Oldseph_JabHardKnockdownCombo.mp4 | |||
|content= | |||
*Leads to a hard knockdown. Rather tight.ㅤㅤ ㅤ | |||
}} | |||
{{ComboCard | |||
|title=Jab Heavy Wrap Cancel Combo | |||
|subtitle=Placeholder | |||
|difficulty={{DifficultyText|Advanced}} | |||
|position=Standard Routeㅤㅤ ㅤ ㅤㅤㅤㅤ ㅤ | |||
|notation=2A, 5A CrC 5C xx 236+A/B / 236+S xx s.236+C > 4A, s.5A > s.3B xx s.360+A/B / 214+S ender ㅤㅤ ㅤ | |||
|file=HFTF_Oldseph_HeavyWrapCancelCombo.mp4 | |||
|content= | |||
*1F crouch cancel link. Totally not recommended for beginners or in general. | |||
}} | |||
{{ComboCard | |||
|title=5B Wrap Cancel Link | |||
|subtitle=Wrist Destroyer | |||
|difficulty={{DifficultyText|Advanced}} | |||
|position=Standard Routeㅤㅤ ㅤ ㅤㅤㅤㅤ ㅤ | |||
|notation=5B xx 236S xx s.236C ... s.360+A/B / 214+S ender ㅤㅤ | |||
|file=HFTF_Oldseph_5BWrapCancelLink.mp4 | |||
|content= | |||
*EXTREMELY difficult wrap cancel link. Not recommended unless you desire only to assert dominance over your opponent. | |||
}} | |||
ㅤ | |||
===Stand ON=== | |||
{{ComboCard | {{ComboCard | ||
|title=Advanced meterless s.236+A/B/C loop | |title=Advanced meterless s.236+A/B/C loop | ||
|subtitle=Execution heavy, mediocre reward. Lovely. | |subtitle=Execution heavy, mediocre reward. Lovely. | ||
|difficulty={{DifficultyText| | |difficulty={{DifficultyText|Advanced}} | ||
|position=Standard Routeㅤ | |position=Standard Routeㅤ | ||
|notation=s.5C/s.2C xx s.236+C > 4A, s.2A, uCrC 2S+5A, S+2C xx s.236+C... | |notation=s.5C/s.2C xx s.236+C > 4A, s.2A, uCrC 2S+5A, S+2C xx s.236+C... | ||
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== Custom Combo Routes == | == Custom Combo Routes == | ||
{{ComboCard | |||
|title=Regular CC Routes | |||
| | |subtitle= | ||
| | |difficulty={{DifficultyText|Intermediate}} | ||
|position=Standard Routeㅤ | |||
| | |notation=...(CC Confirm) 214+S {2C, 2A > 2A, 5A > 5A > 5B > 5C xx 236+A/B > 4X} S+5C xx s.236+C > 4X, s.5A xx s.360+A/B | ||
|position2=Optimal Routeㅤ | |||
| | |notation2=...(CC Confirm) 214+S {2C, 2A > 2A, 2A, 5A > 5A > 5B > 5C xx 236+A/B > 5A/B/C x1 > 4X} 5A > S+2C xx s.236+C > 4X, s.5A > s.3B xx s.360+A/B | ||
|file=HFTF_Oldseph_Regular_CCs.mp4 | |||
|content= | |||
*'''Regular Route:''' Your stock standard Custom Combo route. Does good damage, gives oki, and not that difficult. Make sure to plink the s.5C after CC ends by inputting S at least 1 frame before you input 5C. | *'''Regular Route:''' Your stock standard Custom Combo route. Does good damage, gives oki, and not that difficult. Make sure to plink the s.5C after CC ends by inputting S at least 1 frame before you input 5C. | ||
*'''Optimal Route:''' As optimised as it gets. Does higher damage, builds more meter, but is overall more difficult. Not absolutely vital over the regular route, but is recommended for more experienced players. | *'''Optimal Route:''' As optimised as it gets. Does higher damage, builds more meter, but is overall more difficult. Not absolutely vital over the regular route, but is recommended for more experienced players. | ||
*'''Other Notes:''' Zaps during s.236+A/B/C do 1 extra damage, but most importantly builds a small amount of bar. Oldseph NEEDS meter to convert hits into big damage, so any optimisation is good optimisation. | *'''Other Notes:''' Zaps during s.236+A/B/C do 1 extra damage, but most importantly builds a small amount of bar. Oldseph NEEDS meter to convert hits into big damage, so any optimisation is good optimisation. | ||
}} | |||
{{ComboCard | |||
|title=Adjusted CC Routes | |||
| | |subtitle= | ||
| | |difficulty={{DifficultyText|Intermediate}} | ||
|position=Crouchers Routeㅤ | |||
| | |notation=...(CC Confirm) 214+S {2C xx 236+C > 4X, 5A > 5A > 5B > 5C xx 236+A/B > 4X} 5A > S+2C xx s.236+C > 4X, s.5A > s.3B xx s.360+A/B | ||
|position2=Iggy Routeㅤㅤ | |||
| | |notation2=...(CC Confirm) 214+S {2C, 2C, 2C, 2C} S+5C/2C xx s.236+C > 4X, s.5A > s.3B xx s.360+A/B | ||
|file=HFTF_Oldseph_Adjusted_CCs.mp4 | |||
|content= | |||
*'''Crouchers Route:''' Used if the opponent is crouching and ducks under s.236+A/B. s.236+C at the end of a Custom Combo makes it impossible (not sure, fact check this) for any followups. Only {{CharacterLabel-HFTF|Dio}}, {{CharacterLabel-HFTF|Shadow Dio}}, or any stand ON character won't be affected by this. | *'''Crouchers Route:''' Used if the opponent is crouching and ducks under s.236+A/B. s.236+C at the end of a Custom Combo makes it impossible (not sure, fact check this) for any followups. Only {{CharacterLabel-HFTF|Dio}}, {{CharacterLabel-HFTF|Shadow Dio}}, or any stand ON character won't be affected by this. | ||
*'''Iggy Route:''' Due to most of your normals whiffing on Iggy, this is the only route you can do during CC. Substitute a 2C with 2B if the timing is too tight. | *'''Iggy Route:''' Due to most of your normals whiffing on Iggy, this is the only route you can do during CC. Substitute a 2C with 2B if the timing is too tight. | ||
}} | |||
{{ComboCard | |||
|title=Raw CC Routes | |||
| | |subtitle= | ||
| | |difficulty={{DifficultyText|Intermediate}} | ||
|position=Anti-air Route | |||
|''' | |notation=214+S {5C xx 214+A/B/C (mash)} | ||
|position2=Hermit Grab Routeㅤㅤ | |||
|notation2=214+S {236+A/B/C > 4X, 5A > 5A > 5B > 5C xx 236+A/B > 4X} 5A > S+2C xx s.236+C > 4X, s.5A > s.3B xx s.360+A/B | |||
|file=HFTF_Oldseph_Raw_CCs.mp4 | |||
|content= | |||
*'''Anti-air Route:''' 214+S gives you a burst of iframes that allows s.5C to bulldoze through aerials pretty easily. Cancel into 214+A/B/C and mash for extra damage. | |||
*'''Hermit Grab Route:''' Mostly used to catch zoners from far away. Doesn't hit full screen, so make sure to delay a tiny bit if needed. | |||
}} | |||
{{NavboxHFTF}} | {{NavboxHFTF}} | ||
[[Category:JoJo's Bizarre Adventure]] | [[Category:JoJo's Bizarre Adventure]] |
Latest revision as of 11:27, 10 June 2025
Basic Combos
ㅤ
Stand OFF
Basic Jab Combo Any combination of 5A or 2A into 5B. Basic
Alternative Route 2A, 2A, / 5A, 5A 5B xx 236+A/B / 214+S (CC)
3B Confirm Simple slide into overdrive, command grab or custom combo. Basic
Dashing Confirms Go fishing Basic
Jump-in Command Grab Combo Easy but there are better options. Basic
Alternative Route s.j.a/s.j.b/s.j.c 360
Jab Command Grab Combo Fundamental grappling Basic
Heavy Button Confirms Simple button into special or super. Basic
Dashing Sweep Combo Most advanced Young Joseph combo Basic
Stand ON
Stand ON Knockdown Chain Basic Stand ON chain combo into hard knockdown Basic
Command Grab Combo Your go-to ender Basic
Alternative Route s.5C/s.2C xx s.236+C > 4A, s.5A / s.5A xx s.360+A/B
Far Hermit Grab Combo Simple conversion Basic
Stand ON Custom Combo Starters Chain combo into Custom Combo Basic
Alternative Route 1 s.5C/s.2C xx s.236+C > 4A, s.5A > s.5A > s.5B xx 214+S (CC)
Alternative Route 2 s.5C/s.2C xx s.236+C > 4A, s.5A > s.2B > s.5C xx 214+S (CC)
Alternative Route 3 s.5C/s.2C xx s.236+C > 4A, s.5A > s.3B > s.5C xx 214+S (CC)
Standard Route: Your go-to starter into CC. High damage, surprisingly high meter gain, but slightly tight on the follow-up during the CC itself.
Alt Route 1: Simpler version of the first chain combo with more lenient follow-up timing.
Alt Route 2: Optimal Custom Combo starter for Iggy. Due to his small size, other starters will whiff. Also does the same amount of damage as s.5A > s.5A > s.5B > s.5C
Alt Route 3: Almost identical to the previous starter with the same purpose, but does slightly less damage. Probably easier.
ㅤ
Intermediate Combos
ㅤ ㅤ
Stand OFF
Wrap Cancel Combos Wrap Attack Intermediate
Alternative Route 5C/2C xx 236+S xx s.236+C > 4A … 360 ender / 214+S ender
Meterless BnB Starter Highest damage hitconfirm Intermediate
Alternative Route 2A, 2A, / 5A, 5A 5B xx 236+A/B / 214+S (CC)
Jab Slide Combo Like S.5A > S.3B but worse Intermediate
Alternative Route 5A > 5A, 3B xx 360+X
ㅤ
Stand ON
Optimal Custom Combo Starter Works on Jotaro,
Devo,
Iggy ,
Alessi ,
Old Joseph ,
Mariah ,
Hol Horse ,
Khan , and
Hol & Boingo Intermediate
Double s.2C Combo Works exclusively against Stand ON Midler Intermediate
Alternative Route s.j.A / s.j.B / s.j.C s.2C, s.2C xx s.236+C > 4X … 360 ender / 214+S ender
Triple s.2c Combo Works exclusively against Stand ON Devo in the corner. Intermediate
Alternative Route 2A, 2A, / 5A, 5A 5B xx 236+A/B / 214+S (CC)
ㅤ
Advanced Combos
ㅤ
Stand OFF
Dashing Slide Wrap Cancel Combo Meterless low punish option Advanced
- Similar to the other dashing links but tighter and unable to be hitconfirmed.
Jab Slide Combo 2A still doesn't hit low Advanced
- Tight link hitconfirm.
Jab Hard Knockdown Combo Worthless Advanced
- Leads to a hard knockdown. Rather tight.ㅤㅤ ㅤ
Jab Heavy Wrap Cancel Combo Placeholder Advanced
- 1F crouch cancel link. Totally not recommended for beginners or in general.
5B Wrap Cancel Link Wrist Destroyer Advanced
- EXTREMELY difficult wrap cancel link. Not recommended unless you desire only to assert dominance over your opponent.
ㅤ
Stand ON
Advanced meterless s.236+A/B/C loop Execution heavy, mediocre reward. Lovely. Advanced
Custom Combo Routes
Regular CC Routes Intermediate
Optimal Routeㅤ ...(CC Confirm) 214+S {2C, 2A > 2A, 2A, 5A > 5A > 5B > 5C xx 236+A/B > 5A/B/C x1 > 4X} 5A > S+2C xx s.236+C > 4X, s.5A > s.3B xx s.360+A/B
- Regular Route: Your stock standard Custom Combo route. Does good damage, gives oki, and not that difficult. Make sure to plink the s.5C after CC ends by inputting S at least 1 frame before you input 5C.
- Optimal Route: As optimised as it gets. Does higher damage, builds more meter, but is overall more difficult. Not absolutely vital over the regular route, but is recommended for more experienced players.
- Other Notes: Zaps during s.236+A/B/C do 1 extra damage, but most importantly builds a small amount of bar. Oldseph NEEDS meter to convert hits into big damage, so any optimisation is good optimisation.
Adjusted CC Routes Intermediate
Iggy Routeㅤㅤ ...(CC Confirm) 214+S {2C, 2C, 2C, 2C} S+5C/2C xx s.236+C > 4X, s.5A > s.3B xx s.360+A/B
- Crouchers Route: Used if the opponent is crouching and ducks under s.236+A/B. s.236+C at the end of a Custom Combo makes it impossible (not sure, fact check this) for any followups. Only
Dio ,
Shadow Dio , or any stand ON character won't be affected by this.
- Iggy Route: Due to most of your normals whiffing on Iggy, this is the only route you can do during CC. Substitute a 2C with 2B if the timing is too tight.
Raw CC Routes Intermediate
Hermit Grab Routeㅤㅤ 214+S {236+A/B/C > 4X, 5A > 5A > 5B > 5C xx 236+A/B > 4X} 5A > S+2C xx s.236+C > 4X, s.5A > s.3B xx s.360+A/B
- Anti-air Route: 214+S gives you a burst of iframes that allows s.5C to bulldoze through aerials pretty easily. Cancel into 214+A/B/C and mash for extra damage.
- Hermit Grab Route: Mostly used to catch zoners from far away. Doesn't hit full screen, so make sure to delay a tiny bit if needed.